forked from dolphin-emu/dolphin
		
	The SDL backend crashes when you close a joystick after SDL_Quit has been called. Some backends don't need to be shutdown and re-initialized everytime, we can just ask to enumerate devices again.
		
			
				
	
	
		
			138 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <map>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/ExpressionParser.h"
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_XINPUT
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#define CIFACE_USE_DINPUT
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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#endif
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#if defined(__APPLE__)
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#define CIFACE_USE_OSX
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#endif
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#if defined(HAVE_SDL) && HAVE_SDL
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#define CIFACE_USE_SDL
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#endif
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#if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV)
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#define CIFACE_USE_EVDEV
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#endif
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#if defined(USE_PIPES)
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#define CIFACE_USE_PIPES
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#endif
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//
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// ControllerInterface
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//
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// Some crazy shit I made to control different device inputs and outputs
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// from lots of different sources, hopefully more easily.
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//
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class ControllerInterface : public ciface::Core::DeviceContainer
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{
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public:
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  //
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  // ControlReference
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  //
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  // These are what you create to actually use the inputs, InputReference or OutputReference.
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  //
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  // After being bound to devices and controls with ControllerInterface::UpdateReference,
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  // each one can link to multiple devices and controls
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  // when you change a ControlReference's expression,
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  // you must use ControllerInterface::UpdateReference on it to rebind controls
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  //
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  class ControlReference
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  {
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    friend class ControllerInterface;
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  public:
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    virtual ControlState State(const ControlState state = 0) = 0;
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    virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
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                                                  ciface::Core::Device* const device) = 0;
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    ControlState range;
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    std::string expression;
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    const bool is_input;
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    ciface::ExpressionParser::ExpressionParseStatus parse_error;
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    virtual ~ControlReference() { delete parsed_expression; }
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    int BoundCount()
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    {
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      if (parsed_expression)
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        return parsed_expression->num_controls;
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      else
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        return 0;
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    }
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  protected:
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    ControlReference(const bool _is_input)
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        : range(1), is_input(_is_input), parsed_expression(nullptr)
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    {
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    }
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    ciface::ExpressionParser::Expression* parsed_expression;
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  };
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  //
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  // InputReference
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  //
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  // Control reference for inputs
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  //
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  class InputReference : public ControlReference
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  {
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  public:
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    InputReference() : ControlReference(true) {}
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    ControlState State(const ControlState state) override;
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    ciface::Core::Device::Control* Detect(const unsigned int ms,
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                                          ciface::Core::Device* const device) override;
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  };
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  //
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  // OutputReference
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  //
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  // Control reference for outputs
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  //
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  class OutputReference : public ControlReference
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  {
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  public:
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    OutputReference() : ControlReference(false) {}
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    ControlState State(const ControlState state) override;
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    ciface::Core::Device::Control* Detect(const unsigned int ms,
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                                          ciface::Core::Device* const device) override;
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  };
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  ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
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  void Initialize(void* const hwnd);
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  void RefreshDevices();
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  void Shutdown();
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  void AddDevice(std::shared_ptr<ciface::Core::Device> device);
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  void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
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  bool IsInit() const { return m_is_init; }
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  void UpdateReference(ControlReference* control,
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                       const ciface::Core::DeviceQualifier& default_device) const;
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  void UpdateInput();
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  void RegisterHotplugCallback(std::function<void(void)> callback);
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  void InvokeHotplugCallbacks() const;
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private:
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  std::vector<std::function<void()>> m_hotplug_callbacks;
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  bool m_is_init;
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  void* m_hwnd;
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};
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extern ControllerInterface g_controller_interface;
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