forked from dolphin-emu/dolphin
		
	This solves the random __Log symbol and crash problem on linux Please tell us if you find problems in the logging code git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			801 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			801 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Config.h"
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#include "IniFile.h"
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#include "svnrev.h"
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#include "Render.h"
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#if defined(_WIN32)
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#include "OS/Win32.h"
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#else
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struct RECT
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{
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    int left, top;
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    int right, bottom;
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};
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#endif
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#include "GLUtil.h"
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// Handles OpenGL and the window
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// externals
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int gleft, gright, gtop, gbottom;
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int nBackbufferWidth, nBackbufferHeight; // screen width
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int nXoff, nYoff; // screen offset
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float MValueX, MValueY;
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float AR; // aspect ratio
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#ifndef _WIN32
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GLWindow GLWin;
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#endif
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#if defined(_WIN32)
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static HDC         hDC = NULL;       // Private GDI Device Context
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static HGLRC       hRC = NULL;       // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#endif
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void OpenGL_SwapBuffers()
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{
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#if USE_SDL
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    SDL_GL_SwapBuffers();
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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    cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
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#elif defined(_WIN32)
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    SwapBuffers(hDC);
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#elif defined(USE_WX) && USE_WX
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    GLWin.glCanvas->SwapBuffers();
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#elif defined(HAVE_X11) && HAVE_X11
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    glXSwapBuffers(GLWin.dpy, GLWin.win);
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#endif
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}
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float OpenGL_GetXmax() {
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    return MValueX;
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}
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float OpenGL_GetYmax() {
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    return MValueY;
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}
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int OpenGL_GetXoff() {
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    return nXoff;
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}
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int OpenGL_GetYoff() {
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    return nYoff;
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}
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u32 OpenGL_GetWidth() {
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    return nBackbufferWidth;
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}
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u32 OpenGL_GetHeight() {
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    return nBackbufferHeight;
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}
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void OpenGL_SetSize(u32 width, u32 height) {
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    nBackbufferWidth = width;
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    nBackbufferHeight = height;
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}
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void OpenGL_SetWindowText(const char *text)
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{
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#if USE_SDL
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    SDL_WM_SetCaption(text, NULL);
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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    cocoaGLSetTitle(GLWin.cocoaWin, text);
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#elif defined(_WIN32)
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    SetWindowText(EmuWindow::GetWnd(), text);
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#elif defined(USE_WX) && USE_WX
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    GLWin.frame->SetTitle(wxString::FromAscii(text));
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#elif defined(HAVE_X11) && HAVE_X11 // GLX
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    /**
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    * Tell X to ask the window manager to set the window title. (X
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    * itself doesn't provide window title functionality.)
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    */
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    XStoreName(GLWin.dpy, GLWin.win, text);
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#endif
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}
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unsigned int Callback_PeekMessages()
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{
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#ifdef _WIN32
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    //TODO: peekmessage
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    MSG msg;
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    while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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    {
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        if (msg.message == WM_QUIT)
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            return FALSE;
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        TranslateMessage(&msg);
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        DispatchMessage(&msg);
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    }
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    return TRUE;
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#else
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    return FALSE;
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#endif
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}
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void UpdateFPSDisplay(const char *text)
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{
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    char temp[512];
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    sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
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    OpenGL_SetWindowText(temp);
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}
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// =======================================================================================
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// Create rendering window.
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//		Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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// ------------------
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight)
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{
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	// --------------------------------------------
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	// Check for fullscreen mode
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	// ---------------
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    int _twidth,  _theight;
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    if (g_Config.bFullscreen)
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    {
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        if (strlen(g_Config.iFSResolution) > 1)
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        {
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            sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
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        }
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        else // No full screen reso set, fall back to default reso
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        {
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            _twidth = _iwidth;
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            _theight = _iheight;
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        }
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    }
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    else // Going Windowed
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    {
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        if (strlen(g_Config.iWindowedRes) > 1)
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        {
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            sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight);
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        }
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        else // No Window reso set, fall back to default
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        {
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            _twidth = _iwidth;
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            _theight = _iheight;
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        }
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    }
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	#if defined(_WIN32)
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		EmuWindow::SetSize(_twidth, _theight);
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	#endif
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	// ----------------------------
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	// ---------------------------------------------------------------------------------------
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	// Control window size and picture scaling
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	// ------------------
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	// nBackbufferWidth and nBackbufferHeight = Screen resolution from ini, or 640x480
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	// See OpenGL_Update() for documentation of the other variables
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	// ------------------
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    nBackbufferWidth = _twidth;
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    nBackbufferHeight = _theight;
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	float FactorW  = 640.0f / (float)nBackbufferWidth;
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	float FactorH  = 480.0f / (float)nBackbufferHeight;
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	float Max = (FactorW < FactorH) ? FactorH : FactorW;
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	if (g_Config.bStretchToFit)
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	{
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		MValueX = 1.0f / FactorW;
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		MValueY = 1.0f / FactorH;
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		nXoff = 0;
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		nYoff = 0;
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	}
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	else
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	{
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		MValueX = 1.0f / Max;
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		MValueY = 1.0f / Max;
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		nXoff = (int)((nBackbufferWidth - (640 * MValueX)) / 2);
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		nYoff = (int)((nBackbufferHeight - (480 * MValueY)) / 2);
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	}
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    g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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    g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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	//char buff[100];
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	//sprintf(buff, "%i %i %d %d %d", nBackbufferWidth, nBackbufferHeight, Max, MValueX, MValueY);
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	//MessageBox(0, buff, "", 0);
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#if USE_SDL
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	//init sdl video
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	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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		//TODO : Display an error message
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		SDL_Quit();
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		return false;
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	}
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	//setup ogl to use double buffering
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	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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    GLWin.width = nBackbufferWidth;
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    GLWin.height = nBackbufferHeight;
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    GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
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    GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
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#elif defined(USE_WX) && USE_WX
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    int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
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    wxSize size(_iwidth, _iheight);
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    if (!g_Config.renderToMainframe ||
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        g_VideoInitialize.pWindowHandle == NULL) {
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        GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
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                                  -1, _("Dolphin"), wxPoint(0,0), size);
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    } else {
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        GLWin.frame = new wxFrame((wxWindow *)NULL,
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                                  -1, _("Dolphin"), wxPoint(0,0), size);
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    }
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    GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
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                                    wxPoint(0,0), size, wxSUNKEN_BORDER);
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    GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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    GLWin.frame->Show(TRUE);
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    GLWin.glCanvas->Show(TRUE);
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    GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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    //    GLWin.glCtxt->SetCurrent(*GLWin.glCanvas);
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#elif defined(_WIN32)
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	// ---------------------------------------------------------------------------------------
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	// Create rendering window in Windows
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	// ----------------------
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    // Create the window
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    if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL)
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	{
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		g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Please wait...");
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    }
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    else
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    {
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        g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Please wait...");
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    }
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	// Show the window
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	EmuWindow::Show();
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	if (g_VideoInitialize.pWindowHandle == NULL)
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	{
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		g_VideoInitialize.pSysMessage("failed to create window");
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		return false;
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	}
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    GLuint      PixelFormat;            // Holds The Results After Searching For A Match
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    DWORD       dwExStyle;              // Window Extended Style
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    DWORD       dwStyle;                // Window Style
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    RECT rcdesktop;
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    GetWindowRect(GetDesktopWindow(), &rcdesktop);
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    if (g_Config.bFullscreen) {
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        //nBackbufferWidth = rcdesktop.right - rcdesktop.left;
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        //nBackbufferHeight = rcdesktop.bottom - rcdesktop.top;
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        DEVMODE dmScreenSettings;
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        memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
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        dmScreenSettings.dmSize=sizeof(dmScreenSettings);
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        dmScreenSettings.dmPelsWidth    = nBackbufferWidth;
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        dmScreenSettings.dmPelsHeight   = nBackbufferHeight;
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        dmScreenSettings.dmBitsPerPel   = 32;
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        dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
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        // Try To Set Selected Mode And Get Results.  NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
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        if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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        {
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            if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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                g_Config.bFullscreen = false;
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            else
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                return false;
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        }
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    }
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    else
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	{
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        // change to default resolution
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        ChangeDisplaySettings(NULL, 0);
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    }
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    if (g_Config.bFullscreen && !g_Config.renderToMainframe)
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	{
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        ShowCursor(FALSE);
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    }
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    else
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	{
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        dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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        dwStyle = WS_OVERLAPPEDWINDOW;
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    }
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    RECT rc;
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    rc.left = 0; rc.top = 0;
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    rc.right = nBackbufferWidth; rc.bottom = nBackbufferHeight;
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    AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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    int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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    int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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    SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION|SWP_NOZORDER);
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    PIXELFORMATDESCRIPTOR pfd=              // pfd Tells Windows How We Want Things To Be
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    {
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        sizeof(PIXELFORMATDESCRIPTOR),              // Size Of This Pixel Format Descriptor
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        1,                                          // Version Number
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        PFD_DRAW_TO_WINDOW |                        // Format Must Support Window
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        PFD_SUPPORT_OPENGL |                        // Format Must Support OpenGL
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        PFD_DOUBLEBUFFER,                           // Must Support Double Buffering
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        PFD_TYPE_RGBA,                              // Request An RGBA Format
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        32,                                         // Select Our Color Depth
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        0, 0, 0, 0, 0, 0,                           // Color Bits Ignored
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        0,                                          // 8bit Alpha Buffer
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        0,                                          // Shift Bit Ignored
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        0,                                          // No Accumulation Buffer
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        0, 0, 0, 0,                                 // Accumulation Bits Ignored
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        24,                                         // 24Bit Z-Buffer (Depth Buffer)  
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        8,                                          // 8bit Stencil Buffer
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        0,                                          // No Auxiliary Buffer
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        PFD_MAIN_PLANE,                             // Main Drawing Layer
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        0,                                          // Reserved
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        0, 0, 0                                     // Layer Masks Ignored
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    };
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    if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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        MessageBox(NULL,"(1) Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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        return false;
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    }
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    if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) {
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        MessageBox(NULL,"(2) Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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        return false;
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    }
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    if (!SetPixelFormat(hDC,PixelFormat,&pfd)) {
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        MessageBox(NULL,"(3) Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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        return false;
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    }
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    if (!(hRC=wglCreateContext(hDC))) {
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        MessageBox(NULL,"(4) Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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        return false;
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    }
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	// --------------------------------------
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#elif defined(HAVE_X11) && HAVE_X11
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    XVisualInfo *vi;
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    Colormap cmap;
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    int dpyWidth, dpyHeight;
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    int glxMajorVersion, glxMinorVersion;
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    int vidModeMajorVersion, vidModeMinorVersion;
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    Atom wmDelete;
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    // attributes for a single buffered visual in RGBA format with at least
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    // 8 bits per color and a 24 bit depth buffer
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    int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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                         GLX_GREEN_SIZE, 8,
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                         GLX_BLUE_SIZE, 8,
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                         GLX_DEPTH_SIZE, 24,
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                         None};
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    // attributes for a double buffered visual in RGBA format with at least
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    // 8 bits per color and a 24 bit depth buffer
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    int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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                          GLX_RED_SIZE, 8,
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                          GLX_GREEN_SIZE, 8,
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                          GLX_BLUE_SIZE, 8,
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                          GLX_DEPTH_SIZE, 24,
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                          GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
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    GLWin.dpy = XOpenDisplay(0);
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    g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
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    GLWin.screen = DefaultScreen(GLWin.dpy);
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    GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
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    /* get an appropriate visual */
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    vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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    if (vi == NULL) {
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        vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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        GLWin.doubleBuffered = False;
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        ERROR_LOG("Only Singlebuffered Visual!\n");
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    }
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    else {
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        GLWin.doubleBuffered = True;
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        ERROR_LOG("Got Doublebuffered Visual!\n");
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    }
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 | 
						|
    glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
 | 
						|
    ERROR_LOG("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
 | 
						|
    /* create a GLX context */
 | 
						|
    GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
 | 
						|
    if(!GLWin.ctx)
 | 
						|
    {
 | 
						|
        ERROR_LOG("Couldn't Create GLX context.Quit");
 | 
						|
        exit(0); // TODO: Don't bring down entire Emu
 | 
						|
    }
 | 
						|
    /* create a color map */
 | 
						|
    cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
 | 
						|
                           vi->visual, AllocNone);
 | 
						|
    GLWin.attr.colormap = cmap;
 | 
						|
    GLWin.attr.border_pixel = 0;
 | 
						|
    XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
 | 
						|
 | 
						|
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
 | 
						|
    // get a connection
 | 
						|
    XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
 | 
						|
 | 
						|
    if (GLWin.fs) {
 | 
						|
        
 | 
						|
        XF86VidModeModeInfo **modes = NULL;
 | 
						|
        int modeNum = 0;
 | 
						|
        int bestMode = 0;
 | 
						|
 | 
						|
        // set best mode to current
 | 
						|
        bestMode = 0;
 | 
						|
        ERROR_LOG("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion);
 | 
						|
        XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
 | 
						|
        
 | 
						|
        if (modeNum > 0 && modes != NULL) {
 | 
						|
            /* save desktop-resolution before switching modes */
 | 
						|
            GLWin.deskMode = *modes[0];
 | 
						|
            /* look for mode with requested resolution */
 | 
						|
            for (int i = 0; i < modeNum; i++) {
 | 
						|
                if ((modes[i]->hdisplay == _twidth) && (modes[i]->vdisplay == _theight)) {
 | 
						|
                    bestMode = i;
 | 
						|
                }
 | 
						|
            }    
 | 
						|
 | 
						|
            XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, modes[bestMode]);
 | 
						|
            XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
 | 
						|
            dpyWidth = modes[bestMode]->hdisplay;
 | 
						|
            dpyHeight = modes[bestMode]->vdisplay;
 | 
						|
            ERROR_LOG("Resolution %dx%d\n", dpyWidth, dpyHeight);
 | 
						|
            XFree(modes);
 | 
						|
            
 | 
						|
            /* create a fullscreen window */
 | 
						|
            GLWin.attr.override_redirect = True;
 | 
						|
            GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask;
 | 
						|
            GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
 | 
						|
                                      0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual,
 | 
						|
                                      CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
 | 
						|
                                      &GLWin.attr);
 | 
						|
            XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0);
 | 
						|
            XMapRaised(GLWin.dpy, GLWin.win);
 | 
						|
            XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
 | 
						|
            XGrabPointer(GLWin.dpy, GLWin.win, True, ButtonPressMask,
 | 
						|
                         GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            ERROR_LOG("Failed to start fullscreen. If you received the \n"
 | 
						|
                      "\"XFree86-VidModeExtension\" extension is missing, add\n"
 | 
						|
                      "Load \"extmod\"\n"
 | 
						|
                      "to your X configuration file (under the Module Section)\n");
 | 
						|
            GLWin.fs = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
#endif    
 | 
						|
    
 | 
						|
    if (!GLWin.fs) {
 | 
						|
 | 
						|
        //XRootWindow(dpy,screen)
 | 
						|
        //int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
 | 
						|
        //int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
 | 
						|
 | 
						|
        // create a window in window mode
 | 
						|
        GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask |
 | 
						|
            StructureNotifyMask  | ResizeRedirectMask;
 | 
						|
        GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
 | 
						|
                                  0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
 | 
						|
                                  CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
 | 
						|
        // only set window title and handle wm_delete_events if in windowed mode
 | 
						|
        wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
 | 
						|
        XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
 | 
						|
        XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
 | 
						|
                                   "GPU", None, NULL, 0, NULL);
 | 
						|
        XMapRaised(GLWin.dpy, GLWin.win);
 | 
						|
    }
 | 
						|
#endif
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool OpenGL_MakeCurrent()
 | 
						|
{
 | 
						|
#if USE_SDL
 | 
						|
	// Note: The reason for having the call to SDL_SetVideoMode in here instead
 | 
						|
	//       of in OpenGL_Create() is that "make current" is part of the video
 | 
						|
	//       mode setting and is not available as a separate call in SDL. We
 | 
						|
	//       have to do "make current" here because this method runs in the CPU
 | 
						|
	//       thread while OpenGL_Create() runs in a diferent thread and "make
 | 
						|
	//       current" has to be done in the same thread that will be making
 | 
						|
	//       calls to OpenGL.
 | 
						|
 | 
						|
	// Fetch video info.
 | 
						|
	const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
 | 
						|
        if (!videoInfo) {
 | 
						|
		// TODO: Display an error message.
 | 
						|
		SDL_Quit();
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	// Compute video mode flags.
 | 
						|
	const int videoFlags = SDL_OPENGL
 | 
						|
		| ( videoInfo->hw_available ? SDL_HWSURFACE : SDL_SWSURFACE )
 | 
						|
		| ( g_Config.bFullscreen ? SDL_FULLSCREEN : 0);
 | 
						|
	// Set vide mode.
 | 
						|
	// TODO: Can we use this field or is a separate field needed?
 | 
						|
	int _twidth = nBackbufferWidth;
 | 
						|
	int _theight = nBackbufferHeight;
 | 
						|
	SDL_Surface *screen = SDL_SetVideoMode(_twidth, _theight, 0, videoFlags);
 | 
						|
	if (!screen) {
 | 
						|
		//TODO : Display an error message
 | 
						|
		SDL_Quit();
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
#elif defined(HAVE_COCOA) && HAVE_COCOA
 | 
						|
    cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
 | 
						|
#elif defined(_WIN32)
 | 
						|
    if (!wglMakeCurrent(hDC,hRC)) {
 | 
						|
        MessageBox(NULL,"(5) Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
#elif defined(USE_WX) && USE_WX
 | 
						|
    GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
 | 
						|
    return true;
 | 
						|
#elif defined(HAVE_X11) && HAVE_X11
 | 
						|
    Window winDummy;
 | 
						|
    unsigned int borderDummy;
 | 
						|
    // connect the glx-context to the window
 | 
						|
    glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
 | 
						|
    XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
 | 
						|
                 &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
 | 
						|
    ERROR_LOG("GLWin Depth %d", GLWin.depth)
 | 
						|
        if (glXIsDirect(GLWin.dpy, GLWin.ctx)) {
 | 
						|
            ERROR_LOG("you have Direct Rendering!");
 | 
						|
        } else {
 | 
						|
         ERROR_LOG("no Direct Rendering possible!");
 | 
						|
        }
 | 
						|
    
 | 
						|
    // better for pad plugin key input (thc)
 | 
						|
    XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
 | 
						|
                 FocusChangeMask );
 | 
						|
#endif
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// =======================================================================================
 | 
						|
// Update window width, size and etc. Called from Render.cpp
 | 
						|
// ----------------
 | 
						|
void OpenGL_Update()
 | 
						|
{
 | 
						|
#if USE_SDL
 | 
						|
    SDL_Surface *surface = SDL_GetVideoSurface();
 | 
						|
    RECT rcWindow;
 | 
						|
    if (!surface) return;
 | 
						|
    nBackbufferWidth = surface->w;
 | 
						|
    nBackbufferHeight = surface->h;
 | 
						|
 | 
						|
    rcWindow.right = surface->w;
 | 
						|
    rcWindow.bottom = surface->h;
 | 
						|
 | 
						|
#elif defined(HAVE_COCOA) && HAVE_COCOA
 | 
						|
    RECT rcWindow;
 | 
						|
    rcWindow.right = GLWin.width;
 | 
						|
    rcWindow.bottom = GLWin.height;
 | 
						|
 | 
						|
#elif defined(USE_WX) && USE_WX
 | 
						|
    RECT rcWindow;
 | 
						|
    rcWindow.right = GLWin.width;
 | 
						|
    rcWindow.bottom = GLWin.height;
 | 
						|
    
 | 
						|
    // TODO fill in
 | 
						|
#elif defined(_WIN32)
 | 
						|
	RECT rcWindow;
 | 
						|
	if (!EmuWindow::GetParentWnd()) {
 | 
						|
		if (!g_Config.bStretchToFit)
 | 
						|
			return;
 | 
						|
		GetWindowRect(EmuWindow::GetWnd(), &rcWindow);
 | 
						|
		rcWindow.top += 25;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
 | 
						|
	}
 | 
						|
 | 
						|
	// ---------------------------------------------------------------------------------------
 | 
						|
	// Get the new window width and height
 | 
						|
	// ------------------
 | 
						|
	// See below for documentation
 | 
						|
	// ------------------
 | 
						|
    int width = rcWindow.right - rcWindow.left;
 | 
						|
    int height = rcWindow.bottom - rcWindow.top;
 | 
						|
 | 
						|
	if (EmuWindow::GetParentWnd() != 0)
 | 
						|
		::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
 | 
						|
 | 
						|
    nBackbufferWidth = width;
 | 
						|
    nBackbufferHeight = height;
 | 
						|
 | 
						|
#elif defined(HAVE_X11) && HAVE_X11
 | 
						|
    // We just check all of our events here
 | 
						|
    XEvent event;
 | 
						|
    KeySym key;
 | 
						|
    static RECT rcWindow;
 | 
						|
    static bool ShiftPressed = false;
 | 
						|
    static bool ControlPressed = false;
 | 
						|
    static int FKeyPressed = -1;
 | 
						|
    int num_events;
 | 
						|
    for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
 | 
						|
        XNextEvent(GLWin.dpy, &event);
 | 
						|
        switch(event.type) {
 | 
						|
            case KeyRelease:
 | 
						|
                key = XLookupKeysym((XKeyEvent*)&event, 0);
 | 
						|
                if(key >= XK_F1 && key <= XK_F9) {
 | 
						|
                        g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
 | 
						|
                        FKeyPressed = -1;
 | 
						|
                } else {
 | 
						|
                    if(key == XK_Shift_L || key == XK_Shift_R)
 | 
						|
                        ShiftPressed = false;
 | 
						|
                    else if(key == XK_Control_L || key == XK_Control_R)
 | 
						|
                        ControlPressed = false;
 | 
						|
                    else
 | 
						|
                        XPutBackEvent(GLWin.dpy, &event);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case KeyPress:
 | 
						|
                key = XLookupKeysym((XKeyEvent*)&event, 0);
 | 
						|
                if(key >= XK_F1 && key <= XK_F9)
 | 
						|
                    FKeyPressed = key - 0xff4e;
 | 
						|
                else {
 | 
						|
                    if(key == XK_Shift_L || key == XK_Shift_R)
 | 
						|
                        ShiftPressed = true;
 | 
						|
                    else if(key == XK_Control_L || key == XK_Control_R)
 | 
						|
                        ControlPressed = true;
 | 
						|
                    else
 | 
						|
                        XPutBackEvent(GLWin.dpy, &event);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case ButtonPress:
 | 
						|
            case ButtonRelease:
 | 
						|
                XPutBackEvent(GLWin.dpy, &event);
 | 
						|
                break;
 | 
						|
            case ConfigureNotify:
 | 
						|
                Window winDummy;
 | 
						|
                unsigned int borderDummy;
 | 
						|
                XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
 | 
						|
                             &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
 | 
						|
                nBackbufferWidth = GLWin.width;
 | 
						|
                nBackbufferHeight = GLWin.height;
 | 
						|
                rcWindow.left = 0;
 | 
						|
                rcWindow.top = 0;
 | 
						|
                rcWindow.right = GLWin.width;
 | 
						|
                rcWindow.bottom = GLWin.height;
 | 
						|
                break;
 | 
						|
            case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest chance is that it's a close event though
 | 
						|
		Shutdown(); // Calling from here since returning false does nothing
 | 
						|
                return;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                //TODO: Should we put the event back if we don't handle it?
 | 
						|
                // I think we handle all the needed ones, the rest shouldn't matter
 | 
						|
                // But to be safe, let's but them back anyway
 | 
						|
                //XPutBackEvent(GLWin.dpy, &event);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
	}
 | 
						|
	return;
 | 
						|
#endif
 | 
						|
 | 
						|
	// ---------------------------------------------------------------------------------------
 | 
						|
	// Get the new window width and height
 | 
						|
	// ------------------
 | 
						|
	// nBackbufferWidth and nBackbufferHeight = now the actual screen size
 | 
						|
	// Max = the highest of w and h
 | 
						|
	// MValueX and MValueY = used for the picture resolution-change rescaling
 | 
						|
	// nXoff and nYoff = controls the picture's position inside the Dolphin window
 | 
						|
	// ------------------
 | 
						|
	/* MValueX and MValueY will be used in
 | 
						|
		TextureMngr and VertexShaderManager: Rescale textures on resolution changes
 | 
						|
		BPStructs.cpp: Control glScissor()
 | 
						|
		*/
 | 
						|
	// ------------------
 | 
						|
    float FactorW  = 640.0f / (float)nBackbufferWidth;
 | 
						|
    float FactorH  = 480.0f / (float)nBackbufferHeight;
 | 
						|
    float Max = (FactorW < FactorH) ? FactorH : FactorW;
 | 
						|
    AR = (float)nBackbufferWidth / (float)nBackbufferHeight;
 | 
						|
 | 
						|
    if (g_Config.bStretchToFit)
 | 
						|
    {
 | 
						|
		MValueX = 1;
 | 
						|
		MValueY = 1;
 | 
						|
        nXoff = 0;
 | 
						|
        nYoff = 0;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        MValueX = 1.0f / Max;
 | 
						|
        MValueY = 1.0f / Max;
 | 
						|
        nXoff = (int)((nBackbufferWidth - (640 * MValueX)) / 2);
 | 
						|
        nYoff = (int)((nBackbufferHeight - (480 * MValueY)) / 2);
 | 
						|
    }
 | 
						|
 | 
						|
	// tell the debugger
 | 
						|
	gleft = rcWindow.left; gright = rcWindow.right;
 | 
						|
	gtop = rcWindow.top; gbottom = rcWindow.bottom;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// =======================================================================================
 | 
						|
// Close plugin
 | 
						|
// ----------------
 | 
						|
void OpenGL_Shutdown()
 | 
						|
{
 | 
						|
#if USE_SDL
 | 
						|
	SDL_Quit();
 | 
						|
#elif defined(HAVE_COCOA) && HAVE_COCOA
 | 
						|
        cocoaGLDelete(GLWin.cocoaCtx);
 | 
						|
#elif defined(USE_WX) && USE_WX
 | 
						|
        delete GLWin.glCanvas;
 | 
						|
        delete GLWin.frame;
 | 
						|
#elif defined(_WIN32)
 | 
						|
    if (hRC)                                            // Do We Have A Rendering Context?
 | 
						|
    {
 | 
						|
        if (!wglMakeCurrent(NULL,NULL))                 // Are We Able To Release The DC And RC Contexts?
 | 
						|
        {
 | 
						|
			// [F|RES]: if this fails i dont see the message box and
 | 
						|
			// cant get out of the modal state so i disable it.
 | 
						|
			// This function fails only if i render to main window
 | 
						|
            // MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
 | 
						|
        }
 | 
						|
 | 
						|
        if (!wglDeleteContext(hRC))                     // Are We Able To Delete The RC?
 | 
						|
        {
 | 
						|
            MessageBox(NULL,"Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
 | 
						|
        }
 | 
						|
        hRC = NULL;                                       // Set RC To NULL
 | 
						|
    }
 | 
						|
 | 
						|
    if (hDC && !ReleaseDC(EmuWindow::GetWnd(),hDC))                  // Are We Able To Release The DC
 | 
						|
    {
 | 
						|
        MessageBox(NULL,"Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
 | 
						|
        hDC = NULL;                                       // Set DC To NULL
 | 
						|
    }
 | 
						|
#elif defined(HAVE_X11) && HAVE_X11
 | 
						|
    if (GLWin.ctx)
 | 
						|
    {
 | 
						|
        if (!glXMakeCurrent(GLWin.dpy, None, NULL))
 | 
						|
        {
 | 
						|
            ERROR_LOG("Could not release drawing context.\n");
 | 
						|
        }
 | 
						|
        XUnmapWindow(GLWin.dpy, GLWin.win);
 | 
						|
        glXDestroyContext(GLWin.dpy, GLWin.ctx);
 | 
						|
        XCloseDisplay(GLWin.dpy);
 | 
						|
        GLWin.ctx = NULL;
 | 
						|
    }
 | 
						|
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
 | 
						|
    /* switch back to original desktop resolution if we were in fs */
 | 
						|
    if (GLWin.dpy != NULL) {
 | 
						|
        if (GLWin.fs) {
 | 
						|
                XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, &GLWin.deskMode);
 | 
						|
                XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
}
 |