forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2114 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			133 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# -*- python -*-
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Import('env')
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# can we import path in one place?
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import sys
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sys.path.append(env['base_dir']+'SconsTests')
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import utils
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import platform
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name = "Plugin_VideoOGL"
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files = [
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	'BPStructs.cpp',
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	'Globals.cpp',
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	'Config.cpp',
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	'rasterfont.cpp',
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	'Render.cpp',
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	'TextureMngr.cpp',
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	'NativeVertexFormat.cpp',
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	'PixelShaderCache.cpp',
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	'VertexShaderCache.cpp',
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	'TextureConverter.cpp',
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	'VertexManager.cpp',
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	'VertexLoaderManager.cpp',
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	'XFB.cpp',
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	'XFStructs.cpp',
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	'TextureConversionShader.cpp',
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	]
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compileFlags = [
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	'-fPIC',
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	]
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linkFlags = [
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	]
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libs = [
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	'videocommon', 'common',
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	]
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gfxenv = env.Clone()
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if gfxenv['GLTEST']:
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	files += [
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		'nmain.cpp',
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		'nGLUtil.cpp',
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		]
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	libs += [ 'inputcommon' ]
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else:
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	files += [
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		'main.cpp',
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		'GLUtil.cpp',
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		]
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if gfxenv['HAVE_WX']:
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	files += [
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                'GUI/ConfigDlg.cpp',
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				'Debugger/Debugger.cpp',
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                ]
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if gfxenv['HAVE_COCOA']:
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        files += [ 'cocoaGL.m' ]
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        compileFlags +=	[
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                '-x',
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                'objective-c++',
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                ]
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests,
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                        config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
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if sys.platform == 'darwin':
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	# Use libraries from MacPorts.
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	compileFlags.append('-I/opt/local/include')
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	linkFlags.append('-L/opt/local/lib')
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        conf.CheckPKG('OpenGL')
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        if not conf.CheckPKG('Cg'):
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                print name + " must have Cg framework from nvidia to be build"
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                Return()
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else:
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        if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
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                print name + " must have opengl and glu to be build"
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                Return()
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        if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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                print name + " must have cg and cggl to be build"
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                Return()
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if not conf.CheckPKG('GLEW'):
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        print name + " must have glew to be build"
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        Return()
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# check for xxf86vm
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gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm')
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conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
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conf.Finish()
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if gfxenv['GLTEST']:
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	if gfxenv['HAVE_XXF86VM']:
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		files += [
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			'X11Window.cpp',
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			]
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	if gfxenv['HAVE_SDL']:
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		files += [
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			'SDLWindow.cpp',
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			]
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	if gfxenv['USE_WX']:
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		files += [
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			'WXGLWindow.cpp',
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			]
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# Sanity check
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if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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    print "Must have wx to use wxgl"
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    Return()
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if gfxenv['USE_SDL'] and not gfxenv['HAVE_SDL']:
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    print "Must have sdl to use SDL gl"
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    Return()
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gfxenv.Append(
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	CXXFLAGS = compileFlags,
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	LINKFLAGS = linkFlags,
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	)
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gfxenv.SharedLibrary(
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	env['plugin_dir']+name,
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	files,
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	LIBS =  libs + gfxenv['LIBS']
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	)
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