forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #ifndef _THUNK_H_
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| #define _THUNK_H_
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| 
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| #include <map>
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| 
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| #include "Common.h"
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| #include "x64Emitter.h"
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| 
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| // This simple class creates a wrapper around a C/C++ function that saves all fp state
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| // before entering it, and restores it upon exit. This is required to be able to selectively
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| // call functions from generated code, without inflicting the performance hit and increase
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| // of complexity that it means to protect the generated code from this problem.
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| 
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| // This process is called thunking.
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| 
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| // There will only ever be one level of thunking on the stack, plus,
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| // we don't want to pollute the stack, so we store away regs somewhere global.
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| // NOT THREAD SAFE. This may only be used from the CPU thread.
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| // Any other thread using this stuff will be FATAL.
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| 
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| class ThunkManager : public Gen::XCodeBlock
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| {
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| 	std::map<void *, const u8 *> thunks;
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| 
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| 	const u8 *save_regs;
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| 	const u8 *load_regs;
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| 
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| public:
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| 	ThunkManager() {
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| 		Init();
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| 	}
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| 	~ThunkManager() {
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| 		Shutdown();
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| 	}
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| 	void *ProtectFunction(void *function, int num_params);
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| private:
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| 	void Init();
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| 	void Shutdown();
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| 	void Reset();
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| };
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| 
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| #endif // _THUNK_H_
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