forked from dolphin-emu/dolphin
		
	Use strings internally, use a multimap and std::function for callbacks (instead of a flat vector + loop over the vector to find the right callback type), fix coding style issues. Simplify MainAndroid code a bit.
		
			
				
	
	
		
			32 lines
		
	
	
		
			656 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			656 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #ifndef _OSD_H_
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| #define _OSD_H_
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| 
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| #include <functional>
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| #include <string>
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| 
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| namespace OSD
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| {
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| // On-screen message display
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| void AddMessage(const std::string& str, u32 ms = 2000);
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| void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
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| void ClearMessages();
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| 
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| // On-screen callbacks
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| enum CallbackType
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| {
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| 	OSD_INIT = 0,
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| 	OSD_ONFRAME,
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| 	OSD_SHUTDOWN
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| };
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| typedef std::function<void()> Callback;
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| 
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| void AddCallback(CallbackType type, Callback cb);
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| void DoCallbacks(CallbackType type);
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| }  // namespace OSD
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| 
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| #endif // _OSD_H_
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