forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			24 lines
		
	
	
		
			617 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			617 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #ifndef _TEXTURECONVERSIONSHADER_H_
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| #define _TEXTURECONVERSIONSHADER_H_
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| 
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| #include "Common.h"
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| #include "TextureDecoder.h"
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| #include "VideoCommon.h"
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| 
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| namespace TextureConversionShader
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| {
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| u16 GetEncodedSampleCount(u32 format);
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| 
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| const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
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| 
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| void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW = 0.0f,float buffH = 0.0f);
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| 
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| }
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| 
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| #endif // _TEXTURECONVERSIONSHADER_H_
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| 
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