forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			74 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #ifndef _VERTEXMANAGERBASE_H
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| #define _VERTEXMANAGERBASE_H
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| 
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| #include "Common.h"
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| #include <vector>
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| 
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| class NativeVertexFormat;
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| class PointerWrap;
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| 
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| class VertexManager
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| {
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| private:
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| 	static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3;                 // 3 pos
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| 	static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat 
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| 	
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| 	static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1;
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| 	
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| public:
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| 	static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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| 	
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| 	// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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| 	static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * 3);
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| 
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| 	VertexManager();
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| 	// needs to be virtual for DX11's dtor
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| 	virtual ~VertexManager();
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| 
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| 	static void AddVertices(int _primitive, u32 _numVertices);
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| 
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| 	static u8 *s_pCurBufferPointer;
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| 	static u8 *s_pBaseBufferPointer;
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| 	static u8 *s_pEndBufferPointer;
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| 
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| 	static u32 GetRemainingSize();
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| 	static void PrepareForAdditionalData(int primitive, u32 count, u32 stride);
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| 	static u32 GetRemainingIndices(int primitive);
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| 
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| 	static void Flush();
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| 
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| 	virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0;
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| 
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| 	static void DoState(PointerWrap& p);
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| 	virtual void CreateDeviceObjects(){};
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| 	virtual void DestroyDeviceObjects(){};
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| 	
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| protected:
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| 	u16* GetTriangleIndexBuffer() { return &TIBuffer[0]; }
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| 	u16* GetLineIndexBuffer() { return &LIBuffer[0]; }
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| 	u16* GetPointIndexBuffer() { return &PIBuffer[0]; }
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| 	u8* GetVertexBuffer() { return &s_pBaseBufferPointer[0]; }
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| 
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| 	virtual void vDoState(PointerWrap& p) { DoStateShared(p); }
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| 	void DoStateShared(PointerWrap& p);
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| 
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| private:
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| 	bool IsFlushed() const;
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| 	
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| 	void ResetBuffer();
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| 	
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| 	//virtual void Draw(u32 stride, bool alphapass) = 0;
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| 	// temp
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| 	virtual void vFlush() = 0;
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| 	
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| 	std::vector<u8> LocalVBuffer;
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| 	std::vector<u16> TIBuffer;
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| 	std::vector<u16> LIBuffer;
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| 	std::vector<u16> PIBuffer;
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| };
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| 
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| extern VertexManager *g_vertex_manager;
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| 
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| #endif
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