forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1408 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1408 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
 | |
| #include <cmath>
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| 
 | |
| #include "Common/StringUtil.h"
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| #include "Common/Thread.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/Core.h"
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| #include "Core/FifoPlayer/FifoRecorder.h"
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| #include "Core/HW/Memmap.h"
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| 
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| #include "VideoCommon/BoundingBox.h"
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| #include "VideoCommon/BPFunctions.h"
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| #include "VideoCommon/BPStructs.h"
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| #include "VideoCommon/Fifo.h"
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| #include "VideoCommon/GeometryShaderManager.h"
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| #include "VideoCommon/PerfQueryBase.h"
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| #include "VideoCommon/PixelEngine.h"
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| #include "VideoCommon/PixelShaderManager.h"
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| #include "VideoCommon/RenderBase.h"
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| #include "VideoCommon/Statistics.h"
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| #include "VideoCommon/TextureCacheBase.h"
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| #include "VideoCommon/TextureDecoder.h"
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| #include "VideoCommon/VertexShaderManager.h"
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| #include "VideoCommon/VideoCommon.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| using namespace BPFunctions;
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| 
 | |
| static const float s_gammaLUT[] =
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| {
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| 	1.0f,
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| 	1.7f,
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| 	2.2f,
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| 	1.0f
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| };
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| 
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| void BPInit()
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| {
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| 	memset(&bpmem, 0, sizeof(bpmem));
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| 	bpmem.bpMask = 0xFFFFFF;
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| }
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| 
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| static void BPWritten(const BPCmd& bp)
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| {
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| 	/*
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| 	----------------------------------------------------------------------------------------------------------------
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| 	Purpose: Writes to the BP registers
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| 	Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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| 	How It Works: First the pipeline is flushed then update the bpmem with the new value.
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| 				  Some of the BP cases have to call certain functions while others just update the bpmem.
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| 				  some bp cases check the changes variable, because they might not have to be updated all the time
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| 	NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
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| 		  had to be ditched and the games seem to work fine with out it.
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| 	NOTE2: Yet Another GameCube Documentation calls them Bypass Raster State Registers but possibly completely wrong
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| 	NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
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| 	TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
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| 		  getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
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| 		  just stuff geometry in them and don't put state changes there
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| 	----------------------------------------------------------------------------------------------------------------
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| 	*/
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| 
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| 	// check for invalid state, else unneeded configuration are built
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| 	g_video_backend->CheckInvalidState();
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| 
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| 	if (((s32*)&bpmem)[bp.address] == bp.newvalue)
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| 	{
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| 		if (!(bp.address == BPMEM_TRIGGER_EFB_COPY ||
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| 		      bp.address == BPMEM_CLEARBBOX1 ||
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| 		      bp.address == BPMEM_CLEARBBOX2 ||
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| 		      bp.address == BPMEM_SETDRAWDONE ||
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| 		      bp.address == BPMEM_PE_TOKEN_ID ||
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| 		      bp.address == BPMEM_PE_TOKEN_INT_ID ||
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| 		      bp.address == BPMEM_LOADTLUT0 ||
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| 		      bp.address == BPMEM_LOADTLUT1 ||
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| 		      bp.address == BPMEM_TEXINVALIDATE ||
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| 		      bp.address == BPMEM_PRELOAD_MODE ||
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| 		      bp.address == BPMEM_CLEAR_PIXEL_PERF))
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| 		{
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| 			return;
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| 		}
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| 	}
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| 
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| 	FlushPipeline();
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| 
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| 	((u32*)&bpmem)[bp.address] = bp.newvalue;
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| 
 | |
| 	switch (bp.address)
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| 	{
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| 	case BPMEM_GENMODE: // Set the Generation Mode
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| 		PRIM_LOG("genmode: texgen=%d, col=%d, multisampling=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
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| 		         (u32)bpmem.genMode.numtexgens, (u32)bpmem.genMode.numcolchans,
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| 		         (u32)bpmem.genMode.multisampling, (u32)bpmem.genMode.numtevstages+1, (u32)bpmem.genMode.cullmode,
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| 		         (u32)bpmem.genMode.numindstages, (u32)bpmem.genMode.zfreeze);
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| 
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| 		// Only call SetGenerationMode when cull mode changes.
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| 		if (bp.changes & 0xC000)
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| 			SetGenerationMode();
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| 		return;
 | |
| 	case BPMEM_IND_MTXA: // Index Matrix Changed
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| 	case BPMEM_IND_MTXB:
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| 	case BPMEM_IND_MTXC:
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| 	case BPMEM_IND_MTXA+3:
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| 	case BPMEM_IND_MTXB+3:
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| 	case BPMEM_IND_MTXC+3:
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| 	case BPMEM_IND_MTXA+6:
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| 	case BPMEM_IND_MTXB+6:
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| 	case BPMEM_IND_MTXC+6:
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| 		if (bp.changes)
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| 			PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
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| 		return;
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| 	case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
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| 		if (bp.changes)
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| 			PixelShaderManager::SetIndTexScaleChanged(false);
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| 		return;
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| 	case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
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| 		if (bp.changes)
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| 			PixelShaderManager::SetIndTexScaleChanged(true);
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| 		return;
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| 	// ----------------
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| 	// Scissor Control
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| 	// ----------------
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| 	case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
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| 	case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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| 	case BPMEM_SCISSOROFFSET: // Scissor Offset
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| 		SetScissor();
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| 		VertexShaderManager::SetViewportChanged();
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| 		GeometryShaderManager::SetViewportChanged();
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| 		return;
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| 	case BPMEM_LINEPTWIDTH: // Line Width
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| 		GeometryShaderManager::SetLinePtWidthChanged();
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| 		return;
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| 	case BPMEM_ZMODE: // Depth Control
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| 		PRIM_LOG("zmode: test=%d, func=%d, upd=%d", (int)bpmem.zmode.testenable,
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| 		         (int)bpmem.zmode.func, (int)bpmem.zmode.updateenable);
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| 		SetDepthMode();
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| 		return;
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| 	case BPMEM_BLENDMODE: // Blending Control
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| 		if (bp.changes & 0xFFFF)
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| 		{
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| 			PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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| 			         (int)bpmem.blendmode.blendenable, (int)bpmem.blendmode.logicopenable, (int)bpmem.blendmode.colorupdate,
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| 			         (int)bpmem.blendmode.alphaupdate, (int)bpmem.blendmode.dstfactor, (int)bpmem.blendmode.srcfactor,
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| 			         (int)bpmem.blendmode.subtract, (int)bpmem.blendmode.logicmode);
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| 
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| 			// Set LogicOp Blending Mode
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| 			if (bp.changes & 0xF002) // logicopenable | logicmode
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| 				SetLogicOpMode();
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| 
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| 			// Set Dithering Mode
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| 			if (bp.changes & 4) // dither
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| 				SetDitherMode();
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| 
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| 			// Set Blending Mode
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| 			if (bp.changes & 0xFF1) // blendenable | alphaupdate | dstfactor | srcfactor | subtract
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| 				SetBlendMode();
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| 
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| 			// Set Color Mask
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| 			if (bp.changes & 0x18) // colorupdate | alphaupdate
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| 				SetColorMask();
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| 		}
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| 		return;
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| 	case BPMEM_CONSTANTALPHA: // Set Destination Alpha
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| 		PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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| 		if (bp.changes & 0xFF)
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| 			PixelShaderManager::SetDestAlpha();
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| 		if (bp.changes & 0x100)
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| 			SetBlendMode();
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| 		return;
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| 
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| 	// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
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| 	// Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
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| 	// Tokens are similar.
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| 	case BPMEM_SETDRAWDONE:
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| 		switch (bp.newvalue & 0xFF)
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| 		{
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| 		case 0x02:
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| 			if (!Fifo::g_use_deterministic_gpu_thread)
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| 				PixelEngine::SetFinish(); // may generate interrupt
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| 			DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
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| 			return;
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| 
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| 		default:
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| 			WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
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| 			return;
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| 		}
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| 		return;
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| 	case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
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| 		if (!Fifo::g_use_deterministic_gpu_thread)
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| 			PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
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| 		DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
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| 		return;
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| 	case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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| 		if (!Fifo::g_use_deterministic_gpu_thread)
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| 			PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
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| 		DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
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| 		return;
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| 
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| 	// ------------------------
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| 	// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
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| 	// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
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| 	case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
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| 		{
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| 			// The bottom right is within the rectangle
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| 			// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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| 
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| 			u32 destAddr = bpmem.copyTexDest << 5;
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| 			u32 destStride = bpmem.copyMipMapStrideChannels << 5;
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| 
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| 			EFBRectangle srcRect;
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| 			srcRect.left = (int)bpmem.copyTexSrcXY.x;
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| 			srcRect.top = (int)bpmem.copyTexSrcXY.y;
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| 
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| 			// Here Width+1 like Height, otherwise some textures are corrupted already since the native resolution.
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| 			// TODO: What's the behavior of out of bound access?
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| 			srcRect.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
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| 			srcRect.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
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| 
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| 			UPE_Copy PE_copy = bpmem.triggerEFBCopy;
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| 
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| 			// Check if we are to copy from the EFB or draw to the XFB
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| 			if (PE_copy.copy_to_xfb == 0)
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| 			{
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| 				// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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| 				TextureCacheBase::CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
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| 				                                            bpmem.zcontrol.pixel_format, srcRect,
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| 				                                            !!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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| 			}
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| 			else
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| 			{
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| 				// We should be able to get away with deactivating the current bbox tracking
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| 				// here. Not sure if there's a better spot to put this.
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| 				// the number of lines copied is determined by the y scale * source efb height
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| 
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| 				BoundingBox::active = false;
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| 
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| 				float yScale;
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| 				if (PE_copy.scale_invert)
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| 					yScale = 256.0f / (float)bpmem.dispcopyyscale;
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| 				else
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| 					yScale = (float)bpmem.dispcopyyscale / 256.0f;
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| 
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| 				float num_xfb_lines = 1.0f + bpmem.copyTexSrcWH.y * yScale;
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| 
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| 				u32 height = static_cast<u32>(num_xfb_lines);
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| 				if (height > MAX_XFB_HEIGHT)
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| 				{
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| 					INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines: %d (%f)",
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| 							 height, num_xfb_lines);
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| 					height = MAX_XFB_HEIGHT;
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| 				}
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| 
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| 				DEBUG_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | fbStride: %u | fbHeight: %u",
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| 					destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, bpmem.copyTexSrcWH.x + 1, destStride, height);
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| 				Renderer::RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
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| 			}
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| 
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| 			// Clear the rectangular region after copying it.
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| 			if (PE_copy.clear)
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| 			{
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| 				ClearScreen(srcRect);
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| 			}
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| 
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| 			return;
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| 		}
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| 	case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
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| 		return;
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| 	case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
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| 		{
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| 			u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
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| 			u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
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| 			u32 addr = bpmem.tmem_config.tlut_src << 5;
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| 
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| 			// The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
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| 			if (!SConfig::GetInstance().bWii)
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| 				addr = addr & 0x01FFFFFF;
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| 
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| 			Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
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| 
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| 			if (g_bRecordFifoData)
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| 				FifoRecorder::GetInstance().UseMemory(addr, tlutXferCount, MemoryUpdate::TMEM);
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| 
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| 			return;
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| 		}
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| 	case BPMEM_FOGRANGE: // Fog Settings Control
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| 	case BPMEM_FOGRANGE+1:
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| 	case BPMEM_FOGRANGE+2:
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| 	case BPMEM_FOGRANGE+3:
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| 	case BPMEM_FOGRANGE+4:
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| 	case BPMEM_FOGRANGE+5:
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| 		if (bp.changes)
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| 			PixelShaderManager::SetFogRangeAdjustChanged();
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| 		return;
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| 	case BPMEM_FOGPARAM0:
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| 	case BPMEM_FOGBMAGNITUDE:
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| 	case BPMEM_FOGBEXPONENT:
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| 	case BPMEM_FOGPARAM3:
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| 		if (bp.changes)
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| 			PixelShaderManager::SetFogParamChanged();
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| 		return;
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| 	case BPMEM_FOGCOLOR: // Fog Color
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| 		if (bp.changes)
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| 			PixelShaderManager::SetFogColorChanged();
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| 		return;
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| 	case BPMEM_ALPHACOMPARE: // Compare Alpha Values
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| 		PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d",
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| 		         (int)bpmem.alpha_test.ref0, (int)bpmem.alpha_test.ref1,
 | |
| 		         (int)bpmem.alpha_test.comp0, (int)bpmem.alpha_test.comp1,
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| 		         (int)bpmem.alpha_test.logic);
 | |
| 		if (bp.changes & 0xFFFF)
 | |
| 			PixelShaderManager::SetAlpha();
 | |
| 		if (bp.changes)
 | |
| 			g_renderer->SetColorMask();
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| 		return;
 | |
| 	case BPMEM_BIAS: // BIAS
 | |
| 		PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
 | |
| 		if (bp.changes)
 | |
| 			PixelShaderManager::SetZTextureBias();
 | |
| 		return;
 | |
| 	case BPMEM_ZTEX2: // Z Texture type
 | |
| 		{
 | |
| 			if (bp.changes & 3)
 | |
| 				PixelShaderManager::SetZTextureTypeChanged();
 | |
| 			#if defined(_DEBUG) || defined(DEBUGFAST)
 | |
| 			const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
 | |
| 			const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
 | |
| 			PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
 | |
| 			#endif
 | |
| 		}
 | |
| 		return;
 | |
| 	// ----------------------------------
 | |
| 	// Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7])
 | |
| 	// Fields: Destination, Frame2Field, Gamma, Source
 | |
| 	// ----------------------------------
 | |
| 	case BPMEM_DISPLAYCOPYFILTER:   // if (aa) { use sample_pattern } else { use 666666 }
 | |
| 	case BPMEM_DISPLAYCOPYFILTER+1: // if (aa) { use sample_pattern } else { use 666666 }
 | |
| 	case BPMEM_DISPLAYCOPYFILTER+2: // if (aa) { use sample_pattern } else { use 666666 }
 | |
| 	case BPMEM_DISPLAYCOPYFILTER+3: // if (aa) { use sample_pattern } else { use 666666 }
 | |
| 	case BPMEM_COPYFILTER0:	        // if (vf) { use vfilter } else { use 595000 }
 | |
| 	case BPMEM_COPYFILTER1:	        // if (vf) { use vfilter } else { use 000015 }
 | |
| 		return;
 | |
| 	// -----------------------------------
 | |
| 	// Interlacing Control
 | |
| 	// -----------------------------------
 | |
| 	case BPMEM_FIELDMASK: // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
 | |
| 	case BPMEM_FIELDMODE: // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
 | |
| 		// TODO
 | |
| 		return;
 | |
| 	// ----------------------------------------
 | |
| 	// Unimportant regs (Clock, Perf, ...)
 | |
| 	// ----------------------------------------
 | |
| 	case BPMEM_BUSCLOCK0:      // TB Bus Clock ?
 | |
| 	case BPMEM_BUSCLOCK1:      // TB Bus Clock ?
 | |
| 	case BPMEM_PERF0_TRI:      // Perf: Triangles
 | |
| 	case BPMEM_PERF0_QUAD:     // Perf: Quads
 | |
| 	case BPMEM_PERF1:          // Perf: Some Clock, Texels, TX, TC
 | |
| 		break;
 | |
| 	// ----------------
 | |
| 	// EFB Copy config
 | |
| 	// ----------------
 | |
| 	case BPMEM_EFB_TL:   // EFB Source Rect. Top, Left
 | |
| 	case BPMEM_EFB_BR:   // EFB Source Rect. Bottom, Right (w, h - 1)
 | |
| 	case BPMEM_EFB_ADDR: // EFB Target Address
 | |
| 		return;
 | |
| 	// --------------
 | |
| 	// Clear Config
 | |
| 	// --------------
 | |
| 	case BPMEM_CLEAR_AR: // Alpha and Red Components
 | |
| 	case BPMEM_CLEAR_GB: // Green and Blue Components
 | |
| 	case BPMEM_CLEAR_Z:  // Z Components (24-bit Zbuffer)
 | |
| 		return;
 | |
| 	// -------------------------
 | |
| 	// Bounding Box Control
 | |
| 	// -------------------------
 | |
| 	case BPMEM_CLEARBBOX1:
 | |
| 	case BPMEM_CLEARBBOX2:
 | |
| 		// Don't compute bounding box if this frame is being skipped!
 | |
| 		// Wrong but valid values are better than bogus values...
 | |
| 		if (!Fifo::g_bSkipCurrentFrame)
 | |
| 		{
 | |
| 			u8 offset = bp.address & 2;
 | |
| 			BoundingBox::active = true;
 | |
| 
 | |
| 			if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
 | |
| 			{
 | |
| 				g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
 | |
| 				g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
 | |
| 			}
 | |
| 		}
 | |
| 		return;
 | |
| 	case BPMEM_TEXINVALIDATE:
 | |
| 		// TODO: Needs some restructuring in TextureCacheBase.
 | |
| 		return;
 | |
| 
 | |
| 	case BPMEM_ZCOMPARE:      // Set the Z-Compare and EFB pixel format
 | |
| 		OnPixelFormatChange();
 | |
| 		if (bp.changes & 7)
 | |
| 		{
 | |
| 			SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
 | |
| 			g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
 | |
| 		}
 | |
| 		return;
 | |
| 
 | |
| 	case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
 | |
| 	case BPMEM_COPYYSCALE:    // Display Copy Y Scale
 | |
| 
 | |
| 	/* 24 RID
 | |
| 	 * 21 BC3 - Ind. Tex Stage 3 NTexCoord
 | |
| 	 * 18 BI3 - Ind. Tex Stage 3 NTexMap
 | |
| 	 * 15 BC2 - Ind. Tex Stage 2 NTexCoord
 | |
| 	 * 12 BI2 - Ind. Tex Stage 2 NTexMap
 | |
| 	 * 9 BC1 - Ind. Tex Stage 1 NTexCoord
 | |
| 	 * 6 BI1 - Ind. Tex Stage 1 NTexMap
 | |
| 	 * 3 BC0 - Ind. Tex Stage 0 NTexCoord
 | |
| 	 * 0 BI0 - Ind. Tex Stage 0 NTexMap */
 | |
| 	case BPMEM_IREF:
 | |
| 
 | |
| 	case BPMEM_TEV_KSEL:   // Texture Environment Swap Mode Table 0
 | |
| 	case BPMEM_TEV_KSEL+1: // Texture Environment Swap Mode Table 1
 | |
| 	case BPMEM_TEV_KSEL+2: // Texture Environment Swap Mode Table 2
 | |
| 	case BPMEM_TEV_KSEL+3: // Texture Environment Swap Mode Table 3
 | |
| 	case BPMEM_TEV_KSEL+4: // Texture Environment Swap Mode Table 4
 | |
| 	case BPMEM_TEV_KSEL+5: // Texture Environment Swap Mode Table 5
 | |
| 	case BPMEM_TEV_KSEL+6: // Texture Environment Swap Mode Table 6
 | |
| 	case BPMEM_TEV_KSEL+7: // Texture Environment Swap Mode Table 7
 | |
| 
 | |
| 	/* This Register can be used to limit to which bits of BP registers is
 | |
| 	 * actually written to. The mask is only valid for the next BP write,
 | |
| 	 * and will reset itself afterwards. It's handled as a special case in
 | |
| 	 * LoadBPReg. */
 | |
| 	case BPMEM_BP_MASK:
 | |
| 
 | |
| 	case BPMEM_IND_IMASK: // Index Mask ?
 | |
| 	case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
 | |
| 		return;
 | |
| 
 | |
| 	case BPMEM_CLEAR_PIXEL_PERF:
 | |
| 		// GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000 and 0xAAA
 | |
| 		if (PerfQueryBase::ShouldEmulate())
 | |
| 			g_perf_query->ResetQuery();
 | |
| 		return;
 | |
| 
 | |
| 	case BPMEM_PRELOAD_ADDR:
 | |
| 	case BPMEM_PRELOAD_TMEMEVEN:
 | |
| 	case BPMEM_PRELOAD_TMEMODD: // Used when PRELOAD_MODE is set
 | |
| 		return;
 | |
| 
 | |
| 	case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called.
 | |
| 		// if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
 | |
| 		if (bp.newvalue != 0)
 | |
| 		{
 | |
| 			// TODO: Not quite sure if this is completely correct (likely not)
 | |
| 			// NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature.
 | |
| 
 | |
| 			BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
 | |
| 			u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC?
 | |
| 			u32 bytes_read = 0;
 | |
| 			u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
 | |
| 
 | |
| 			if (tmem_cfg.preload_tile_info.type != 3)
 | |
| 			{
 | |
| 				bytes_read = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
 | |
| 				if (tmem_addr_even + bytes_read > TMEM_SIZE)
 | |
| 					bytes_read = TMEM_SIZE - tmem_addr_even;
 | |
| 
 | |
| 				Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, bytes_read);
 | |
| 			}
 | |
| 			else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
 | |
| 			{
 | |
| 				u8* src_ptr = Memory::GetPointer(src_addr);
 | |
| 
 | |
| 				// AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
 | |
| 				u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
 | |
| 
 | |
| 				for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
 | |
| 				{
 | |
| 					if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE || tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
 | |
| 						break;
 | |
| 
 | |
| 					memcpy(texMem + tmem_addr_even, src_ptr + bytes_read, TMEM_LINE_SIZE);
 | |
| 					memcpy(texMem + tmem_addr_odd, src_ptr + bytes_read + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
 | |
| 					tmem_addr_even += TMEM_LINE_SIZE;
 | |
| 					tmem_addr_odd += TMEM_LINE_SIZE;
 | |
| 					bytes_read += TMEM_LINE_SIZE * 2;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (g_bRecordFifoData)
 | |
| 				FifoRecorder::GetInstance().UseMemory(src_addr, bytes_read, MemoryUpdate::TMEM);
 | |
| 		}
 | |
| 		return;
 | |
| 
 | |
| 	// ---------------------------------------------------
 | |
| 	// Set the TEV Color
 | |
| 	// ---------------------------------------------------
 | |
| 	//
 | |
| 	// NOTE: Each of these registers actually maps to two variables internally.
 | |
| 	//       There's a bit that specifies which one is currently written to.
 | |
| 	//
 | |
| 	// NOTE: Some games write only to the RA register (or only to the BG register).
 | |
| 	//       We may not assume that the unwritten register holds a valid value, hence
 | |
| 	//       both component pairs need to be loaded individually.
 | |
| 	case BPMEM_TEV_COLOR_RA:
 | |
| 	case BPMEM_TEV_COLOR_RA + 2:
 | |
| 	case BPMEM_TEV_COLOR_RA + 4:
 | |
| 	case BPMEM_TEV_COLOR_RA + 6:
 | |
| 	{
 | |
| 		int num = (bp.address >> 1) & 0x3;
 | |
| 		if (bpmem.tevregs[num].type_ra)
 | |
| 		{
 | |
| 			PixelShaderManager::SetTevKonstColor(num, 0, (s32)bpmem.tevregs[num].red);
 | |
| 			PixelShaderManager::SetTevKonstColor(num, 3, (s32)bpmem.tevregs[num].alpha);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			PixelShaderManager::SetTevColor(num, 0, (s32)bpmem.tevregs[num].red);
 | |
| 			PixelShaderManager::SetTevColor(num, 3, (s32)bpmem.tevregs[num].alpha);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	case BPMEM_TEV_COLOR_BG:
 | |
| 	case BPMEM_TEV_COLOR_BG + 2:
 | |
| 	case BPMEM_TEV_COLOR_BG + 4:
 | |
| 	case BPMEM_TEV_COLOR_BG + 6:
 | |
| 	{
 | |
| 		int num = (bp.address >> 1) & 0x3;
 | |
| 		if (bpmem.tevregs[num].type_bg)
 | |
| 		{
 | |
| 			PixelShaderManager::SetTevKonstColor(num, 1, (s32)bpmem.tevregs[num].green);
 | |
| 			PixelShaderManager::SetTevKonstColor(num, 2, (s32)bpmem.tevregs[num].blue);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			PixelShaderManager::SetTevColor(num, 1, (s32)bpmem.tevregs[num].green);
 | |
| 			PixelShaderManager::SetTevColor(num, 2, (s32)bpmem.tevregs[num].blue);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	switch (bp.address & 0xFC)  // Texture sampler filter
 | |
| 	{
 | |
| 	// -------------------------
 | |
| 	// Texture Environment Order
 | |
| 	// -------------------------
 | |
| 	case BPMEM_TREF:
 | |
| 	case BPMEM_TREF+4:
 | |
| 		return;
 | |
| 	// ----------------------
 | |
| 	// Set wrap size
 | |
| 	// ----------------------
 | |
| 	case BPMEM_SU_SSIZE:
 | |
| 	case BPMEM_SU_TSIZE:
 | |
| 	case BPMEM_SU_SSIZE+2:
 | |
| 	case BPMEM_SU_TSIZE+2:
 | |
| 	case BPMEM_SU_SSIZE+4:
 | |
| 	case BPMEM_SU_TSIZE+4:
 | |
| 	case BPMEM_SU_SSIZE+6:
 | |
| 	case BPMEM_SU_TSIZE+6:
 | |
| 	case BPMEM_SU_SSIZE+8:
 | |
| 	case BPMEM_SU_TSIZE+8:
 | |
| 	case BPMEM_SU_SSIZE+10:
 | |
| 	case BPMEM_SU_TSIZE+10:
 | |
| 	case BPMEM_SU_SSIZE+12:
 | |
| 	case BPMEM_SU_TSIZE+12:
 | |
| 	case BPMEM_SU_SSIZE+14:
 | |
| 	case BPMEM_SU_TSIZE+14:
 | |
| 		if (bp.changes)
 | |
| 		{
 | |
| 			PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
 | |
| 			GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
 | |
| 		}
 | |
| 		return;
 | |
| 	// ------------------------
 | |
| 	// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
 | |
| 	// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
 | |
| 	// ------------------------
 | |
| 	case BPMEM_TX_SETMODE0: // (0x90 for linear)
 | |
| 	case BPMEM_TX_SETMODE0_4:
 | |
| 		return;
 | |
| 
 | |
| 	case BPMEM_TX_SETMODE1:
 | |
| 	case BPMEM_TX_SETMODE1_4:
 | |
| 		return;
 | |
| 	// --------------------------------------------
 | |
| 	// BPMEM_TX_SETIMAGE0 - Texture width, height, format
 | |
| 	// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
 | |
| 	// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
 | |
| 	// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
 | |
| 	// --------------------------------------------
 | |
| 	case BPMEM_TX_SETIMAGE0:
 | |
| 	case BPMEM_TX_SETIMAGE0_4:
 | |
| 	case BPMEM_TX_SETIMAGE1:
 | |
| 	case BPMEM_TX_SETIMAGE1_4:
 | |
| 	case BPMEM_TX_SETIMAGE2:
 | |
| 	case BPMEM_TX_SETIMAGE2_4:
 | |
| 	case BPMEM_TX_SETIMAGE3:
 | |
| 	case BPMEM_TX_SETIMAGE3_4:
 | |
| 		return;
 | |
| 	// -------------------------------
 | |
| 	// Set a TLUT
 | |
| 	// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
 | |
| 	// -------------------------------
 | |
| 	case BPMEM_TX_SETTLUT:
 | |
| 	case BPMEM_TX_SETTLUT_4:
 | |
| 		return;
 | |
| 
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	switch (bp.address & 0xF0)
 | |
| 	{
 | |
| 	// --------------
 | |
| 	// Indirect Tev
 | |
| 	// --------------
 | |
| 	case BPMEM_IND_CMD:
 | |
| 	case BPMEM_IND_CMD+1:
 | |
| 	case BPMEM_IND_CMD+2:
 | |
| 	case BPMEM_IND_CMD+3:
 | |
| 	case BPMEM_IND_CMD+4:
 | |
| 	case BPMEM_IND_CMD+5:
 | |
| 	case BPMEM_IND_CMD+6:
 | |
| 	case BPMEM_IND_CMD+7:
 | |
| 	case BPMEM_IND_CMD+8:
 | |
| 	case BPMEM_IND_CMD+9:
 | |
| 	case BPMEM_IND_CMD+10:
 | |
| 	case BPMEM_IND_CMD+11:
 | |
| 	case BPMEM_IND_CMD+12:
 | |
| 	case BPMEM_IND_CMD+13:
 | |
| 	case BPMEM_IND_CMD+14:
 | |
| 	case BPMEM_IND_CMD+15:
 | |
| 		return;
 | |
| 	// --------------------------------------------------
 | |
| 	// Set Color/Alpha of a Tev
 | |
| 	// BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
 | |
| 	// BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
 | |
| 	// --------------------------------------------------
 | |
| 	case BPMEM_TEV_COLOR_ENV:    // Texture Environment 1
 | |
| 	case BPMEM_TEV_ALPHA_ENV:
 | |
| 	case BPMEM_TEV_COLOR_ENV+2:  // Texture Environment 2
 | |
| 	case BPMEM_TEV_ALPHA_ENV+2:
 | |
| 	case BPMEM_TEV_COLOR_ENV+4:  // Texture Environment 3
 | |
| 	case BPMEM_TEV_ALPHA_ENV+4:
 | |
| 	case BPMEM_TEV_COLOR_ENV+6:  // Texture Environment 4
 | |
| 	case BPMEM_TEV_ALPHA_ENV+6:
 | |
| 	case BPMEM_TEV_COLOR_ENV+8:  // Texture Environment 5
 | |
| 	case BPMEM_TEV_ALPHA_ENV+8:
 | |
| 	case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 6
 | |
| 	case BPMEM_TEV_ALPHA_ENV+10:
 | |
| 	case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 7
 | |
| 	case BPMEM_TEV_ALPHA_ENV+12:
 | |
| 	case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 8
 | |
| 	case BPMEM_TEV_ALPHA_ENV+14:
 | |
| 	case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 9
 | |
| 	case BPMEM_TEV_ALPHA_ENV+16:
 | |
| 	case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 10
 | |
| 	case BPMEM_TEV_ALPHA_ENV+18:
 | |
| 	case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 11
 | |
| 	case BPMEM_TEV_ALPHA_ENV+20:
 | |
| 	case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 12
 | |
| 	case BPMEM_TEV_ALPHA_ENV+22:
 | |
| 	case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 13
 | |
| 	case BPMEM_TEV_ALPHA_ENV+24:
 | |
| 	case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 14
 | |
| 	case BPMEM_TEV_ALPHA_ENV+26:
 | |
| 	case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 15
 | |
| 	case BPMEM_TEV_ALPHA_ENV+28:
 | |
| 	case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 16
 | |
| 	case BPMEM_TEV_ALPHA_ENV+30:
 | |
| 		return;
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	WARN_LOG(VIDEO, "Unknown BP opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
 | |
| }
 | |
| 
 | |
| // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
 | |
| void LoadBPReg(u32 value0)
 | |
| {
 | |
| 	int regNum = value0 >> 24;
 | |
| 	int oldval = ((u32*)&bpmem)[regNum];
 | |
| 	int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
 | |
| 	int changes = (oldval ^ newval) & 0xFFFFFF;
 | |
| 
 | |
| 	BPCmd bp = {regNum, changes, newval};
 | |
| 
 | |
| 	// Reset the mask register if we're not trying to set it ourselves.
 | |
| 	if (regNum != BPMEM_BP_MASK)
 | |
| 		bpmem.bpMask = 0xFFFFFF;
 | |
| 
 | |
| 	BPWritten(bp);
 | |
| }
 | |
| 
 | |
| void LoadBPRegPreprocess(u32 value0)
 | |
| {
 | |
| 	int regNum = value0 >> 24;
 | |
| 	// masking could hypothetically be a problem
 | |
| 	u32 newval = value0 & 0xffffff;
 | |
| 	switch (regNum)
 | |
| 	{
 | |
| 	case BPMEM_SETDRAWDONE:
 | |
| 		if ((newval & 0xff) == 0x02)
 | |
| 			PixelEngine::SetFinish();
 | |
| 		break;
 | |
| 	case BPMEM_PE_TOKEN_ID:
 | |
| 		PixelEngine::SetToken(newval & 0xffff, false);
 | |
| 		break;
 | |
| 	case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
 | |
| 		PixelEngine::SetToken(newval & 0xffff, true);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GetBPRegInfo(const u8* data, std::string* name, std::string* desc)
 | |
| {
 | |
| 	const char* no_yes[2] = { "No", "Yes" };
 | |
| 
 | |
| 	u8 cmd = data[0];
 | |
| 	u32 cmddata = Common::swap32(*(u32*)data) & 0xFFFFFF;
 | |
| 	switch (cmd)
 | |
| 	{
 | |
| 	 // Macro to set the register name and make sure it was written correctly via compile time assertion
 | |
| 	#define SetRegName(reg) \
 | |
| 		*name = #reg; \
 | |
| 		(void)(reg);
 | |
| 
 | |
| 	case BPMEM_GENMODE: // 0x00
 | |
| 		SetRegName(BPMEM_GENMODE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_DISPLAYCOPYFILTER: // 0x01
 | |
| 		// TODO: This is actually the sample pattern used for copies from an antialiased EFB
 | |
| 		SetRegName(BPMEM_DISPLAYCOPYFILTER);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case 0x02: // 0x02
 | |
| 	case 0x03: // 0x03
 | |
| 	case 0x04: // 0x04
 | |
| 		// TODO: same as BPMEM_DISPLAYCOPYFILTER
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_IND_MTXA: // 0x06
 | |
| 	case BPMEM_IND_MTXA+3:
 | |
| 	case BPMEM_IND_MTXA+6:
 | |
| 		SetRegName(BPMEM_IND_MTXA);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_IND_MTXB: // 0x07
 | |
| 	case BPMEM_IND_MTXB+3:
 | |
| 	case BPMEM_IND_MTXB+6:
 | |
| 		SetRegName(BPMEM_IND_MTXB);
 | |
| 		// TODO: Descriptio
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_IND_MTXC: // 0x08
 | |
| 	case BPMEM_IND_MTXC+3:
 | |
| 	case BPMEM_IND_MTXC+6:
 | |
| 		SetRegName(BPMEM_IND_MTXC);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_IND_IMASK: // 0x0F
 | |
| 		SetRegName(BPMEM_IND_IMASK);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_IND_CMD: // 0x10
 | |
| 	case BPMEM_IND_CMD+1:
 | |
| 	case BPMEM_IND_CMD+2:
 | |
| 	case BPMEM_IND_CMD+3:
 | |
| 	case BPMEM_IND_CMD+4:
 | |
| 	case BPMEM_IND_CMD+5:
 | |
| 	case BPMEM_IND_CMD+6:
 | |
| 	case BPMEM_IND_CMD+7:
 | |
| 	case BPMEM_IND_CMD+8:
 | |
| 	case BPMEM_IND_CMD+9:
 | |
| 	case BPMEM_IND_CMD+10:
 | |
| 	case BPMEM_IND_CMD+11:
 | |
| 	case BPMEM_IND_CMD+12:
 | |
| 	case BPMEM_IND_CMD+13:
 | |
| 	case BPMEM_IND_CMD+14:
 | |
| 	case BPMEM_IND_CMD+15:
 | |
| 		SetRegName(BPMEM_IND_CMD);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_SCISSORTL: // 0x20
 | |
| 		SetRegName(BPMEM_SCISSORTL);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_SCISSORBR: // 0x21
 | |
| 		SetRegName(BPMEM_SCISSORBR);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_LINEPTWIDTH: // 0x22
 | |
| 		SetRegName(BPMEM_LINEPTWIDTH);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PERF0_TRI: // 0x23
 | |
| 		SetRegName(BPMEM_PERF0_TRI);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PERF0_QUAD: // 0x24
 | |
| 		SetRegName(BPMEM_PERF0_QUAD);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_RAS1_SS0: // 0x25
 | |
| 		SetRegName(BPMEM_RAS1_SS0);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_RAS1_SS1: // 0x26
 | |
| 		SetRegName(BPMEM_RAS1_SS1);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_IREF: // 0x27
 | |
| 		SetRegName(BPMEM_IREF);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TREF: // 0x28
 | |
| 	case BPMEM_TREF+1:
 | |
| 	case BPMEM_TREF+2:
 | |
| 	case BPMEM_TREF+3:
 | |
| 	case BPMEM_TREF+4:
 | |
| 	case BPMEM_TREF+5:
 | |
| 	case BPMEM_TREF+6:
 | |
| 	case BPMEM_TREF+7:
 | |
| 		SetRegName(BPMEM_TREF);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_SU_SSIZE: // 0x30
 | |
| 	case BPMEM_SU_SSIZE+2:
 | |
| 	case BPMEM_SU_SSIZE+4:
 | |
| 	case BPMEM_SU_SSIZE+6:
 | |
| 	case BPMEM_SU_SSIZE+8:
 | |
| 	case BPMEM_SU_SSIZE+10:
 | |
| 	case BPMEM_SU_SSIZE+12:
 | |
| 	case BPMEM_SU_SSIZE+14:
 | |
| 		SetRegName(BPMEM_SU_SSIZE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_SU_TSIZE: // 0x31
 | |
| 	case BPMEM_SU_TSIZE+2:
 | |
| 	case BPMEM_SU_TSIZE+4:
 | |
| 	case BPMEM_SU_TSIZE+6:
 | |
| 	case BPMEM_SU_TSIZE+8:
 | |
| 	case BPMEM_SU_TSIZE+10:
 | |
| 	case BPMEM_SU_TSIZE+12:
 | |
| 	case BPMEM_SU_TSIZE+14:
 | |
| 		SetRegName(BPMEM_SU_TSIZE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_ZMODE: // 0x40
 | |
| 		SetRegName(BPMEM_ZMODE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_BLENDMODE: // 0x41
 | |
| 		{
 | |
| 			SetRegName(BPMEM_BLENDMODE);
 | |
| 			BlendMode mode; mode.hex = cmddata;
 | |
| 			const char* dstfactors[] = { "0", "1", "src_color", "1-src_color", "src_alpha", "1-src_alpha", "dst_alpha", "1-dst_alpha" };
 | |
| 			const char* srcfactors[] = { "0", "1", "dst_color", "1-dst_color", "src_alpha", "1-src_alpha", "dst_alpha", "1-dst_alpha" };
 | |
| 			const char* logicmodes[] = { "0", "s & d", "s & ~d", "s", "~s & d", "d", "s ^ d", "s | d", "~(s | d)", "~(s ^ d)", "~d", "s | ~d", "~s", "~s | d", "~(s & d)", "1" };
 | |
| 			*desc = StringFromFormat("Enable: %s\n"
 | |
| 			                         "Logic ops: %s\n"
 | |
| 			                         "Dither: %s\n"
 | |
| 			                         "Color write: %s\n"
 | |
| 			                         "Alpha write: %s\n"
 | |
| 			                         "Dest factor: %s\n"
 | |
| 			                         "Source factor: %s\n"
 | |
| 			                         "Subtract: %s\n"
 | |
| 			                         "Logic mode: %s\n",
 | |
| 			                         no_yes[mode.blendenable], no_yes[mode.logicopenable], no_yes[mode.dither],
 | |
| 			                         no_yes[mode.colorupdate], no_yes[mode.alphaupdate], dstfactors[mode.dstfactor],
 | |
| 			                         srcfactors[mode.srcfactor], no_yes[mode.subtract], logicmodes[mode.logicmode]);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_CONSTANTALPHA: // 0x42
 | |
| 		SetRegName(BPMEM_CONSTANTALPHA);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_ZCOMPARE: // 0x43
 | |
| 		{
 | |
| 			SetRegName(BPMEM_ZCOMPARE);
 | |
| 			PEControl config; config.hex = cmddata;
 | |
| 			const char* pixel_formats[] = { "RGB8_Z24", "RGBA6_Z24", "RGB565_Z16", "Z24", "Y8", "U8", "V8", "YUV420" };
 | |
| 			const char* zformats[] = { "linear", "compressed (near)", "compressed (mid)", "compressed (far)", "inv linear", "compressed (inv near)", "compressed (inv mid)", "compressed (inv far)" };
 | |
| 			*desc = StringFromFormat("EFB pixel format: %s\n"
 | |
| 			                         "Depth format: %s\n"
 | |
| 			                         "Early depth test: %s\n",
 | |
| 			                         pixel_formats[config.pixel_format], zformats[config.zformat], no_yes[config.early_ztest]);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_FIELDMASK: // 0x44
 | |
| 		SetRegName(BPMEM_FIELDMASK);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_SETDRAWDONE: // 0x45
 | |
| 		SetRegName(BPMEM_SETDRAWDONE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_BUSCLOCK0: // 0x46
 | |
| 		SetRegName(BPMEM_BUSCLOCK0);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PE_TOKEN_ID: // 0x47
 | |
| 		SetRegName(BPMEM_PE_TOKEN_ID);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PE_TOKEN_INT_ID: // 0x48
 | |
| 		SetRegName(BPMEM_PE_TOKEN_INT_ID);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_EFB_TL: // 0x49
 | |
| 		{
 | |
| 			SetRegName(BPMEM_EFB_TL);
 | |
| 			X10Y10 left_top; left_top.hex = cmddata;
 | |
| 			*desc = StringFromFormat("Left: %d\nTop: %d", left_top.x, left_top.y);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_EFB_BR: // 0x4A
 | |
| 		{
 | |
| 			// TODO: Misleading name, should be BPMEM_EFB_WH instead
 | |
| 			SetRegName(BPMEM_EFB_BR);
 | |
| 			X10Y10 width_height; width_height.hex = cmddata;
 | |
| 			*desc = StringFromFormat("Width: %d\nHeight: %d", width_height.x+1, width_height.y+1);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_EFB_ADDR: // 0x4B
 | |
| 		SetRegName(BPMEM_EFB_ADDR);
 | |
| 		*desc = StringFromFormat("Target address (32 byte aligned): 0x%06X", cmddata << 5);
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_MIPMAP_STRIDE: // 0x4D
 | |
| 		SetRegName(BPMEM_MIPMAP_STRIDE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_COPYYSCALE: // 0x4E
 | |
| 		SetRegName(BPMEM_COPYYSCALE);
 | |
| 		*desc = StringFromFormat("Scaling factor (XFB copy only): 0x%X (%f or inverted %f)", cmddata, (float)cmddata/256.f, 256.f/(float)cmddata);
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_CLEAR_AR: // 0x4F
 | |
| 		SetRegName(BPMEM_CLEAR_AR);
 | |
| 		*desc = StringFromFormat("Alpha: 0x%02X\nRed: 0x%02X", (cmddata&0xFF00)>>8, cmddata&0xFF);
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_CLEAR_GB: // 0x50
 | |
| 		SetRegName(BPMEM_CLEAR_GB);
 | |
| 		*desc = StringFromFormat("Green: 0x%02X\nBlue: 0x%02X", (cmddata&0xFF00)>>8, cmddata&0xFF);
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_CLEAR_Z: // 0x51
 | |
| 		SetRegName(BPMEM_CLEAR_Z);
 | |
| 		*desc = StringFromFormat("Z value: 0x%06X", cmddata);
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TRIGGER_EFB_COPY: // 0x52
 | |
| 		{
 | |
| 			SetRegName(BPMEM_TRIGGER_EFB_COPY);
 | |
| 			UPE_Copy copy; copy.Hex = cmddata;
 | |
| 			*desc = StringFromFormat("Clamping: %s\n"
 | |
| 			                         "Converting from RGB to YUV: %s\n"
 | |
| 			                         "Target pixel format: 0x%X\n"
 | |
| 			                         "Gamma correction: %s\n"
 | |
| 			                         "Mipmap filter: %s\n"
 | |
| 			                         "Vertical scaling: %s\n"
 | |
| 			                         "Clear: %s\n"
 | |
| 			                         "Frame to field: 0x%01X\n"
 | |
| 			                         "Copy to XFB: %s\n"
 | |
| 			                         "Intensity format: %s\n"
 | |
| 			                         "Automatic color conversion: %s",
 | |
| 			                         (copy.clamp0 && copy.clamp1) ? "Top and Bottom" : (copy.clamp0) ? "Top only" : (copy.clamp1) ? "Bottom only" : "None",
 | |
| 			                         no_yes[copy.yuv],
 | |
| 			                         copy.tp_realFormat(),
 | |
| 			                         (copy.gamma==0)?"1.0":(copy.gamma==1)?"1.7":(copy.gamma==2)?"2.2":"Invalid value 0x3?",
 | |
| 			                         no_yes[copy.half_scale],
 | |
| 			                         no_yes[copy.scale_invert],
 | |
| 			                         no_yes[copy.clear],
 | |
| 			                         (u32)copy.frame_to_field,
 | |
| 			                         no_yes[copy.copy_to_xfb],
 | |
| 			                         no_yes[copy.intensity_fmt],
 | |
| 			                         no_yes[copy.auto_conv]);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_COPYFILTER0: // 0x53
 | |
| 		SetRegName(BPMEM_COPYFILTER0);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_COPYFILTER1: // 0x54
 | |
| 		SetRegName(BPMEM_COPYFILTER1);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_CLEARBBOX1: // 0x55
 | |
| 		SetRegName(BPMEM_CLEARBBOX1);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_CLEARBBOX2: // 0x56
 | |
| 		SetRegName(BPMEM_CLEARBBOX2);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_CLEAR_PIXEL_PERF: // 0x57
 | |
| 		SetRegName(BPMEM_CLEAR_PIXEL_PERF);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_REVBITS: // 0x58
 | |
| 		SetRegName(BPMEM_REVBITS);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_SCISSOROFFSET: // 0x59
 | |
| 		SetRegName(BPMEM_SCISSOROFFSET);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PRELOAD_ADDR: // 0x60
 | |
| 		SetRegName(BPMEM_PRELOAD_ADDR);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PRELOAD_TMEMEVEN: // 0x61
 | |
| 		SetRegName(BPMEM_PRELOAD_TMEMEVEN);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PRELOAD_TMEMODD: // 0x62
 | |
| 		SetRegName(BPMEM_PRELOAD_TMEMODD);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PRELOAD_MODE: // 0x63
 | |
| 		SetRegName(BPMEM_PRELOAD_MODE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_LOADTLUT0: // 0x64
 | |
| 		SetRegName(BPMEM_LOADTLUT0);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_LOADTLUT1: // 0x65
 | |
| 		SetRegName(BPMEM_LOADTLUT1);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TEXINVALIDATE: // 0x66
 | |
| 		SetRegName(BPMEM_TEXINVALIDATE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PERF1: // 0x67
 | |
| 		SetRegName(BPMEM_PERF1);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_FIELDMODE: // 0x68
 | |
| 		SetRegName(BPMEM_FIELDMODE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_BUSCLOCK1: // 0x69
 | |
| 		SetRegName(BPMEM_BUSCLOCK1);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TX_SETMODE0: // 0x80
 | |
| 	case BPMEM_TX_SETMODE0+1:
 | |
| 	case BPMEM_TX_SETMODE0+2:
 | |
| 	case BPMEM_TX_SETMODE0+3:
 | |
| 		SetRegName(BPMEM_TX_SETMODE0);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TX_SETMODE1: // 0x84
 | |
| 	case BPMEM_TX_SETMODE1+1:
 | |
| 	case BPMEM_TX_SETMODE1+2:
 | |
| 	case BPMEM_TX_SETMODE1+3:
 | |
| 		SetRegName(BPMEM_TX_SETMODE1);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TX_SETIMAGE0: // 0x88
 | |
| 	case BPMEM_TX_SETIMAGE0+1:
 | |
| 	case BPMEM_TX_SETIMAGE0+2:
 | |
| 	case BPMEM_TX_SETIMAGE0+3:
 | |
| 	case BPMEM_TX_SETIMAGE0_4: // 0xA8
 | |
| 	case BPMEM_TX_SETIMAGE0_4+1:
 | |
| 	case BPMEM_TX_SETIMAGE0_4+2:
 | |
| 	case BPMEM_TX_SETIMAGE0_4+3:
 | |
| 		{
 | |
| 			SetRegName(BPMEM_TX_SETIMAGE0);
 | |
| 			int texnum = (cmd < BPMEM_TX_SETIMAGE0_4) ? cmd - BPMEM_TX_SETIMAGE0 : cmd - BPMEM_TX_SETIMAGE0_4 + 4;
 | |
| 			TexImage0 teximg; teximg.hex = cmddata;
 | |
| 			*desc = StringFromFormat("Texture Unit: %i\n"
 | |
| 			                         "Width: %i\n"
 | |
| 			                         "Height: %i\n"
 | |
| 			                         "Format: %x\n",
 | |
| 			                         texnum, teximg.width+1, teximg.height+1, teximg.format);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TX_SETIMAGE1: // 0x8C
 | |
| 	case BPMEM_TX_SETIMAGE1+1:
 | |
| 	case BPMEM_TX_SETIMAGE1+2:
 | |
| 	case BPMEM_TX_SETIMAGE1+3:
 | |
| 	case BPMEM_TX_SETIMAGE1_4: // 0xAC
 | |
| 	case BPMEM_TX_SETIMAGE1_4+1:
 | |
| 	case BPMEM_TX_SETIMAGE1_4+2:
 | |
| 	case BPMEM_TX_SETIMAGE1_4+3:
 | |
| 		{
 | |
| 			SetRegName(BPMEM_TX_SETIMAGE1);
 | |
| 			int texnum = (cmd < BPMEM_TX_SETIMAGE1_4) ? cmd - BPMEM_TX_SETIMAGE1 : cmd - BPMEM_TX_SETIMAGE1_4 + 4;
 | |
| 			TexImage1 teximg; teximg.hex = cmddata;
 | |
| 			*desc = StringFromFormat("Texture Unit: %i\n"
 | |
| 			                         "Even TMEM Offset: %x\n"
 | |
| 			                         "Even TMEM Width: %i\n"
 | |
| 			                         "Even TMEM Height: %i\n"
 | |
| 			                         "Cache is manually managed: %s\n",
 | |
| 			                         texnum, teximg.tmem_even, teximg.cache_width, teximg.cache_height, no_yes[teximg.image_type]);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TX_SETIMAGE2: // 0x90
 | |
| 	case BPMEM_TX_SETIMAGE2+1:
 | |
| 	case BPMEM_TX_SETIMAGE2+2:
 | |
| 	case BPMEM_TX_SETIMAGE2+3:
 | |
| 	case BPMEM_TX_SETIMAGE2_4: // 0xB0
 | |
| 	case BPMEM_TX_SETIMAGE2_4+1:
 | |
| 	case BPMEM_TX_SETIMAGE2_4+2:
 | |
| 	case BPMEM_TX_SETIMAGE2_4+3:
 | |
| 		{
 | |
| 			SetRegName(BPMEM_TX_SETIMAGE2);
 | |
| 			int texnum = (cmd < BPMEM_TX_SETIMAGE2_4) ? cmd - BPMEM_TX_SETIMAGE2 : cmd - BPMEM_TX_SETIMAGE2_4 + 4;
 | |
| 			TexImage2 teximg; teximg.hex = cmddata;
 | |
| 			*desc = StringFromFormat("Texture Unit: %i\n"
 | |
| 			                         "Odd TMEM Offset: %x\n"
 | |
| 			                         "Odd TMEM Width: %i\n"
 | |
| 			                         "Odd TMEM Height: %i\n",
 | |
| 			                         texnum, teximg.tmem_odd, teximg.cache_width, teximg.cache_height);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TX_SETIMAGE3: // 0x94
 | |
| 	case BPMEM_TX_SETIMAGE3+1:
 | |
| 	case BPMEM_TX_SETIMAGE3+2:
 | |
| 	case BPMEM_TX_SETIMAGE3+3:
 | |
| 	case BPMEM_TX_SETIMAGE3_4: // 0xB4
 | |
| 	case BPMEM_TX_SETIMAGE3_4+1:
 | |
| 	case BPMEM_TX_SETIMAGE3_4+2:
 | |
| 	case BPMEM_TX_SETIMAGE3_4+3:
 | |
| 		{
 | |
| 			SetRegName(BPMEM_TX_SETIMAGE3);
 | |
| 			int texnum = (cmd < BPMEM_TX_SETIMAGE3_4) ? cmd - BPMEM_TX_SETIMAGE3 : cmd - BPMEM_TX_SETIMAGE3_4 + 4;
 | |
| 			TexImage3 teximg; teximg.hex = cmddata;
 | |
| 			*desc = StringFromFormat("Texture %i source address (32 byte aligned): 0x%06X", texnum, teximg.image_base << 5);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TX_SETTLUT: // 0x98
 | |
| 	case BPMEM_TX_SETTLUT+1:
 | |
| 	case BPMEM_TX_SETTLUT+2:
 | |
| 	case BPMEM_TX_SETTLUT+3:
 | |
| 	case BPMEM_TX_SETTLUT_4: // 0xB8
 | |
| 	case BPMEM_TX_SETTLUT_4+1:
 | |
| 	case BPMEM_TX_SETTLUT_4+2:
 | |
| 	case BPMEM_TX_SETTLUT_4+3:
 | |
| 		SetRegName(BPMEM_TX_SETTLUT);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TEV_COLOR_ENV: // 0xC0
 | |
| 	case BPMEM_TEV_COLOR_ENV+2:
 | |
| 	case BPMEM_TEV_COLOR_ENV+4:
 | |
| 	case BPMEM_TEV_COLOR_ENV+8:
 | |
| 	case BPMEM_TEV_COLOR_ENV+10:
 | |
| 	case BPMEM_TEV_COLOR_ENV+12:
 | |
| 	case BPMEM_TEV_COLOR_ENV+14:
 | |
| 	case BPMEM_TEV_COLOR_ENV+16:
 | |
| 	case BPMEM_TEV_COLOR_ENV+18:
 | |
| 	case BPMEM_TEV_COLOR_ENV+20:
 | |
| 	case BPMEM_TEV_COLOR_ENV+22:
 | |
| 	case BPMEM_TEV_COLOR_ENV+24:
 | |
| 	case BPMEM_TEV_COLOR_ENV+26:
 | |
| 	case BPMEM_TEV_COLOR_ENV+28:
 | |
| 	case BPMEM_TEV_COLOR_ENV+30:
 | |
| 		{
 | |
| 			SetRegName(BPMEM_TEV_COLOR_ENV);
 | |
| 			TevStageCombiner::ColorCombiner cc; cc.hex = cmddata;
 | |
| 			const char* tevin[] =
 | |
| 			{
 | |
| 				"prev.rgb", "prev.aaa",
 | |
| 				"c0.rgb", "c0.aaa",
 | |
| 				"c1.rgb", "c1.aaa",
 | |
| 				"c2.rgb", "c2.aaa",
 | |
| 				"tex.rgb", "tex.aaa",
 | |
| 				"ras.rgb", "ras.aaa",
 | |
| 				"ONE", "HALF", "konst.rgb", "ZERO",
 | |
| 			};
 | |
| 			const char* tevbias[] = { "0", "+0.5", "-0.5", "compare" };
 | |
| 			const char* tevop[] = { "add", "sub" };
 | |
| 			const char* tevscale[] = { "1", "2", "4", "0.5" };
 | |
| 			const char* tevout[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
 | |
| 			*desc = StringFromFormat("Tev stage: %d\n"
 | |
| 			                         "a: %s\n"
 | |
| 			                         "b: %s\n"
 | |
| 			                         "c: %s\n"
 | |
| 			                         "d: %s\n"
 | |
| 			                         "Bias: %s\n"
 | |
| 			                         "Op: %s\n"
 | |
| 			                         "Clamp: %s\n"
 | |
| 			                         "Scale factor: %s\n"
 | |
| 			                         "Dest: %s\n",
 | |
| 			                         (data[0] - BPMEM_TEV_COLOR_ENV)/2, tevin[cc.a], tevin[cc.b], tevin[cc.c], tevin[cc.d],
 | |
| 			                         tevbias[cc.bias], tevop[cc.op], no_yes[cc.clamp], tevscale[cc.shift], tevout[cc.dest]);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 	case BPMEM_TEV_ALPHA_ENV: // 0xC1
 | |
| 	case BPMEM_TEV_ALPHA_ENV+2:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+4:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+6:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+8:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+10:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+12:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+14:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+16:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+18:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+20:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+22:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+24:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+26:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+28:
 | |
| 	case BPMEM_TEV_ALPHA_ENV+30:
 | |
| 		{
 | |
| 			SetRegName(BPMEM_TEV_ALPHA_ENV);
 | |
| 			TevStageCombiner::AlphaCombiner ac; ac.hex = cmddata;
 | |
| 			const char* tevin[] =
 | |
| 			{
 | |
| 				"prev", "c0", "c1", "c2",
 | |
| 				"tex", "ras", "konst", "ZERO",
 | |
| 			};
 | |
| 			const char* tevbias[] = { "0", "+0.5", "-0.5", "compare" };
 | |
| 			const char* tevop[] = { "add", "sub" };
 | |
| 			const char* tevscale[] = { "1", "2", "4", "0.5" };
 | |
| 			const char* tevout[] = { "prev", "c0", "c1", "c2" };
 | |
| 			*desc = StringFromFormat("Tev stage: %d\n"
 | |
| 			                         "a: %s\n"
 | |
| 			                         "b: %s\n"
 | |
| 			                         "c: %s\n"
 | |
| 			                         "d: %s\n"
 | |
| 			                         "Bias: %s\n"
 | |
| 			                         "Op: %s\n"
 | |
| 			                         "Clamp: %s\n"
 | |
| 			                         "Scale factor: %s\n"
 | |
| 			                         "Dest: %s\n"
 | |
| 			                         "Ras sel: %d\n"
 | |
| 			                         "Tex sel: %d\n",
 | |
| 			                         (data[0] - BPMEM_TEV_ALPHA_ENV)/2, tevin[ac.a], tevin[ac.b], tevin[ac.c], tevin[ac.d],
 | |
| 			                         tevbias[ac.bias], tevop[ac.op], no_yes[ac.clamp], tevscale[ac.shift], tevout[ac.dest],
 | |
| 			                         ac.rswap, ac.tswap);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 	case BPMEM_TEV_COLOR_RA: // 0xE0
 | |
| 	case BPMEM_TEV_COLOR_RA + 2: // 0xE2
 | |
| 	case BPMEM_TEV_COLOR_RA + 4: // 0xE4
 | |
| 	case BPMEM_TEV_COLOR_RA + 6: // 0xE6
 | |
| 		SetRegName(BPMEM_TEV_COLOR_RA);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TEV_COLOR_BG: // 0xE1
 | |
| 	case BPMEM_TEV_COLOR_BG + 2: // 0xE3
 | |
| 	case BPMEM_TEV_COLOR_BG + 4: // 0xE5
 | |
| 	case BPMEM_TEV_COLOR_BG + 6: // 0xE7
 | |
| 		SetRegName(BPMEM_TEV_COLOR_BG);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_FOGRANGE: // 0xE8
 | |
| 	case BPMEM_FOGRANGE+1:
 | |
| 	case BPMEM_FOGRANGE+2:
 | |
| 	case BPMEM_FOGRANGE+3:
 | |
| 	case BPMEM_FOGRANGE+4:
 | |
| 	case BPMEM_FOGRANGE+5:
 | |
| 		SetRegName(BPMEM_FOGRANGE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_FOGPARAM0: // 0xEE
 | |
| 		SetRegName(BPMEM_FOGPARAM0);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_FOGBMAGNITUDE: // 0xEF
 | |
| 		SetRegName(BPMEM_FOGBMAGNITUDE);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_FOGBEXPONENT: // 0xF0
 | |
| 		SetRegName(BPMEM_FOGBEXPONENT);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_FOGPARAM3: // 0xF1
 | |
| 		SetRegName(BPMEM_FOGPARAM3);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_FOGCOLOR: // 0xF2
 | |
| 		SetRegName(BPMEM_FOGCOLOR);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_ALPHACOMPARE: // 0xF3
 | |
| 		{
 | |
| 			SetRegName(BPMEM_ALPHACOMPARE);
 | |
| 			AlphaTest test; test.hex = cmddata;
 | |
| 			const char* functions[] = { "NEVER", "LESS", "EQUAL", "LEQUAL", "GREATER", "NEQUAL", "GEQUAL", "ALWAYS" };
 | |
| 			const char* logic[] = { "AND", "OR", "XOR", "XNOR" };
 | |
| 			*desc = StringFromFormat("Test 1: %s (ref: %#02x)\n"
 | |
| 			                         "Test 2: %s (ref: %#02x)\n"
 | |
| 			                         "Logic: %s\n",
 | |
| 			                         functions[test.comp0], (int)test.ref0, functions[test.comp1], (int)test.ref1, logic[test.logic]);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 	case BPMEM_BIAS: // 0xF4
 | |
| 		SetRegName(BPMEM_BIAS);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_ZTEX2: // 0xF5
 | |
| 		SetRegName(BPMEM_ZTEX2);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TEV_KSEL: // 0xF6
 | |
| 	case BPMEM_TEV_KSEL+1:
 | |
| 	case BPMEM_TEV_KSEL+2:
 | |
| 	case BPMEM_TEV_KSEL+3:
 | |
| 	case BPMEM_TEV_KSEL+4:
 | |
| 	case BPMEM_TEV_KSEL+5:
 | |
| 	case BPMEM_TEV_KSEL+6:
 | |
| 	case BPMEM_TEV_KSEL+7:
 | |
| 		SetRegName(BPMEM_TEV_KSEL);
 | |
| 		// TODO: Description
 | |
| 		break;
 | |
| 
 | |
| #undef SetRegName
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Called when loading a saved state.
 | |
| void BPReload()
 | |
| {
 | |
| 	// restore anything that goes straight to the renderer.
 | |
| 	// let's not risk actually replaying any writes.
 | |
| 	// note that PixelShaderManager is already covered since it has its own DoState.
 | |
| 	SetGenerationMode();
 | |
| 	SetScissor();
 | |
| 	SetDepthMode();
 | |
| 	SetLogicOpMode();
 | |
| 	SetDitherMode();
 | |
| 	SetBlendMode();
 | |
| 	SetColorMask();
 | |
| 	OnPixelFormatChange();
 | |
| }
 |