forked from dolphin-emu/dolphin
		
	Texture updates have been moved into TextureCache, while TMEM updates where moved into bpmem. Code for handling efb2ram updates was added to TextureCache. There was a bug for preloaded RGBA8 textures, it only copied half the texture. The TODO was wrong too.
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include "Common/CommonTypes.h"
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| #include "VideoCommon/DataReader.h"
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| 
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| #define GX_NOP                      0x00
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| #define GX_UNKNOWN_RESET            0x01
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| 
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| #define GX_LOAD_BP_REG              0x61
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| #define GX_LOAD_CP_REG              0x08
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| #define GX_LOAD_XF_REG              0x10
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| #define GX_LOAD_INDX_A              0x20
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| #define GX_LOAD_INDX_B              0x28
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| #define GX_LOAD_INDX_C              0x30
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| #define GX_LOAD_INDX_D              0x38
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| 
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| #define GX_CMD_CALL_DL              0x40
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| #define GX_CMD_UNKNOWN_METRICS      0x44
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| #define GX_CMD_INVL_VC              0x48
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| 
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| #define GX_PRIMITIVE_MASK           0x78
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| #define GX_PRIMITIVE_SHIFT          3
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| #define GX_VAT_MASK                 0x07
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| 
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| // These values are the values extracted using GX_PRIMITIVE_MASK
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| // and GX_PRIMITIVE_SHIFT.
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| // GX_DRAW_QUADS_2 behaves the same way as GX_DRAW_QUADS.
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| #define GX_DRAW_QUADS               0x0   // 0x80
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| #define GX_DRAW_QUADS_2             0x1   // 0x88
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| #define GX_DRAW_TRIANGLES           0x2   // 0x90
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| #define GX_DRAW_TRIANGLE_STRIP      0x3   // 0x98
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| #define GX_DRAW_TRIANGLE_FAN        0x4   // 0xA0
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| #define GX_DRAW_LINES               0x5   // 0xA8
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| #define GX_DRAW_LINE_STRIP          0x6   // 0xB0
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| #define GX_DRAW_POINTS              0x7   // 0xB8
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| 
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| void OpcodeDecoder_Init();
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| void OpcodeDecoder_Shutdown();
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| 
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| template <bool is_preprocess = false>
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| u8* OpcodeDecoder_Run(DataReader src, u32* cycles, bool in_display_list);
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