forked from dolphin-emu/dolphin
		
	Prevent the PS3 HID crash until I can debug it. AudioUnits are enabled by default. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7052 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			196 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Atomic.h"
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#include "Mixer.h"
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#include "AudioCommon.h"
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#include "CPUDetect.h"
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#include "../../Core/Src/Host.h"
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#include "../../Core/Src/HW/AudioInterface.h"
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// UGLINESS
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#include "../../Core/Src/PowerPC/PowerPC.h"
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#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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#include <tmmintrin.h>
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#endif
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// Executed from sound stream thread
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unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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{
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	if (!samples)
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		return 0;
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	if (PowerPC::GetState() != 0)
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	{
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		// Silence
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		memset(samples, 0, numSamples * 4);
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		return numSamples;
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	}
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	unsigned int numLeft = Common::AtomicLoad(m_numSamples);
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	if (m_AIplaying) {
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		if (numLeft < numSamples)//cannot do much about this
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			m_AIplaying = false;
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		if (numLeft < MAX_SAMPLES/4)//low watermark
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			m_AIplaying = false;
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	} else {
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		if (numLeft > MAX_SAMPLES/2)//high watermark
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			m_AIplaying = true;
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	}
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	if (m_AIplaying) {
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		numLeft = (numLeft > numSamples) ? numSamples : numLeft;
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		// Do re-sampling if needed
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		if (m_sampleRate == 32000)
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		{
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#if _M_SSE >= 0x301
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			static const __m128i sr_mask =
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				_mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL,
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					0x04050607L, 0x00010203L);
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			if (cpu_info.bSSSE3 && !((numLeft * 2) % 8))
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			{
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				for (unsigned int i = 0; i < numLeft * 2; i += 8)
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				{
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					_mm_storeu_si128((__m128i *)&samples[i], _mm_shuffle_epi8(_mm_loadu_si128((__m128i *)&m_buffer[(m_indexR + i) & INDEX_MASK]), sr_mask));
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				}
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			}
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			else
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#endif
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			{
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				for (unsigned int i = 0; i < numLeft * 2; i+=2)
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				{
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					samples[i] = Common::swap16(m_buffer[(m_indexR + i + 1) & INDEX_MASK]);
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					samples[i+1] = Common::swap16(m_buffer[(m_indexR + i) & INDEX_MASK]);
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				}
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			}
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			m_indexR += numLeft * 2;
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		}
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		else //linear interpolation
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		{
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			//render numleft sample pairs to samples[]
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			//advance m_indexR with sample position
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			//remember fractional offset
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			static u32 frac = 0;
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			const u32 ratio = (u32)( 65536.0f * 32000.0f / (float)m_sampleRate );
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			for (u32 i = 0; i < numLeft * 2; i+=2) {
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				u32 m_indexR2 = m_indexR + 2; //next sample
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				if ((m_indexR2 & INDEX_MASK) == (m_indexW & INDEX_MASK)) //..if it exists
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					m_indexR2 = m_indexR;
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				s16 l1 = Common::swap16(m_buffer[m_indexR & INDEX_MASK]); //current
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				s16 l2 = Common::swap16(m_buffer[m_indexR2 & INDEX_MASK]); //next
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				int sampleL = ((l1 << 16) + (l2 - l1) * (u16)frac)  >> 16;	
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				samples[i+1] = sampleL;			
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				s16 r1 = Common::swap16(m_buffer[(m_indexR + 1) & INDEX_MASK]); //current
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				s16 r2 = Common::swap16(m_buffer[(m_indexR2 + 1) & INDEX_MASK]); //next
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				int sampleR = ((r1 << 16) + (r2 - r1) * (u16)frac)  >> 16;
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				samples[i] = sampleR;
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				frac += ratio;
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				m_indexR += 2 * (u16)(frac >> 16);
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				frac &= 0xffff;
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			}
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		}
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	} else {
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		numLeft = 0;
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	}
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	// Padding
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	if (numSamples > numLeft)
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		memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
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	// Add the DSPHLE sound, re-sampling is done inside
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	Premix(samples, numSamples);
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	// Add the DTK Music
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	if (m_EnableDTKMusic)
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	{
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		// Re-sampling is done inside
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		AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
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	}
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	Common::AtomicAdd(m_numSamples, -(s32)numLeft);
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	return numSamples;
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}
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void CMixer::PushSamples(const short *samples, unsigned int num_samples)
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{
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	if (m_throttle)
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	{
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		// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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		while (num_samples + Common::AtomicLoad(m_numSamples) > MAX_SAMPLES)
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		{
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			if (*PowerPC::GetStatePtr() != 0) 
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				break;
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			// Shortcut key for Throttle Skipping
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			if (Host_GetKeyState('\t'))
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				break;
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			SLEEP(1);
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			soundStream->Update();
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		}
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	}
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	// Check if we have enough free space
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	if (num_samples + Common::AtomicLoad(m_numSamples) > MAX_SAMPLES)
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		return;
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	// AyuanX: Actual re-sampling work has been moved to sound thread
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	// to alleviate the workload on main thread
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	// and we simply store raw data here to make fast mem copy
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	int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (m_indexW & INDEX_MASK)) * sizeof(short);
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	if (over_bytes > 0)
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	{
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		memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
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		memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
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	}
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	else
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	{
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		memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4);
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	}
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	m_indexW += num_samples * 2;
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	if (m_sampleRate == 32000)
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		Common::AtomicAdd(m_numSamples, num_samples);
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	else if (m_sampleRate == 48000)
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		Common::AtomicAdd(m_numSamples, num_samples * 3 / 2);
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	else
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		PanicAlertT("Mixer: Unsupported sample rate.");
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	return;
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}
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unsigned int CMixer::GetNumSamples()
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{
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	return Common::AtomicLoad(m_numSamples);
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}
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