forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@834 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <stdarg.h>
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#include <stdio.h>
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#include "Globals.h"
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void __Log(int, const char *fmt, ...)
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{
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	DebugLog(fmt);
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}
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void DebugLog(const char* _fmt, ...)
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if(strncmp (_fmt, "AX", 2)) // match = 0, in that case this is ignored
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{
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	char Msg[512];
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	va_list ap;
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	va_start(ap, _fmt);
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	vsprintf(Msg, _fmt, ap);
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	va_end(ap);
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	g_dspInitialize.pLog(Msg);
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}
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#endif
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}
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extern u8* g_pMemory;
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// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
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#define RAM_MASK 0x1FFFFFF
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u8 Memory_Read_U8(u32 _uAddress)
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{
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	_uAddress &= RAM_MASK;
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	return g_pMemory[_uAddress];
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}
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u16 Memory_Read_U16(u32 _uAddress)
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{
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	_uAddress &= RAM_MASK;
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	return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
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}
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u32 Memory_Read_U32(u32 _uAddress)
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{
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	_uAddress &= RAM_MASK;
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	return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
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}
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float Memory_Read_Float(u32 _uAddress)
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{
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	u32 uTemp = Memory_Read_U32(_uAddress);
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	return *(float*)&uTemp;
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}
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