forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			56 lines
		
	
	
		
			926 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			926 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <mutex>
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| #include <thread>
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| 
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| #include "AudioCommon/SoundStream.h"
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| #include "Common/Event.h"
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| #include "Common/Thread.h"
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| 
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| #if defined(HAVE_AO) && HAVE_AO
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| #include <ao/ao.h>
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| #endif
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| 
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| class AOSound final : public SoundStream
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| {
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| #if defined(HAVE_AO) && HAVE_AO
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| 	std::thread thread;
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| 	std::mutex soundCriticalSection;
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| 	Common::Event soundSyncEvent;
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| 
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| 	int buf_size;
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| 
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| 	ao_device *device;
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| 	ao_sample_format format;
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| 	int default_driver;
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| 
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| 	short realtimeBuffer[1024 * 1024];
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| 
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| public:
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| 	AOSound(CMixer *mixer) : SoundStream(mixer) {}
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| 
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| 	virtual ~AOSound();
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| 
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| 	virtual bool Start() override;
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| 
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| 	virtual void SoundLoop() override;
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| 
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| 	virtual void Stop() override;
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| 
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| 	static bool isValid()
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| 	{
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| 		return true;
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| 	}
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| 
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| 	virtual void Update() override;
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| 
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| #else
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| public:
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| 	AOSound(CMixer *mixer) : SoundStream(mixer) {}
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| #endif
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| };
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