forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			227 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| 
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| #include "AudioCommon/AlsaSoundStream.h"
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| #include "AudioCommon/AOSoundStream.h"
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| #include "AudioCommon/AudioCommon.h"
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| #include "AudioCommon/CoreAudioSoundStream.h"
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| #include "AudioCommon/Mixer.h"
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| #include "AudioCommon/NullSoundStream.h"
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| #include "AudioCommon/OpenALStream.h"
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| #include "AudioCommon/OpenSLESStream.h"
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| #include "AudioCommon/PulseAudioStream.h"
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| #include "AudioCommon/XAudio2_7Stream.h"
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| #include "AudioCommon/XAudio2Stream.h"
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| 
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| #include "Common/FileUtil.h"
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| 
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| #include "Core/ConfigManager.h"
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| #include "Core/Movie.h"
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| 
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| // This shouldn't be a global, at least not here.
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| SoundStream* g_sound_stream = nullptr;
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| 
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| static bool s_audio_dump_start = false;
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| 
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| namespace AudioCommon
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| {
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| 	static const int AUDIO_VOLUME_MIN = 0;
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| 	static const int AUDIO_VOLUME_MAX = 100;
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| 
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| 	SoundStream* InitSoundStream()
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| 	{
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| 		CMixer *mixer = new CMixer(48000);
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| 
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| 		// TODO: possible memleak with mixer
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| 
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| 		std::string backend = SConfig::GetInstance().sBackend;
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| 		if (backend == BACKEND_OPENAL           && OpenALStream::isValid())
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| 			g_sound_stream = new OpenALStream(mixer);
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| 		else if (backend == BACKEND_NULLSOUND   && NullSound::isValid())
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| 			g_sound_stream = new NullSound(mixer);
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| 		else if (backend == BACKEND_XAUDIO2)
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| 		{
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| 			if (XAudio2::isValid())
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| 				g_sound_stream = new XAudio2(mixer);
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| 			else if (XAudio2_7::isValid())
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| 				g_sound_stream = new XAudio2_7(mixer);
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| 		}
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| 		else if (backend == BACKEND_AOSOUND     && AOSound::isValid())
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| 			g_sound_stream = new AOSound(mixer);
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| 		else if (backend == BACKEND_ALSA        && AlsaSound::isValid())
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| 			g_sound_stream = new AlsaSound(mixer);
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| 		else if (backend == BACKEND_COREAUDIO   && CoreAudioSound::isValid())
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| 			g_sound_stream = new CoreAudioSound(mixer);
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| 		else if (backend == BACKEND_PULSEAUDIO  && PulseAudio::isValid())
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| 			g_sound_stream = new PulseAudio(mixer);
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| 		else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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| 			g_sound_stream = new OpenSLESStream(mixer);
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| 
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| 		if (!g_sound_stream && NullSound::isValid())
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| 		{
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| 			WARN_LOG(DSPHLE, "Could not initialize backend %s, using %s instead.",
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| 				backend.c_str(), BACKEND_NULLSOUND);
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| 			g_sound_stream = new NullSound(mixer);
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| 		}
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| 
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| 		if (g_sound_stream)
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| 		{
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| 			UpdateSoundStream();
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| 			if (g_sound_stream->Start())
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| 			{
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| 				if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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| 					StartAudioDump();
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| 
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| 				return g_sound_stream;
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| 			}
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| 			PanicAlertT("Could not initialize backend %s.", backend.c_str());
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| 		}
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| 
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| 		PanicAlertT("Sound backend %s is not valid.", backend.c_str());
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| 
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| 		delete g_sound_stream;
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| 		g_sound_stream = nullptr;
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| 		return nullptr;
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| 	}
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| 
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| 	void ShutdownSoundStream()
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| 	{
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| 		INFO_LOG(DSPHLE, "Shutting down sound stream");
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| 
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| 		if (g_sound_stream)
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| 		{
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| 			g_sound_stream->Stop();
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| 			if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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| 				StopAudioDump();
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| 			delete g_sound_stream;
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| 			g_sound_stream = nullptr;
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| 		}
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| 
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| 		INFO_LOG(DSPHLE, "Done shutting down sound stream");
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| 	}
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| 
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| 	std::vector<std::string> GetSoundBackends()
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| 	{
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| 		std::vector<std::string> backends;
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| 
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| 		if (NullSound::isValid())
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| 			backends.push_back(BACKEND_NULLSOUND);
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| 		if (XAudio2_7::isValid() || XAudio2::isValid())
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| 			backends.push_back(BACKEND_XAUDIO2);
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| 		if (AOSound::isValid())
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| 			backends.push_back(BACKEND_AOSOUND);
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| 		if (AlsaSound::isValid())
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| 			backends.push_back(BACKEND_ALSA);
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| 		if (CoreAudioSound::isValid())
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| 			backends.push_back(BACKEND_COREAUDIO);
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| 		if (PulseAudio::isValid())
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| 			backends.push_back(BACKEND_PULSEAUDIO);
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| 		if (OpenALStream::isValid())
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| 			backends.push_back(BACKEND_OPENAL);
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| 		if (OpenSLESStream::isValid())
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| 			backends.push_back(BACKEND_OPENSLES);
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| 		return backends;
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| 	}
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| 
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| 	void PauseAndLock(bool doLock, bool unpauseOnUnlock)
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| 	{
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| 		if (g_sound_stream)
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| 		{
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| 			// audio typically doesn't maintain its own "paused" state
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| 			// (that's already handled by the CPU and whatever else being paused)
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| 			// so it should be good enough to only lock/unlock here.
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| 			CMixer* pMixer = g_sound_stream->GetMixer();
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| 			if (pMixer)
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| 			{
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| 				std::mutex& csMixing = pMixer->MixerCritical();
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| 				if (doLock)
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| 					csMixing.lock();
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| 				else
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| 					csMixing.unlock();
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| 			}
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| 		}
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| 	}
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| 
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| 	void UpdateSoundStream()
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| 	{
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| 		if (g_sound_stream)
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| 		{
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| 			int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
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| 			g_sound_stream->SetVolume(volume);
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| 		}
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| 	}
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| 
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| 	void ClearAudioBuffer(bool mute)
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| 	{
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| 		if (g_sound_stream)
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| 			g_sound_stream->Clear(mute);
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| 	}
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| 
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| 	void SendAIBuffer(short *samples, unsigned int num_samples)
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| 	{
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| 		if (!g_sound_stream)
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| 			return;
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| 
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| 		if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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| 			StartAudioDump();
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| 		else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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| 			StopAudioDump();
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| 
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| 		CMixer* pMixer = g_sound_stream->GetMixer();
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| 
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| 		if (pMixer && samples)
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| 		{
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| 			pMixer->PushSamples(samples, num_samples);
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| 		}
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| 
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| 		g_sound_stream->Update();
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| 	}
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| 
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| 	void StartAudioDump()
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| 	{
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| 		std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
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| 		std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
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| 		File::CreateFullPath(audio_file_name_dtk);
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| 		File::CreateFullPath(audio_file_name_dsp);
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| 		g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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| 		g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
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| 		s_audio_dump_start = true;
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| 	}
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| 
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| 	void StopAudioDump()
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| 	{
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| 		g_sound_stream->GetMixer()->StopLogDTKAudio();
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| 		g_sound_stream->GetMixer()->StopLogDSPAudio();
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| 		s_audio_dump_start = false;
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| 	}
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| 
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| 	void IncreaseVolume(unsigned short offset)
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| 	{
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| 		SConfig::GetInstance().m_IsMuted = false;
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| 		int& currentVolume = SConfig::GetInstance().m_Volume;
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| 		currentVolume += offset;
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| 		if (currentVolume > AUDIO_VOLUME_MAX)
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| 			currentVolume = AUDIO_VOLUME_MAX;
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| 		UpdateSoundStream();
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| 	}
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| 
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| 	void DecreaseVolume(unsigned short offset)
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| 	{
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| 		SConfig::GetInstance().m_IsMuted = false;
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| 		int& currentVolume = SConfig::GetInstance().m_Volume;
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| 		currentVolume -= offset;
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| 		if (currentVolume < AUDIO_VOLUME_MIN)
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| 			currentVolume = AUDIO_VOLUME_MIN;
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| 		UpdateSoundStream();
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| 	}
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| 
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| 	void ToggleMuteVolume()
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| 	{
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| 		bool& isMuted = SConfig::GetInstance().m_IsMuted;
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| 		isMuted = !isMuted;
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| 		UpdateSoundStream();
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| 	}
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| }
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