forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			231 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include <fstream>
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| #include <vector>
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| 
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| #include "Common/FileUtil.h"
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| #include "Common/MemoryUtil.h"
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| 
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| #include "VideoBackends/OGL/Globals.h"
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| #include "VideoBackends/OGL/main.h"
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| #include "VideoBackends/OGL/ProgramShaderCache.h"
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| #include "VideoBackends/OGL/Render.h"
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| #include "VideoBackends/OGL/StreamBuffer.h"
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| #include "VideoBackends/OGL/TextureCache.h"
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| #include "VideoBackends/OGL/VertexManager.h"
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| 
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| #include "VideoCommon/BPMemory.h"
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| #include "VideoCommon/DriverDetails.h"
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| #include "VideoCommon/Fifo.h"
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| #include "VideoCommon/ImageWrite.h"
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| #include "VideoCommon/IndexGenerator.h"
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| #include "VideoCommon/PixelShaderManager.h"
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| #include "VideoCommon/Statistics.h"
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| #include "VideoCommon/VertexLoader.h"
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| #include "VideoCommon/VertexShaderGen.h"
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| #include "VideoCommon/VertexShaderManager.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| // internal state for loading vertices
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| extern NativeVertexFormat *g_nativeVertexFmt;
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| 
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| namespace OGL
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| {
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| //This are the initially requested size for the buffers expressed in bytes
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| const u32 MAX_IBUFFER_SIZE =  2*1024*1024;
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| const u32 MAX_VBUFFER_SIZE = 32*1024*1024;
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| 
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| static StreamBuffer *s_vertexBuffer;
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| static StreamBuffer *s_indexBuffer;
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| static size_t s_baseVertex;
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| static size_t s_index_offset;
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| 
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| VertexManager::VertexManager()
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| {
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| 	CreateDeviceObjects();
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| }
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| 
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| VertexManager::~VertexManager()
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| {
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| 	DestroyDeviceObjects();
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| }
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| 
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| void VertexManager::CreateDeviceObjects()
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| {
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| 	s_vertexBuffer = StreamBuffer::Create(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
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| 	m_vertex_buffers = s_vertexBuffer->m_buffer;
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| 
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| 	s_indexBuffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
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| 	m_index_buffers = s_indexBuffer->m_buffer;
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| 
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| 	m_CurrentVertexFmt = nullptr;
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| 	m_last_vao = 0;
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| }
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| 
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| void VertexManager::DestroyDeviceObjects()
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| {
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| 	GL_REPORT_ERRORD();
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| 	glBindBuffer(GL_ARRAY_BUFFER, 0 );
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| 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 );
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| 	GL_REPORT_ERROR();
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| 
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| 	delete s_vertexBuffer;
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| 	delete s_indexBuffer;
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| 	GL_REPORT_ERROR();
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| }
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| 
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| void VertexManager::PrepareDrawBuffers(u32 stride)
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| {
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| 	u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
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| 	u32 index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16);
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| 
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| 	s_vertexBuffer->Unmap(vertex_data_size);
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| 	s_indexBuffer->Unmap(index_data_size);
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| 
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| 	ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
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| 	ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
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| }
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| 
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| void VertexManager::ResetBuffer(u32 stride)
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| {
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| 	auto buffer = s_vertexBuffer->Map(MAXVBUFFERSIZE, stride);
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| 	s_pCurBufferPointer = s_pBaseBufferPointer = buffer.first;
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| 	s_pEndBufferPointer = buffer.first + MAXVBUFFERSIZE;
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| 	s_baseVertex = buffer.second / stride;
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| 
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| 	buffer = s_indexBuffer->Map(MAXIBUFFERSIZE * sizeof(u16));
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| 	IndexGenerator::Start((u16*)buffer.first);
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| 	s_index_offset = buffer.second;
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| }
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| 
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| void VertexManager::Draw(u32 stride)
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| {
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| 	u32 index_size = IndexGenerator::GetIndexLen();
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| 	u32 max_index = IndexGenerator::GetNumVerts();
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| 	GLenum primitive_mode = 0;
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| 
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| 	switch(current_primitive_type)
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| 	{
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| 		case PRIMITIVE_POINTS:
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| 			primitive_mode = GL_POINTS;
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| 			break;
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| 		case PRIMITIVE_LINES:
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| 			primitive_mode = GL_LINES;
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| 			break;
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| 		case PRIMITIVE_TRIANGLES:
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| 			primitive_mode = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
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| 			break;
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| 	}
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| 
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| 	if(g_ogl_config.bSupportsGLBaseVertex) {
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| 		glDrawRangeElementsBaseVertex(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)nullptr+s_index_offset, (GLint)s_baseVertex);
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| 	} else {
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| 		glDrawRangeElements(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)nullptr+s_index_offset);
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| 	}
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| 	INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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| }
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| 
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| void VertexManager::vFlush(bool useDstAlpha)
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| {
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| 	GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt;
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| 	u32 stride  = nativeVertexFmt->GetVertexStride();
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| 
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| 	if(m_last_vao != nativeVertexFmt->VAO) {
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| 		glBindVertexArray(nativeVertexFmt->VAO);
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| 		m_last_vao = nativeVertexFmt->VAO;
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| 	}
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| 
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| 	PrepareDrawBuffers(stride);
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| 	GL_REPORT_ERRORD();
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| 
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| 	// Makes sure we can actually do Dual source blending
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| 	bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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| 
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| 	// finally bind
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| 	if (dualSourcePossible)
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| 	{
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| 		if (useDstAlpha)
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| 		{
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| 			// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
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| 			// the same pass as regular rendering.
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| 			ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
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| 		}
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| 		else
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| 		{
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| 			ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
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| 	}
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| 
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| 	// upload global constants
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| 	ProgramShaderCache::UploadConstants();
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| 
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| 	// setup the pointers
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| 	if (g_nativeVertexFmt)
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| 		g_nativeVertexFmt->SetupVertexPointers();
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| 	GL_REPORT_ERRORD();
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| 
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| 	Draw(stride);
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| 
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| 	// run through vertex groups again to set alpha
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| 	if (useDstAlpha && !dualSourcePossible)
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| 	{
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| 		ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
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| 
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| 		// only update alpha
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| 		glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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| 
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| 		glDisable(GL_BLEND);
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| 
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| 		Draw(stride);
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| 
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| 		// restore color mask
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| 		g_renderer->SetColorMask();
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| 
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| 		if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
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| 			glEnable(GL_BLEND);
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| 	}
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| 
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| #if defined(_DEBUG) || defined(DEBUGFAST)
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| 	if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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| 	{
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| 		// save the shaders
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| 		ProgramShaderCache::PCacheEntry prog = ProgramShaderCache::GetShaderProgram();
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| 		char strfile[255];
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| 		sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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| 		std::ofstream fps;
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| 		OpenFStream(fps, strfile, std::ios_base::out);
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| 		fps << prog.shader.strpprog.c_str();
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| 		sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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| 		std::ofstream fvs;
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| 		OpenFStream(fvs, strfile, std::ios_base::out);
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| 		fvs << prog.shader.strvprog.c_str();
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| 	}
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| 
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| 	if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
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| 	{
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| 		char str[128];
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| 		sprintf(str, "%starg%.3d.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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| 		TargetRectangle tr;
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| 		tr.left = 0;
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| 		tr.right = Renderer::GetTargetWidth();
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| 		tr.top = 0;
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| 		tr.bottom = Renderer::GetTargetHeight();
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| 		g_renderer->SaveScreenshot(str, tr);
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| 	}
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| #endif
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| 	g_Config.iSaveTargetId++;
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| 
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| 	ClearEFBCache();
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| 
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| 	GL_REPORT_ERRORD();
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| }
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| 
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| 
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| }  // namespace
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