forked from dolphin-emu/dolphin
		
	Makes it less error-prone to get state data from sliders (no need to pass any locals), and also allows direct assignment, letting the retrieved data be const.
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/Slider.h"
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#include <cmath>
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#include <memory>
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#include <string>
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#include "Common/Common.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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Slider::Slider(const std::string& name_, const std::string& ui_name_)
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    : ControlGroup(name_, ui_name_, GroupType::Slider)
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{
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  controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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  controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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  numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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Slider::Slider(const std::string& name_) : Slider(name_, name_)
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{
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}
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Slider::StateData Slider::GetState()
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{
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  const ControlState deadzone = numeric_settings[0]->GetValue();
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  const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
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  if (fabs(state) > deadzone)
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    return {(state - (deadzone * sign(state))) / (1 - deadzone)};
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  return {0.0};
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}
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}  // namespace ControllerEmu
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