forked from dolphin-emu/dolphin
		
	- Change the path of the Sys folder to the executable's location - Add LINUX_LOCAL_DEV flag to use relocatable version on Linux - Add CMake definition for relocatable build
		
			
				
	
	
		
			245 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <cstddef>
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| #include <cstdio>
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| #include <fstream>
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| #include <string>
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/NonCopyable.h"
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| 
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| #ifdef _WIN32
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| #include "Common/StringUtil.h"
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| #endif
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| 
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| // User directory indices for GetUserPath
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| enum {
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| 	D_USER_IDX,
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| 	D_GCUSER_IDX,
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| 	D_WIIROOT_IDX, // always points to User/Wii or global user-configured directory
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| 	D_SESSION_WIIROOT_IDX, // may point to minimal temporary directory for determinism
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| 	D_CONFIG_IDX, // global settings
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| 	D_GAMESETTINGS_IDX, // user-specified settings which override both the global and the default settings (per game)
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| 	D_MAPS_IDX,
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| 	D_CACHE_IDX,
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| 	D_SHADERCACHE_IDX,
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| 	D_SHADERS_IDX,
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| 	D_STATESAVES_IDX,
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| 	D_SCREENSHOTS_IDX,
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| 	D_HIRESTEXTURES_IDX,
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| 	D_DUMP_IDX,
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| 	D_DUMPFRAMES_IDX,
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| 	D_DUMPAUDIO_IDX,
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| 	D_DUMPTEXTURES_IDX,
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| 	D_DUMPDSP_IDX,
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| 	D_LOAD_IDX,
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| 	D_LOGS_IDX,
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| 	D_MAILLOGS_IDX,
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| 	D_THEMES_IDX,
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| 	D_PIPES_IDX,
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| 	F_DOLPHINCONFIG_IDX,
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| 	F_DEBUGGERCONFIG_IDX,
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| 	F_LOGGERCONFIG_IDX,
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| 	F_MAINLOG_IDX,
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| 	F_RAMDUMP_IDX,
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| 	F_ARAMDUMP_IDX,
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| 	F_FAKEVMEMDUMP_IDX,
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| 	F_GCSRAM_IDX,
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| 	NUM_PATH_INDICES
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| };
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| 
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| namespace File
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| {
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| 
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| // FileSystem tree node/
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| struct FSTEntry
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| {
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| 	bool isDirectory;
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| 	u64 size;                 // File length, or for directories, recursive count of children
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| 	std::string physicalName; // Name on disk
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| 	std::string virtualName;  // Name in FST names table
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| 	std::vector<FSTEntry> children;
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| };
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| 
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| // Returns true if file filename exists
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| bool Exists(const std::string &filename);
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| 
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| // Returns true if filename is a directory
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| bool IsDirectory(const std::string &filename);
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| 
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| // Returns the size of filename (64bit)
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| u64 GetSize(const std::string &filename);
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| 
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| // Overloaded GetSize, accepts file descriptor
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| u64 GetSize(const int fd);
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| 
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| // Overloaded GetSize, accepts FILE*
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| u64 GetSize(FILE *f);
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| 
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| // Returns true if successful, or path already exists.
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| bool CreateDir(const std::string &filename);
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| 
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| // Creates the full path of fullPath returns true on success
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| bool CreateFullPath(const std::string &fullPath);
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| 
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| // Deletes a given filename, return true on success
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| // Doesn't supports deleting a directory
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| bool Delete(const std::string &filename);
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| 
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| // Deletes a directory filename, returns true on success
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| bool DeleteDir(const std::string &filename);
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| 
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| // renames file srcFilename to destFilename, returns true on success
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| bool Rename(const std::string &srcFilename, const std::string &destFilename);
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| 
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| // ditto, but syncs the source file and, on Unix, syncs the directories after rename
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| bool RenameSync(const std::string &srcFilename, const std::string &destFilename);
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| 
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| // copies file srcFilename to destFilename, returns true on success
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| bool Copy(const std::string &srcFilename, const std::string &destFilename);
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| 
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| // creates an empty file filename, returns true on success
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| bool CreateEmptyFile(const std::string &filename);
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| 
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| // Recursive or non-recursive list of files under directory.
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| FSTEntry ScanDirectoryTree(const std::string &directory, bool recursive);
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| 
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| // deletes the given directory and anything under it. Returns true on success.
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| bool DeleteDirRecursively(const std::string &directory);
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| 
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| // Returns the current directory
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| std::string GetCurrentDir();
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| 
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| // Create directory and copy contents (does not overwrite existing files)
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| void CopyDir(const std::string &source_path, const std::string &dest_path);
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| 
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| // Set the current directory to given directory
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| bool SetCurrentDir(const std::string &directory);
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| 
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| // Creates and returns the path to a new temporary directory.
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| std::string CreateTempDir();
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| 
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| // Get a filename that can hopefully be atomically renamed to the given path.
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| std::string GetTempFilenameForAtomicWrite(const std::string &path);
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| 
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| // Gets a set user directory path
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| // Don't call prior to setting the base user directory
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| const std::string& GetUserPath(unsigned int dir_index);
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| 
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| // Sets a user directory path
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| // Rebuilds internal directory structure to compensate for the new directory
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| void SetUserPath(unsigned int dir_index, const std::string& path);
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| 
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| // probably doesn't belong here
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| std::string GetThemeDir(const std::string& theme_name);
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| 
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| // Returns the path to where the sys file are
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| std::string GetSysDirectory();
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| 
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| #ifdef __APPLE__
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| std::string GetBundleDirectory();
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| #endif
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| 
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| std::string &GetExeDirectory();
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| 
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| bool WriteStringToFile(const std::string& str, const std::string& filename);
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| bool ReadFileToString(const std::string& filename, std::string& str);
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| 
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| // simple wrapper for cstdlib file functions to
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| // hopefully will make error checking easier
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| // and make forgetting an fclose() harder
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| class IOFile : public NonCopyable
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| {
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| public:
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| 	IOFile();
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| 	IOFile(std::FILE* file);
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| 	IOFile(const std::string& filename, const char openmode[]);
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| 
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| 	~IOFile();
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| 
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| 	IOFile(IOFile&& other);
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| 	IOFile& operator=(IOFile&& other);
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| 
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| 	void Swap(IOFile& other);
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| 
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| 	bool Open(const std::string& filename, const char openmode[]);
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| 	bool Close();
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| 
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| 	template <typename T>
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| 	bool ReadArray(T* data, size_t length, size_t* pReadBytes = nullptr)
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| 	{
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| 		size_t read_bytes = 0;
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| 		if (!IsOpen() || length != (read_bytes = std::fread(data, sizeof(T), length, m_file)))
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| 			m_good = false;
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| 
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| 		if (pReadBytes)
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| 			*pReadBytes = read_bytes;
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| 
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| 		return m_good;
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| 	}
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| 
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| 	template <typename T>
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| 	bool WriteArray(const T* data, size_t length)
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| 	{
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| 		if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
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| 			m_good = false;
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| 
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| 		return m_good;
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| 	}
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| 
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| 	bool ReadBytes(void* data, size_t length)
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| 	{
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| 		return ReadArray(reinterpret_cast<char*>(data), length);
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| 	}
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| 
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| 	bool WriteBytes(const void* data, size_t length)
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| 	{
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| 		return WriteArray(reinterpret_cast<const char*>(data), length);
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| 	}
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| 
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| 	bool IsOpen() const { return nullptr != m_file; }
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| 
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| 	// m_good is set to false when a read, write or other function fails
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| 	bool IsGood() const { return m_good; }
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| 	operator void*() { return m_good ? m_file : nullptr; }
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| 
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| 	std::FILE* ReleaseHandle();
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| 
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| 	std::FILE* GetHandle() { return m_file; }
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| 
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| 	void SetHandle(std::FILE* file);
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| 
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| 	bool Seek(s64 off, int origin);
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| 	u64 Tell() const;
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| 	u64 GetSize();
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| 	bool Resize(u64 size);
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| 	bool Flush();
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| 
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| 	// clear error state
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| 	void Clear() { m_good = true; std::clearerr(m_file); }
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| 
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| 	std::FILE* m_file;
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| 	bool m_good;
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| private:
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| 	IOFile(IOFile&);
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| 	IOFile& operator=(IOFile& other);
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| };
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| 
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| }  // namespace
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| 
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| // To deal with Windows being dumb at unicode:
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| template <typename T>
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| void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
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| {
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| #ifdef _WIN32
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| 	fstream.open(UTF8ToTStr(filename).c_str(), openmode);
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| #else
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| 	fstream.open(filename.c_str(), openmode);
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| #endif
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| }
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