forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			156 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <mutex>
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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AsyncRequests AsyncRequests::s_singleton;
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AsyncRequests::AsyncRequests() : m_enable(false), m_passthrough(true)
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{
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}
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void AsyncRequests::PullEventsInternal()
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{
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  std::unique_lock<std::mutex> lock(m_mutex);
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  m_empty.store(true);
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  while (!m_queue.empty())
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  {
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    Event e = m_queue.front();
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    // try to merge as many efb pokes as possible
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    // it's a bit hacky, but some games render a complete frame in this way
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    if ((e.type == Event::EFB_POKE_COLOR || e.type == Event::EFB_POKE_Z))
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    {
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      m_merged_efb_pokes.clear();
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      Event first_event = m_queue.front();
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      EFBAccessType t = first_event.type == Event::EFB_POKE_COLOR ? POKE_COLOR : POKE_Z;
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      do
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      {
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        e = m_queue.front();
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        EfbPokeData d;
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        d.data = e.efb_poke.data;
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        d.x = e.efb_poke.x;
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        d.y = e.efb_poke.y;
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        m_merged_efb_pokes.push_back(d);
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        m_queue.pop();
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      } while (!m_queue.empty() && m_queue.front().type == first_event.type);
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      lock.unlock();
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      g_renderer->PokeEFB(t, m_merged_efb_pokes.data(), m_merged_efb_pokes.size());
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      lock.lock();
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      continue;
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    }
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    lock.unlock();
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    HandleEvent(e);
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    lock.lock();
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    m_queue.pop();
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  }
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  if (m_wake_me_up_again)
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  {
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    m_wake_me_up_again = false;
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    m_cond.notify_all();
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  }
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}
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void AsyncRequests::PushEvent(const AsyncRequests::Event& event, bool blocking)
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{
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  std::unique_lock<std::mutex> lock(m_mutex);
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  if (m_passthrough)
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  {
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    HandleEvent(event);
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    return;
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  }
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  m_empty.store(false);
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  m_wake_me_up_again |= blocking;
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  if (!m_enable)
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    return;
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  m_queue.push(event);
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  Fifo::RunGpu();
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  if (blocking)
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  {
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    m_cond.wait(lock, [this] { return m_queue.empty(); });
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  }
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}
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void AsyncRequests::SetEnable(bool enable)
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{
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  std::unique_lock<std::mutex> lock(m_mutex);
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  m_enable = enable;
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  if (!enable)
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  {
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    // flush the queue on disabling
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    while (!m_queue.empty())
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      m_queue.pop();
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    if (m_wake_me_up_again)
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      m_cond.notify_all();
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  }
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}
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void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
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{
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  EFBRectangle rc;
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  switch (e.type)
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  {
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  case Event::EFB_POKE_COLOR:
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  {
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    EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
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    g_renderer->PokeEFB(POKE_COLOR, &poke, 1);
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  }
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  break;
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  case Event::EFB_POKE_Z:
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  {
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    EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
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    g_renderer->PokeEFB(POKE_Z, &poke, 1);
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  }
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  break;
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  case Event::EFB_PEEK_COLOR:
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    *e.efb_peek.data = g_renderer->AccessEFB(PEEK_COLOR, e.efb_peek.x, e.efb_peek.y, 0);
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    break;
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  case Event::EFB_PEEK_Z:
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    *e.efb_peek.data = g_renderer->AccessEFB(PEEK_Z, e.efb_peek.x, e.efb_peek.y, 0);
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    break;
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  case Event::SWAP_EVENT:
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    Renderer::Swap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride,
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                   e.swap_event.fbHeight, rc);
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    break;
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  case Event::BBOX_READ:
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    *e.bbox.data = g_renderer->BBoxRead(e.bbox.index);
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    break;
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  case Event::PERF_QUERY:
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    g_perf_query->FlushResults();
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    break;
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  }
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}
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void AsyncRequests::SetPassthrough(bool enable)
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{
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  std::unique_lock<std::mutex> lock(m_mutex);
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  m_passthrough = enable;
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}
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