forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			310 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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namespace VertexLoaderManager
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{
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float position_cache[3][4];
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u32 position_matrix_index[3];
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static NativeVertexFormatMap s_native_vertex_map;
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static NativeVertexFormat* s_current_vtx_fmt;
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u32 g_current_components;
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typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> VertexLoaderMap;
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static std::mutex s_vertex_loader_map_lock;
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static VertexLoaderMap s_vertex_loader_map;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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u8* cached_arraybases[12];
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// Used in D3D12 backend, to populate input layouts used by cached-to-disk PSOs.
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NativeVertexFormatMap* GetNativeVertexFormatMap()
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{
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  return &s_native_vertex_map;
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}
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void Init()
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{
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  MarkAllDirty();
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  for (auto& map_entry : g_main_cp_state.vertex_loaders)
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    map_entry = nullptr;
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  for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
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    map_entry = nullptr;
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  SETSTAT(stats.numVertexLoaders, 0);
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}
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void Clear()
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{
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  std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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  s_vertex_loader_map.clear();
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  s_native_vertex_map.clear();
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}
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void UpdateVertexArrayPointers()
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{
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  // Anything to update?
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  if (!g_main_cp_state.bases_dirty)
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    return;
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  // Some games such as Burnout 2 can put invalid addresses into
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  // the array base registers. (see issue 8591)
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  // But the vertex arrays with invalid addresses aren't actually enabled.
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  // Note: Only array bases 0 through 11 are used by the Vertex loaders.
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  //       12 through 15 are used for loading data into xfmem.
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  for (int i = 0; i < 12; i++)
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  {
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    // Only update the array base if the vertex description states we are going to use it.
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    if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) & MASK_INDEXED)
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      cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
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  }
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  g_main_cp_state.bases_dirty = false;
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}
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namespace
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{
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struct entry
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{
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  std::string text;
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  u64 num_verts;
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  bool operator<(const entry& other) const { return num_verts > other.num_verts; }
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};
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}
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void AppendListToString(std::string* dest)
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{
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  std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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  std::vector<entry> entries;
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  size_t total_size = 0;
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  for (const auto& map_entry : s_vertex_loader_map)
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  {
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    entry e;
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    map_entry.second->AppendToString(&e.text);
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    e.num_verts = map_entry.second->m_numLoadedVertices;
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    entries.push_back(e);
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    total_size += e.text.size() + 1;
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  }
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  sort(entries.begin(), entries.end());
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  dest->reserve(dest->size() + total_size);
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  for (const entry& entry : entries)
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  {
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    *dest += entry.text;
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    *dest += '\n';
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  }
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}
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void MarkAllDirty()
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{
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  g_main_cp_state.attr_dirty = BitSet32::AllTrue(8);
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  g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8);
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}
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static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false)
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{
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  CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
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  state->last_id = vtx_attr_group;
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  VertexLoaderBase* loader;
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  if (state->attr_dirty[vtx_attr_group])
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  {
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    // We are not allowed to create a native vertex format on preprocessing as this is on the wrong
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    // thread
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    bool check_for_native_format = !preprocess;
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    VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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    std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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    VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid);
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    if (iter != s_vertex_loader_map.end())
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    {
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      loader = iter->second.get();
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      check_for_native_format &= !loader->m_native_vertex_format;
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    }
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    else
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    {
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      s_vertex_loader_map[uid] =
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          VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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      loader = s_vertex_loader_map[uid].get();
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      INCSTAT(stats.numVertexLoaders);
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    }
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    if (check_for_native_format)
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    {
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      // search for a cached native vertex format
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      const PortableVertexDeclaration& format = loader->m_native_vtx_decl;
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      std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format];
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      if (!native)
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      {
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        native.reset(g_vertex_manager->CreateNativeVertexFormat(format));
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      }
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      loader->m_native_vertex_format = native.get();
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    }
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    state->vertex_loaders[vtx_attr_group] = loader;
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    state->attr_dirty[vtx_attr_group] = false;
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  }
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  else
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  {
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    loader = state->vertex_loaders[vtx_attr_group];
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  }
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  // Lookup pointers for any vertex arrays.
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  if (!preprocess)
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    UpdateVertexArrayPointers();
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  return loader;
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}
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int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing,
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                bool is_preprocess)
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{
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  if (!count)
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    return 0;
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  VertexLoaderBase* loader = RefreshLoader(vtx_attr_group, is_preprocess);
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  int size = count * loader->m_VertexSize;
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  if ((int)src.size() < size)
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    return -1;
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  if (skip_drawing || is_preprocess)
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    return size;
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  // If the native vertex format changed, force a flush.
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  if (loader->m_native_vertex_format != s_current_vtx_fmt ||
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      loader->m_native_components != g_current_components)
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  {
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    VertexManagerBase::Flush();
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  }
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  s_current_vtx_fmt = loader->m_native_vertex_format;
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  g_current_components = loader->m_native_components;
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  // if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
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  // They still need to go through vertex loading, because we need to calculate a zfreeze refrence
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  // slope.
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  bool cullall = (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5);
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  DataReader dst = VertexManagerBase::PrepareForAdditionalData(
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      primitive, count, loader->m_native_vtx_decl.stride, cullall);
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  count = loader->RunVertices(src, dst, count);
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  IndexGenerator::AddIndices(primitive, count);
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  VertexManagerBase::FlushData(count, loader->m_native_vtx_decl.stride);
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  ADDSTAT(stats.thisFrame.numPrims, count);
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  INCSTAT(stats.thisFrame.numPrimitiveJoins);
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  return size;
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}
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NativeVertexFormat* GetCurrentVertexFormat()
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{
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  return s_current_vtx_fmt;
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}
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}  // namespace
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void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
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{
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  bool update_global_state = !is_preprocess;
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  CPState* state = is_preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
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  switch (sub_cmd & 0xF0)
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  {
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  case 0x30:
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    if (update_global_state)
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      VertexShaderManager::SetTexMatrixChangedA(value);
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    break;
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  case 0x40:
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    if (update_global_state)
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      VertexShaderManager::SetTexMatrixChangedB(value);
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    break;
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  case 0x50:
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    state->vtx_desc.Hex &= ~0x1FFFF;  // keep the Upper bits
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    state->vtx_desc.Hex |= value;
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    state->attr_dirty = BitSet32::AllTrue(8);
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    state->bases_dirty = true;
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    break;
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  case 0x60:
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    state->vtx_desc.Hex &= 0x1FFFF;  // keep the lower 17Bits
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    state->vtx_desc.Hex |= (u64)value << 17;
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    state->attr_dirty = BitSet32::AllTrue(8);
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    state->bases_dirty = true;
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    break;
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  case 0x70:
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    _assert_((sub_cmd & 0x0F) < 8);
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    state->vtx_attr[sub_cmd & 7].g0.Hex = value;
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    state->attr_dirty[sub_cmd & 7] = true;
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    break;
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  case 0x80:
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    _assert_((sub_cmd & 0x0F) < 8);
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    state->vtx_attr[sub_cmd & 7].g1.Hex = value;
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    state->attr_dirty[sub_cmd & 7] = true;
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    break;
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  case 0x90:
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    _assert_((sub_cmd & 0x0F) < 8);
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    state->vtx_attr[sub_cmd & 7].g2.Hex = value;
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    state->attr_dirty[sub_cmd & 7] = true;
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    break;
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  // Pointers to vertex arrays in GC RAM
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  case 0xA0:
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    state->array_bases[sub_cmd & 0xF] = value;
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    state->bases_dirty = true;
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    break;
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  case 0xB0:
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    state->array_strides[sub_cmd & 0xF] = value & 0xFF;
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    break;
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  }
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}
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void FillCPMemoryArray(u32* memory)
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{
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  memory[0x30] = g_main_cp_state.matrix_index_a.Hex;
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  memory[0x40] = g_main_cp_state.matrix_index_b.Hex;
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  memory[0x50] = (u32)g_main_cp_state.vtx_desc.Hex;
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  memory[0x60] = (u32)(g_main_cp_state.vtx_desc.Hex >> 17);
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  for (int i = 0; i < 8; ++i)
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  {
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    memory[0x70 + i] = g_main_cp_state.vtx_attr[i].g0.Hex;
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    memory[0x80 + i] = g_main_cp_state.vtx_attr[i].g1.Hex;
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    memory[0x90 + i] = g_main_cp_state.vtx_attr[i].g2.Hex;
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  }
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  for (int i = 0; i < 16; ++i)
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  {
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    memory[0xA0 + i] = g_main_cp_state.array_bases[i];
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    memory[0xB0 + i] = g_main_cp_state.array_strides[i];
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  }
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}
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