forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			356 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			356 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include "Common/BitSet.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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std::unique_ptr<VertexManagerBase> g_vertex_manager;
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u8* VertexManagerBase::s_pCurBufferPointer;
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u8* VertexManagerBase::s_pBaseBufferPointer;
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u8* VertexManagerBase::s_pEndBufferPointer;
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PrimitiveType VertexManagerBase::current_primitive_type;
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Slope VertexManagerBase::s_zslope;
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bool VertexManagerBase::s_is_flushed;
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bool VertexManagerBase::s_cull_all;
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static const PrimitiveType primitive_from_gx[8] = {
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    PRIMITIVE_TRIANGLES,  // GX_DRAW_QUADS
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    PRIMITIVE_TRIANGLES,  // GX_DRAW_QUADS_2
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    PRIMITIVE_TRIANGLES,  // GX_DRAW_TRIANGLES
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    PRIMITIVE_TRIANGLES,  // GX_DRAW_TRIANGLE_STRIP
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    PRIMITIVE_TRIANGLES,  // GX_DRAW_TRIANGLE_FAN
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    PRIMITIVE_LINES,      // GX_DRAW_LINES
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    PRIMITIVE_LINES,      // GX_DRAW_LINE_STRIP
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    PRIMITIVE_POINTS,     // GX_DRAW_POINTS
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};
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VertexManagerBase::VertexManagerBase()
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{
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  s_is_flushed = true;
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  s_cull_all = false;
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}
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VertexManagerBase::~VertexManagerBase()
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{
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}
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u32 VertexManagerBase::GetRemainingSize()
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{
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  return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
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}
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DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count, u32 stride,
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                                                       bool cullall)
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{
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  // The SSE vertex loader can write up to 4 bytes past the end
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  u32 const needed_vertex_bytes = count * stride + 4;
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  // We can't merge different kinds of primitives, so we have to flush here
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  if (current_primitive_type != primitive_from_gx[primitive])
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    Flush();
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  current_primitive_type = primitive_from_gx[primitive];
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  // Check for size in buffer, if the buffer gets full, call Flush()
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  if (!s_is_flushed &&
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      (count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) ||
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       needed_vertex_bytes > GetRemainingSize()))
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  {
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    Flush();
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    if (count > IndexGenerator::GetRemainingIndices())
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      ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush.");
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    if (count > GetRemainingIndices(primitive))
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      ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! "
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                       "Increase MAXIBUFFERSIZE or we need primitive breaking after all.");
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    if (needed_vertex_bytes > GetRemainingSize())
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      ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! "
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                       "Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
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  }
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  s_cull_all = cullall;
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  // need to alloc new buffer
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  if (s_is_flushed)
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  {
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    g_vertex_manager->ResetBuffer(stride);
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    s_is_flushed = false;
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  }
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  return DataReader(s_pCurBufferPointer, s_pEndBufferPointer);
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}
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void VertexManagerBase::FlushData(u32 count, u32 stride)
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{
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  s_pCurBufferPointer += count * stride;
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}
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u32 VertexManagerBase::GetRemainingIndices(int primitive)
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{
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  u32 index_len = MAXIBUFFERSIZE - IndexGenerator::GetIndexLen();
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  if (g_Config.backend_info.bSupportsPrimitiveRestart)
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  {
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    switch (primitive)
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    {
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    case GX_DRAW_QUADS:
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    case GX_DRAW_QUADS_2:
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      return index_len / 5 * 4;
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    case GX_DRAW_TRIANGLES:
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      return index_len / 4 * 3;
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    case GX_DRAW_TRIANGLE_STRIP:
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      return index_len / 1 - 1;
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    case GX_DRAW_TRIANGLE_FAN:
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      return index_len / 6 * 4 + 1;
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    case GX_DRAW_LINES:
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      return index_len;
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    case GX_DRAW_LINE_STRIP:
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      return index_len / 2 + 1;
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    case GX_DRAW_POINTS:
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      return index_len;
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    default:
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      return 0;
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    }
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  }
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  else
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  {
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    switch (primitive)
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    {
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    case GX_DRAW_QUADS:
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    case GX_DRAW_QUADS_2:
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      return index_len / 6 * 4;
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    case GX_DRAW_TRIANGLES:
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      return index_len;
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    case GX_DRAW_TRIANGLE_STRIP:
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      return index_len / 3 + 2;
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    case GX_DRAW_TRIANGLE_FAN:
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      return index_len / 3 + 2;
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    case GX_DRAW_LINES:
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      return index_len;
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    case GX_DRAW_LINE_STRIP:
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      return index_len / 2 + 1;
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    case GX_DRAW_POINTS:
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      return index_len;
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    default:
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      return 0;
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    }
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  }
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}
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void VertexManagerBase::Flush()
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{
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  if (s_is_flushed)
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    return;
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  // loading a state will invalidate BP, so check for it
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  g_video_backend->CheckInvalidState();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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  PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d",
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           g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, xfmem.numChan.numColorChans,
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           xfmem.dualTexTrans.enabled, bpmem.ztex2.op, (int)bpmem.blendmode.colorupdate,
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           (int)bpmem.blendmode.alphaupdate, (int)bpmem.zmode.updateenable);
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  for (unsigned int i = 0; i < xfmem.numChan.numColorChans; ++i)
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  {
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    LitChannel* ch = &xfmem.color[i];
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    PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i,
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             ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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    ch = &xfmem.alpha[i];
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    PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i,
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             ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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  }
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  for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
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  {
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    TexMtxInfo tinfo = xfmem.texMtxInfo[i];
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    if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP)
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      tinfo.hex &= 0x7ff;
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    if (tinfo.texgentype != XF_TEXGEN_REGULAR)
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      tinfo.projection = 0;
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    PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, "
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             "postmtx=%d, postnorm=%d",
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             i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow,
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             tinfo.embosssourceshift, tinfo.embosslightshift, xfmem.postMtxInfo[i].index,
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             xfmem.postMtxInfo[i].normalize);
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  }
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  PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x",
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           (int)bpmem.genMode.numtevstages + 1, (int)bpmem.genMode.numindstages,
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           (int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable,
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           (bpmem.alpha_test.hex >> 16) & 0xff);
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#endif
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  // If the primitave is marked CullAll. All we need to do is update the vertex constants and
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  // calculate the zfreeze refrence slope
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  if (!s_cull_all)
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  {
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    BitSet32 usedtextures;
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    for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
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      if (bpmem.tevorders[i / 2].getEnable(i & 1))
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        usedtextures[bpmem.tevorders[i / 2].getTexMap(i & 1)] = true;
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    if (bpmem.genMode.numindstages > 0)
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      for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
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        if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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          usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
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    TextureCacheBase::UnbindTextures();
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    for (unsigned int i : usedtextures)
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    {
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      const TextureCacheBase::TCacheEntryBase* tentry = TextureCacheBase::Load(i);
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      if (tentry)
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      {
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        g_renderer->SetSamplerState(i & 3, i >> 2, tentry->is_custom_tex);
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        PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
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      }
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      else
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      {
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        ERROR_LOG(VIDEO, "error loading texture");
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      }
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    }
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    g_texture_cache->BindTextures();
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  }
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  // set global vertex constants
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  VertexShaderManager::SetConstants();
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  // Calculate ZSlope for zfreeze
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  if (!bpmem.genMode.zfreeze)
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  {
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    // Must be done after VertexShaderManager::SetConstants()
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    CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat());
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  }
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  else if (s_zslope.dirty && !s_cull_all)  // or apply any dirty ZSlopes
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  {
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    PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0);
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    s_zslope.dirty = false;
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  }
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  if (!s_cull_all)
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  {
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    // set the rest of the global constants
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    GeometryShaderManager::SetConstants();
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    PixelShaderManager::SetConstants();
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    bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
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                       bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
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    if (PerfQueryBase::ShouldEmulate())
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      g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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    g_vertex_manager->vFlush(useDstAlpha);
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    if (PerfQueryBase::ShouldEmulate())
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      g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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  }
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  GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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  if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
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    ERROR_LOG(VIDEO,
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              "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.",
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              xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
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  s_is_flushed = true;
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  s_cull_all = false;
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}
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void VertexManagerBase::DoState(PointerWrap& p)
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{
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  p.Do(s_zslope);
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  g_vertex_manager->vDoState(p);
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}
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void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
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{
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  float out[12];
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  float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
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                         xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
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  if (current_primitive_type != PRIMITIVE_TRIANGLES)
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    return;
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  // Global matrix ID.
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  u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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  const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration();
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  // Make sure the buffer contains at least 3 vertices.
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  if ((s_pCurBufferPointer - s_pBaseBufferPointer) < (vert_decl.stride * 3))
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    return;
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  // Lookup vertices of the last rendered triangle and software-transform them
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  // This allows us to determine the depth slope, which will be used if z-freeze
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  // is enabled in the following flush.
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  for (unsigned int i = 0; i < 3; ++i)
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  {
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    // If this vertex format has per-vertex position matrix IDs, look it up.
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    if (vert_decl.posmtx.enable)
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      mtxIdx = VertexLoaderManager::position_matrix_index[2 - i];
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    if (vert_decl.position.components == 2)
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      VertexLoaderManager::position_cache[2 - i][2] = 0;
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    VertexShaderManager::TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0],
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                                              &out[i * 4], mtxIdx);
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    // Transform to Screenspace
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    float inv_w = 1.0f / out[3 + i * 4];
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    out[0 + i * 4] = out[0 + i * 4] * inv_w * xfmem.viewport.wd + viewOffset[0];
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    out[1 + i * 4] = out[1 + i * 4] * inv_w * xfmem.viewport.ht + viewOffset[1];
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    out[2 + i * 4] = out[2 + i * 4] * inv_w * xfmem.viewport.zRange + xfmem.viewport.farZ;
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  }
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  float dx31 = out[8] - out[0];
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  float dx12 = out[0] - out[4];
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  float dy12 = out[1] - out[5];
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  float dy31 = out[9] - out[1];
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  float DF31 = out[10] - out[2];
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  float DF21 = out[6] - out[2];
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  float a = DF31 * -dy12 - DF21 * dy31;
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  float b = dx31 * DF21 + dx12 * DF31;
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  float c = -dx12 * dy31 - dx31 * -dy12;
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  // Sometimes we process de-generate triangles. Stop any divide by zeros
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  if (c == 0)
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    return;
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  s_zslope.dfdx = -a / c;
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  s_zslope.dfdy = -b / c;
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  s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy);
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  s_zslope.dirty = true;
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}
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