forked from dolphin-emu/dolphin
		
	Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
		
			
				
	
	
		
			43 lines
		
	
	
		
			796 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			796 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <mutex>
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#include <thread>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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#include "Common/Thread.h"
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#if defined(HAVE_AO) && HAVE_AO
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#include <ao/ao.h>
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#endif
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class AOSound final : public SoundStream
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{
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#if defined(HAVE_AO) && HAVE_AO
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  std::thread thread;
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  Common::Flag m_run_thread;
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  std::mutex soundCriticalSection;
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  Common::Event soundSyncEvent;
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  int buf_size;
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  ao_device* device;
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  ao_sample_format format;
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  int default_driver;
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  short realtimeBuffer[1024 * 1024];
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public:
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  bool Start() override;
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  void SoundLoop() override;
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  void Stop() override;
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  void Update() override;
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  static bool isValid() { return true; }
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#endif
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};
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