forked from dolphin-emu/dolphin
		
	Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <thread>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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#include "Core/Core.h"
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#include "Core/HW/AudioInterface.h"
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#include "Core/HW/SystemTimers.h"
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#if defined HAVE_OPENAL && HAVE_OPENAL
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#ifdef _WIN32
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#include <OpenAL/include/al.h>
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#include <OpenAL/include/alc.h>
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#include <OpenAL/include/alext.h>
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#elif defined __APPLE__
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <AL/alext.h>
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#endif
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#ifdef __APPLE__
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// Avoid conflict with objc.h (on Windows, ST uses the system BOOL type, so this doesn't work)
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#define BOOL SoundTouch_BOOL
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#endif
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#include <soundtouch/STTypes.h>
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#include <soundtouch/SoundTouch.h>
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#ifdef __APPLE__
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#undef BOOL
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#endif
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// 16 bit Stereo
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#define SFX_MAX_SOURCE 1
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#define OAL_MAX_BUFFERS 32
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#define OAL_MAX_SAMPLES 256
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#define STEREO_CHANNELS 2
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#define SURROUND_CHANNELS 6  // number of channels in surround mode
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#define SIZE_SHORT 2
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#define SIZE_FLOAT 4  // size of a float in bytes
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#define FRAME_STEREO_SHORT STEREO_CHANNELS* SIZE_SHORT
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#define FRAME_STEREO_FLOAT STEREO_CHANNELS* SIZE_FLOAT
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#define FRAME_SURROUND_FLOAT SURROUND_CHANNELS* SIZE_FLOAT
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#define FRAME_SURROUND_SHORT SURROUND_CHANNELS* SIZE_SHORT
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#endif
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class OpenALStream final : public SoundStream
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{
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#if defined HAVE_OPENAL && HAVE_OPENAL
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public:
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  OpenALStream() : uiSource(0) {}
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  bool Start() override;
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  void SoundLoop() override;
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  void SetVolume(int volume) override;
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  void Stop() override;
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  void Clear(bool mute) override;
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  void Update() override;
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  static bool isValid() { return true; }
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private:
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  std::thread thread;
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  Common::Flag m_run_thread;
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  Common::Event soundSyncEvent;
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  short realtimeBuffer[OAL_MAX_SAMPLES * STEREO_CHANNELS];
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  soundtouch::SAMPLETYPE sampleBuffer[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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  ALuint uiBuffers[OAL_MAX_BUFFERS];
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  ALuint uiSource;
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  ALfloat fVolume;
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  u8 numBuffers;
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#endif  // HAVE_OPENAL
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};
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