forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			2034 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2034 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstdarg>
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#include <cstdio>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/app.h>
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#include <wx/aui/framemanager.h>
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#include <wx/bitmap.h>
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#include <wx/filedlg.h>
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#include <wx/filefn.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/progdlg.h>
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#include <wx/statusbr.h>
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#include <wx/thread.h>
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#include <wx/toolbar.h>
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#include <wx/toplevel.h>
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#ifdef __APPLE__
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#include <AppKit/AppKit.h>
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#endif
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#include "Common/CDUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/NandPaths.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI_Device.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/HotkeyManager.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/Movie.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DolphinWX/AboutDolphin.h"
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#include "DolphinWX/Cheats/CheatsWindow.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/ControllerConfigDiag.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/WatchWindow.h"
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#include "DolphinWX/FifoPlayerDlg.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/InputConfigDiag.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/MemcardManager.h"
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#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/WXInputBase.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#ifdef _WIN32
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#ifndef SM_XVIRTUALSCREEN
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#define SM_XVIRTUALSCREEN 76
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#endif
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#ifndef SM_YVIRTUALSCREEN
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#define SM_YVIRTUALSCREEN 77
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#endif
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#ifndef SM_CXVIRTUALSCREEN
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#define SM_CXVIRTUALSCREEN 78
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#endif
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#ifndef SM_CYVIRTUALSCREEN
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#define SM_CYVIRTUALSCREEN 79
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#endif
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#endif
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class InputConfig;
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class wxFrame;
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// This override allows returning a fake menubar object while removing the real one from the screen
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wxMenuBar* CFrame::GetMenuBar() const
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{
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  if (m_frameMenuBar)
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  {
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    return m_frameMenuBar;
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  }
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  else
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  {
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    return m_menubar_shadow;
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  }
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}
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// Create menu items
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// ---------------------
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wxMenuBar* CFrame::CreateMenu()
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{
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  wxMenuBar* menubar = new wxMenuBar();
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  // file menu
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  wxMenu* fileMenu = new wxMenu;
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  fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
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  fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
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  wxMenu* externalDrive = new wxMenu;
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  fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup..."), externalDrive);
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  drives = cdio_get_devices();
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  // Windows Limitation of 24 character drives
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  for (unsigned int i = 0; i < drives.size() && i < 24; i++)
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  {
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    externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
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  }
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  fileMenu->AppendSeparator();
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  fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
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  fileMenu->AppendSeparator();
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  fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
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  menubar->Append(fileMenu, _("&File"));
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  // Emulation menu
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  wxMenu* emulationMenu = new wxMenu;
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  emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
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  emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
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  emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
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  emulationMenu->AppendSeparator();
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  emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
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  emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
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  wxMenu* skippingMenu = new wxMenu;
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  emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
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  for (int i = 0; i < 10; i++)
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    skippingMenu->AppendRadioItem(IDM_FRAME_SKIP_0 + i, wxString::Format("%i", i));
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  skippingMenu->Check(IDM_FRAME_SKIP_0 + SConfig::GetInstance().m_FrameSkip, true);
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  Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
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  emulationMenu->AppendSeparator();
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  emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
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  emulationMenu->AppendSeparator();
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  wxMenu* saveMenu = new wxMenu;
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  wxMenu* loadMenu = new wxMenu;
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  wxMenu* slotSelectMenu = new wxMenu;
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  emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
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  emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
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  emulationMenu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slotSelectMenu);
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  saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
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  saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
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  saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
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  saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
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  saveMenu->AppendSeparator();
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  loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
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  loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
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  loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
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  loadMenu->AppendSeparator();
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  for (unsigned int i = 0; i < State::NUM_STATES; i++)
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  {
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    loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
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    saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
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    slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
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  }
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  loadMenu->AppendSeparator();
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  for (unsigned int i = 0; i < State::NUM_STATES; i++)
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    loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
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  menubar->Append(emulationMenu, _("&Emulation"));
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  // Movie menu
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  wxMenu* movieMenu = new wxMenu;
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  movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
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  movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
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  movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
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  movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString,
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                    wxITEM_CHECK);
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  movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
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  movieMenu->AppendSeparator();
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  movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
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  movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
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  movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
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  movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
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  movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
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  movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
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  movieMenu->Check(IDM_RECORD_READ_ONLY, true);
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  movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
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  movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
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  movieMenu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
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  movieMenu->Check(IDM_SHOW_RTC_DISPLAY, SConfig::GetInstance().m_ShowRTC);
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  movieMenu->AppendSeparator();
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  movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
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  movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
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  movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
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  movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
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  menubar->Append(movieMenu, _("&Movie"));
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  // Options menu
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  wxMenu* pOptionsMenu = new wxMenu;
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  pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
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  pOptionsMenu->AppendSeparator();
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  pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
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  pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
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  pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
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  pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
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  if (g_pCodeWindow)
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  {
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    pOptionsMenu->AppendSeparator();
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    g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
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  }
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  menubar->Append(pOptionsMenu, _("&Options"));
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  // Tools menu
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  wxMenu* toolsMenu = new wxMenu;
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  toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
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  toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save"));
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  toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
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  toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
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  toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
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  toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD"));
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  UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
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  toolsMenu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
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  toolsMenu->AppendSeparator();
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  wxMenu* wiimoteMenu = new wxMenu;
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  toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
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  wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
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  wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
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  wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
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  wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
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  wiimoteMenu->AppendSeparator();
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  wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
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  menubar->Append(toolsMenu, _("&Tools"));
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  wxMenu* viewMenu = new wxMenu;
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  viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
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  viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
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  viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
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  viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
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  viewMenu->AppendSeparator();
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  viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
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  viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
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  viewMenu->AppendSeparator();
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  if (g_pCodeWindow)
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  {
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    viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
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    static const wxString menu_text[] = {_("&Registers"), _("&Watch"), _("&Breakpoints"),
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                                         _("&Memory"),    _("&JIT"),   _("&Sound"),
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                                         _("&Video")};
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    for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
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    {
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      viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
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      viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
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    }
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    viewMenu->AppendSeparator();
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  }
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  else
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  {
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    viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
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    viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
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  }
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  wxMenu* platformMenu = new wxMenu;
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  viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
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  platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
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  platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
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  platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
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  platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
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  platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
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  platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
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  platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
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  platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol);
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  wxMenu* regionMenu = new wxMenu;
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  viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
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  regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
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  regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
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  regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
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  regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
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  regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
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  regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
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  regionMenu->AppendSeparator();
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  regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
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  regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
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  regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
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  regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
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  regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
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  regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
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  regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
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  regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
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  regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
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  regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
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  regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
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  regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
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  regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
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  regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
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  regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
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  regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
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  regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
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  regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
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  regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
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  regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
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  regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
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  regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
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  viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
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  viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
 | 
						|
  viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
 | 
						|
 | 
						|
  wxMenu* columnsMenu = new wxMenu;
 | 
						|
  viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
 | 
						|
  columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
 | 
						|
  columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
 | 
						|
  columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
 | 
						|
  columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
 | 
						|
  columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
 | 
						|
  columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
 | 
						|
  columnsMenu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
 | 
						|
  columnsMenu->Check(IDM_SHOW_FILENAME, SConfig::GetInstance().m_showFileNameColumn);
 | 
						|
  columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
 | 
						|
  columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
 | 
						|
  columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
 | 
						|
  columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
 | 
						|
  columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
 | 
						|
  columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
 | 
						|
  columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
 | 
						|
  columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
 | 
						|
 | 
						|
  menubar->Append(viewMenu, _("&View"));
 | 
						|
 | 
						|
  if (g_pCodeWindow)
 | 
						|
  {
 | 
						|
    g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar);
 | 
						|
  }
 | 
						|
 | 
						|
  // Help menu
 | 
						|
  wxMenu* helpMenu = new wxMenu;
 | 
						|
  // Re-enable when there's something useful to display */
 | 
						|
  // helpMenu->Append(wxID_HELP, _("&Help"));
 | 
						|
  helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
 | 
						|
  helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
 | 
						|
  helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
 | 
						|
  helpMenu->AppendSeparator();
 | 
						|
  helpMenu->Append(wxID_ABOUT, _("&About..."));
 | 
						|
  menubar->Append(helpMenu, _("&Help"));
 | 
						|
 | 
						|
  return menubar;
 | 
						|
}
 | 
						|
 | 
						|
wxString CFrame::GetMenuLabel(int Id)
 | 
						|
{
 | 
						|
  wxString Label;
 | 
						|
 | 
						|
  switch (Id)
 | 
						|
  {
 | 
						|
  case HK_OPEN:
 | 
						|
    Label = _("&Open...");
 | 
						|
    break;
 | 
						|
  case HK_CHANGE_DISC:
 | 
						|
    Label = _("Change &Disc...");
 | 
						|
    break;
 | 
						|
  case HK_REFRESH_LIST:
 | 
						|
    Label = _("&Refresh List");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_PLAY_PAUSE:
 | 
						|
    if (Core::GetState() == Core::CORE_RUN)
 | 
						|
      Label = _("&Pause");
 | 
						|
    else
 | 
						|
      Label = _("&Play");
 | 
						|
    break;
 | 
						|
  case HK_STOP:
 | 
						|
    Label = _("&Stop");
 | 
						|
    break;
 | 
						|
  case HK_RESET:
 | 
						|
    Label = _("&Reset");
 | 
						|
    break;
 | 
						|
  case HK_FRAME_ADVANCE:
 | 
						|
    Label = _("&Frame Advance");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_START_RECORDING:
 | 
						|
    Label = _("Start Re&cording Input");
 | 
						|
    break;
 | 
						|
  case HK_PLAY_RECORDING:
 | 
						|
    Label = _("P&lay Input Recording...");
 | 
						|
    break;
 | 
						|
  case HK_EXPORT_RECORDING:
 | 
						|
    Label = _("Export Recording...");
 | 
						|
    break;
 | 
						|
  case HK_READ_ONLY_MODE:
 | 
						|
    Label = _("&Read-Only Mode");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_FULLSCREEN:
 | 
						|
    Label = _("&Fullscreen");
 | 
						|
    break;
 | 
						|
  case HK_SCREENSHOT:
 | 
						|
    Label = _("Take Screenshot");
 | 
						|
    break;
 | 
						|
  case HK_EXIT:
 | 
						|
    Label = _("Exit");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_WIIMOTE1_CONNECT:
 | 
						|
  case HK_WIIMOTE2_CONNECT:
 | 
						|
  case HK_WIIMOTE3_CONNECT:
 | 
						|
  case HK_WIIMOTE4_CONNECT:
 | 
						|
    Label = wxString::Format(_("Connect Wiimote %i"), Id - HK_WIIMOTE1_CONNECT + 1);
 | 
						|
    break;
 | 
						|
  case HK_BALANCEBOARD_CONNECT:
 | 
						|
    Label = _("Connect Balance Board");
 | 
						|
    break;
 | 
						|
  case HK_LOAD_STATE_SLOT_1:
 | 
						|
  case HK_LOAD_STATE_SLOT_2:
 | 
						|
  case HK_LOAD_STATE_SLOT_3:
 | 
						|
  case HK_LOAD_STATE_SLOT_4:
 | 
						|
  case HK_LOAD_STATE_SLOT_5:
 | 
						|
  case HK_LOAD_STATE_SLOT_6:
 | 
						|
  case HK_LOAD_STATE_SLOT_7:
 | 
						|
  case HK_LOAD_STATE_SLOT_8:
 | 
						|
  case HK_LOAD_STATE_SLOT_9:
 | 
						|
  case HK_LOAD_STATE_SLOT_10:
 | 
						|
    Label = wxString::Format(_("Slot %i - %s"), Id - HK_LOAD_STATE_SLOT_1 + 1,
 | 
						|
                             StrToWxStr(State::GetInfoStringOfSlot(Id - HK_LOAD_STATE_SLOT_1 + 1)));
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_SAVE_STATE_SLOT_1:
 | 
						|
  case HK_SAVE_STATE_SLOT_2:
 | 
						|
  case HK_SAVE_STATE_SLOT_3:
 | 
						|
  case HK_SAVE_STATE_SLOT_4:
 | 
						|
  case HK_SAVE_STATE_SLOT_5:
 | 
						|
  case HK_SAVE_STATE_SLOT_6:
 | 
						|
  case HK_SAVE_STATE_SLOT_7:
 | 
						|
  case HK_SAVE_STATE_SLOT_8:
 | 
						|
  case HK_SAVE_STATE_SLOT_9:
 | 
						|
  case HK_SAVE_STATE_SLOT_10:
 | 
						|
    Label = wxString::Format(_("Slot %i - %s"), Id - HK_SAVE_STATE_SLOT_1 + 1,
 | 
						|
                             StrToWxStr(State::GetInfoStringOfSlot(Id - HK_SAVE_STATE_SLOT_1 + 1)));
 | 
						|
    break;
 | 
						|
  case HK_SAVE_STATE_FILE:
 | 
						|
    Label = _("Save State...");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_LOAD_LAST_STATE_1:
 | 
						|
  case HK_LOAD_LAST_STATE_2:
 | 
						|
  case HK_LOAD_LAST_STATE_3:
 | 
						|
  case HK_LOAD_LAST_STATE_4:
 | 
						|
  case HK_LOAD_LAST_STATE_5:
 | 
						|
  case HK_LOAD_LAST_STATE_6:
 | 
						|
  case HK_LOAD_LAST_STATE_7:
 | 
						|
  case HK_LOAD_LAST_STATE_8:
 | 
						|
  case HK_LOAD_LAST_STATE_9:
 | 
						|
  case HK_LOAD_LAST_STATE_10:
 | 
						|
    Label = wxString::Format(_("Last %i"), Id - HK_LOAD_LAST_STATE_1 + 1);
 | 
						|
    break;
 | 
						|
  case HK_LOAD_STATE_FILE:
 | 
						|
    Label = _("Load State...");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_SAVE_FIRST_STATE:
 | 
						|
    Label = _("Save Oldest State");
 | 
						|
    break;
 | 
						|
  case HK_UNDO_LOAD_STATE:
 | 
						|
    Label = _("Undo Load State");
 | 
						|
    break;
 | 
						|
  case HK_UNDO_SAVE_STATE:
 | 
						|
    Label = _("Undo Save State");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_SAVE_STATE_SLOT_SELECTED:
 | 
						|
    Label = _("Save State to Selected Slot");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_LOAD_STATE_SLOT_SELECTED:
 | 
						|
    Label = _("Load State from Selected Slot");
 | 
						|
    break;
 | 
						|
 | 
						|
  case HK_SELECT_STATE_SLOT_1:
 | 
						|
  case HK_SELECT_STATE_SLOT_2:
 | 
						|
  case HK_SELECT_STATE_SLOT_3:
 | 
						|
  case HK_SELECT_STATE_SLOT_4:
 | 
						|
  case HK_SELECT_STATE_SLOT_5:
 | 
						|
  case HK_SELECT_STATE_SLOT_6:
 | 
						|
  case HK_SELECT_STATE_SLOT_7:
 | 
						|
  case HK_SELECT_STATE_SLOT_8:
 | 
						|
  case HK_SELECT_STATE_SLOT_9:
 | 
						|
  case HK_SELECT_STATE_SLOT_10:
 | 
						|
    Label =
 | 
						|
        wxString::Format(_("Select Slot %i - %s"), Id - HK_SELECT_STATE_SLOT_1 + 1,
 | 
						|
                         StrToWxStr(State::GetInfoStringOfSlot(Id - HK_SELECT_STATE_SLOT_1 + 1)));
 | 
						|
    break;
 | 
						|
 | 
						|
  default:
 | 
						|
    Label = wxString::Format(_("Undefined %i"), Id);
 | 
						|
  }
 | 
						|
 | 
						|
  return Label;
 | 
						|
}
 | 
						|
 | 
						|
// Create toolbar items
 | 
						|
// ---------------------
 | 
						|
void CFrame::PopulateToolbar(wxToolBar* ToolBar)
 | 
						|
{
 | 
						|
  int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(), h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
 | 
						|
  ToolBar->SetToolBitmapSize(wxSize(w, h));
 | 
						|
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen],
 | 
						|
                            _("Open file..."));
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh],
 | 
						|
                            _("Refresh game list"));
 | 
						|
  ToolBar->AddSeparator();
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"),
 | 
						|
                            m_Bitmaps[Toolbar_FullScreen], _("Toggle fullscreen"));
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot],
 | 
						|
                            _("Take screenshot"));
 | 
						|
  ToolBar->AddSeparator();
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain],
 | 
						|
                            _("Configure..."));
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"),
 | 
						|
                            m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
 | 
						|
  WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_CONTROLLERS, _("Controllers"),
 | 
						|
                            m_Bitmaps[Toolbar_Controller], _("Controller settings"));
 | 
						|
}
 | 
						|
 | 
						|
// Delete and recreate the toolbar
 | 
						|
void CFrame::RecreateToolbar()
 | 
						|
{
 | 
						|
  static const long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT | wxTB_FLAT;
 | 
						|
 | 
						|
  if (m_ToolBar != nullptr)
 | 
						|
  {
 | 
						|
    m_ToolBar->Destroy();
 | 
						|
    m_ToolBar = nullptr;
 | 
						|
  }
 | 
						|
 | 
						|
  m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY);
 | 
						|
 | 
						|
  if (g_pCodeWindow)
 | 
						|
  {
 | 
						|
    g_pCodeWindow->PopulateToolbar(m_ToolBar);
 | 
						|
    m_ToolBar->AddSeparator();
 | 
						|
  }
 | 
						|
 | 
						|
  PopulateToolbar(m_ToolBar);
 | 
						|
  // after adding the buttons to the toolbar, must call Realize() to reflect
 | 
						|
  // the changes
 | 
						|
  m_ToolBar->Realize();
 | 
						|
 | 
						|
  UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::InitBitmaps()
 | 
						|
{
 | 
						|
  auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().theme_name));
 | 
						|
 | 
						|
  m_Bitmaps[Toolbar_FileOpen].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_Refresh].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_Play].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_Stop].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_Pause].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_ConfigGFX].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_Controller].LoadFile(dir + "classic.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_Screenshot].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
 | 
						|
  m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
 | 
						|
 | 
						|
  // Update in case the bitmap has been updated
 | 
						|
  if (m_ToolBar != nullptr)
 | 
						|
    RecreateToolbar();
 | 
						|
}
 | 
						|
 | 
						|
// Menu items
 | 
						|
 | 
						|
// Start the game or change the disc.
 | 
						|
// Boot priority:
 | 
						|
// 1. Show the game list and boot the selected game.
 | 
						|
// 2. Default ISO
 | 
						|
// 3. Boot last selected game
 | 
						|
void CFrame::BootGame(const std::string& filename)
 | 
						|
{
 | 
						|
  std::string bootfile = filename;
 | 
						|
  SConfig& StartUp = SConfig::GetInstance();
 | 
						|
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
    return;
 | 
						|
 | 
						|
  // Start filename if non empty.
 | 
						|
  // Start the selected ISO, or try one of the saved paths.
 | 
						|
  // If all that fails, ask to add a dir and don't boot
 | 
						|
  if (bootfile.empty())
 | 
						|
  {
 | 
						|
    if (m_GameListCtrl->GetSelectedISO() != nullptr)
 | 
						|
    {
 | 
						|
      if (m_GameListCtrl->GetSelectedISO()->IsValid())
 | 
						|
        bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
 | 
						|
    }
 | 
						|
    else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
 | 
						|
    {
 | 
						|
      bootfile = StartUp.m_strDefaultISO;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      if (!SConfig::GetInstance().m_LastFilename.empty() &&
 | 
						|
          File::Exists(SConfig::GetInstance().m_LastFilename))
 | 
						|
      {
 | 
						|
        bootfile = SConfig::GetInstance().m_LastFilename;
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        m_GameListCtrl->BrowseForDirectory();
 | 
						|
        return;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (!bootfile.empty())
 | 
						|
  {
 | 
						|
    StartGame(bootfile);
 | 
						|
    if (UseDebugger && g_pCodeWindow)
 | 
						|
    {
 | 
						|
      if (g_pCodeWindow->m_WatchWindow)
 | 
						|
        g_pCodeWindow->m_WatchWindow->LoadAll();
 | 
						|
      if (g_pCodeWindow->m_BreakpointWindow)
 | 
						|
        g_pCodeWindow->m_BreakpointWindow->LoadAll();
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Open file to boot
 | 
						|
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::GetState() == Core::CORE_UNINITIALIZED)
 | 
						|
    DoOpen(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoOpen(bool Boot)
 | 
						|
{
 | 
						|
  std::string currentDir = File::GetCurrentDir();
 | 
						|
 | 
						|
  wxString path = wxFileSelector(
 | 
						|
      _("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
      _("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
 | 
						|
          wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
 | 
						|
                           wxGetTranslation(wxALL_FILES)),
 | 
						|
      wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
 | 
						|
 | 
						|
  if (path.IsEmpty())
 | 
						|
    return;
 | 
						|
 | 
						|
  std::string currentDir2 = File::GetCurrentDir();
 | 
						|
 | 
						|
  if (currentDir != currentDir2)
 | 
						|
  {
 | 
						|
    PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
 | 
						|
                currentDir2.c_str());
 | 
						|
    File::SetCurrentDir(currentDir);
 | 
						|
  }
 | 
						|
 | 
						|
  // Should we boot a new game or just change the disc?
 | 
						|
  if (Boot && !path.IsEmpty())
 | 
						|
  {
 | 
						|
    BootGame(WxStrToStr(path));
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  Movie::SetReadOnly(event.IsChecked());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnTASInput(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  for (int i = 0; i < 4; ++i)
 | 
						|
  {
 | 
						|
    if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE &&
 | 
						|
        SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
 | 
						|
    {
 | 
						|
      g_TASInputDlg[i]->CreateGCLayout();
 | 
						|
      g_TASInputDlg[i]->Show();
 | 
						|
      g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1));
 | 
						|
    }
 | 
						|
 | 
						|
    if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
 | 
						|
        !(Core::IsRunning() && !SConfig::GetInstance().bWii))
 | 
						|
    {
 | 
						|
      g_TASInputDlg[i + 4]->CreateWiiLayout(i);
 | 
						|
      g_TASInputDlg[i + 4]->Show();
 | 
						|
      g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFrameStep(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
 | 
						|
  Movie::DoFrameStep();
 | 
						|
 | 
						|
  bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
  if (isPaused && !wasPaused)  // don't update on unpause, otherwise the status would be wrong when
 | 
						|
                               // pausing next frame
 | 
						|
    UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  DoOpen(false);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
 | 
						|
      Movie::IsPlayingInput())
 | 
						|
    return;
 | 
						|
 | 
						|
  int controllers = 0;
 | 
						|
 | 
						|
  if (Movie::IsReadOnly())
 | 
						|
  {
 | 
						|
    // The user just chose to record a movie, so that should take precedence
 | 
						|
    Movie::SetReadOnly(false);
 | 
						|
    GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
 | 
						|
  }
 | 
						|
 | 
						|
  for (int i = 0; i < 4; i++)
 | 
						|
  {
 | 
						|
    if (SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
 | 
						|
      controllers |= (1 << i);
 | 
						|
 | 
						|
    if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
 | 
						|
      controllers |= (1 << (i + 4));
 | 
						|
  }
 | 
						|
 | 
						|
  if (Movie::BeginRecordingInput(controllers))
 | 
						|
    BootGame("");
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("Dolphin TAS Movies (*.dtm)") +
 | 
						|
                         wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
                     wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
 | 
						|
 | 
						|
  if (path.IsEmpty())
 | 
						|
    return;
 | 
						|
 | 
						|
  if (!Movie::IsReadOnly())
 | 
						|
  {
 | 
						|
    // let's make the read-only flag consistent at the start of a movie.
 | 
						|
    Movie::SetReadOnly(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
 | 
						|
  }
 | 
						|
 | 
						|
  if (Movie::PlayInput(WxStrToStr(path)))
 | 
						|
    BootGame("");
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  DoRecordingSave();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::IsRunning())
 | 
						|
  {
 | 
						|
    // Core is initialized and emulator is running
 | 
						|
    if (UseDebugger)
 | 
						|
    {
 | 
						|
      CPU::EnableStepping(!CPU::IsStepping());
 | 
						|
 | 
						|
      wxThread::Sleep(20);
 | 
						|
      g_pCodeWindow->JumpToAddress(PC);
 | 
						|
      g_pCodeWindow->Update();
 | 
						|
      // Update toolbar with Play/Pause status
 | 
						|
      UpdateGUI();
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      DoPause();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // Core is uninitialized, start the game
 | 
						|
    BootGame("");
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentClose(wxCloseEvent& event)
 | 
						|
{
 | 
						|
  // Before closing the window we need to shut down the emulation core.
 | 
						|
  // We'll try to close this window again once that is done.
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
  {
 | 
						|
    DoStop();
 | 
						|
    if (event.CanVeto())
 | 
						|
    {
 | 
						|
      event.Veto();
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentMove(wxMoveEvent& event)
 | 
						|
{
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED && !RendererIsFullscreen() &&
 | 
						|
      !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
 | 
						|
  {
 | 
						|
    SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
 | 
						|
    SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y;
 | 
						|
  }
 | 
						|
  event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentResize(wxSizeEvent& event)
 | 
						|
{
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
  {
 | 
						|
    int width, height;
 | 
						|
    if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
 | 
						|
        !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
 | 
						|
    {
 | 
						|
      m_RenderFrame->GetClientSize(&width, &height);
 | 
						|
      SConfig::GetInstance().iRenderWindowWidth = width;
 | 
						|
      SConfig::GetInstance().iRenderWindowHeight = height;
 | 
						|
    }
 | 
						|
    m_LogWindow->Refresh();
 | 
						|
    m_LogWindow->Update();
 | 
						|
  }
 | 
						|
  event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ToggleDisplayMode(bool bFullscreen)
 | 
						|
{
 | 
						|
#ifdef _WIN32
 | 
						|
  if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
 | 
						|
  {
 | 
						|
    DEVMODE dmScreenSettings;
 | 
						|
    memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
 | 
						|
    dmScreenSettings.dmSize = sizeof(dmScreenSettings);
 | 
						|
    sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
 | 
						|
           &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
 | 
						|
    dmScreenSettings.dmBitsPerPel = 32;
 | 
						|
    dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
 | 
						|
 | 
						|
    // Try To Set Selected Mode And Get Results.  NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
 | 
						|
    ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // Change to default resolution
 | 
						|
    ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
 | 
						|
  }
 | 
						|
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
 | 
						|
  if (SConfig::GetInstance().strFullscreenResolution != "Auto")
 | 
						|
    m_XRRConfig->ToggleDisplayMode(bFullscreen);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
// Prepare the GUI to start the game.
 | 
						|
void CFrame::StartGame(const std::string& filename)
 | 
						|
{
 | 
						|
  if (m_bGameLoading)
 | 
						|
    return;
 | 
						|
  m_bGameLoading = true;
 | 
						|
 | 
						|
  if (m_ToolBar)
 | 
						|
    m_ToolBar->EnableTool(IDM_PLAY, false);
 | 
						|
  GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
 | 
						|
 | 
						|
  if (SConfig::GetInstance().bRenderToMain)
 | 
						|
  {
 | 
						|
    // Game has been started, hide the game list
 | 
						|
    m_GameListCtrl->Disable();
 | 
						|
    m_GameListCtrl->Hide();
 | 
						|
 | 
						|
    m_RenderParent = m_Panel;
 | 
						|
    m_RenderFrame = this;
 | 
						|
    if (SConfig::GetInstance().bKeepWindowOnTop)
 | 
						|
      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
 | 
						|
    else
 | 
						|
      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
 | 
						|
    // No, I really don't want TAB_TRAVERSAL being set behind my back,
 | 
						|
    // thanks.  (Note that calling DisableSelfFocus would prevent this flag
 | 
						|
    // from being set for new children, but wouldn't reset the existing
 | 
						|
    // flag.)
 | 
						|
    m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    wxPoint position(SConfig::GetInstance().iRenderWindowXPos,
 | 
						|
                     SConfig::GetInstance().iRenderWindowYPos);
 | 
						|
#ifdef __APPLE__
 | 
						|
    // On OS X, the render window's title bar is not visible,
 | 
						|
    // and the window therefore not easily moved, when the
 | 
						|
    // position is 0,0. Weed out the 0's from existing configs.
 | 
						|
    if (position == wxPoint(0, 0))
 | 
						|
      position = wxDefaultPosition;
 | 
						|
#endif
 | 
						|
 | 
						|
    wxSize size(SConfig::GetInstance().iRenderWindowWidth,
 | 
						|
                SConfig::GetInstance().iRenderWindowHeight);
 | 
						|
#ifdef _WIN32
 | 
						|
    // Out of desktop check
 | 
						|
    int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
 | 
						|
    int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
 | 
						|
    int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
 | 
						|
    int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
 | 
						|
    if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x ||
 | 
						|
        (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
 | 
						|
      position.x = position.y = wxDefaultCoord;
 | 
						|
#endif
 | 
						|
    m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
 | 
						|
    if (SConfig::GetInstance().bKeepWindowOnTop)
 | 
						|
      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
 | 
						|
    else
 | 
						|
      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
 | 
						|
    m_RenderFrame->SetBackgroundColour(*wxBLACK);
 | 
						|
    m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
 | 
						|
    m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
 | 
						|
    m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
 | 
						|
    m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
 | 
						|
#ifdef _WIN32
 | 
						|
    // The renderer should use a top-level window for exclusive fullscreen support.
 | 
						|
    m_RenderParent = m_RenderFrame;
 | 
						|
#else
 | 
						|
    // To capture key events on Linux and Mac OS X the frame needs at least one child.
 | 
						|
    m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
 | 
						|
#endif
 | 
						|
 | 
						|
    m_RenderFrame->Show();
 | 
						|
  }
 | 
						|
 | 
						|
#if defined(__APPLE__)
 | 
						|
  NSView* view = (NSView*)m_RenderFrame->GetHandle();
 | 
						|
  NSWindow* window = [view window];
 | 
						|
 | 
						|
  [window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
 | 
						|
#endif
 | 
						|
 | 
						|
  wxBeginBusyCursor();
 | 
						|
 | 
						|
  DoFullscreen(SConfig::GetInstance().bFullscreen);
 | 
						|
 | 
						|
  if (!BootManager::BootCore(filename))
 | 
						|
  {
 | 
						|
    DoFullscreen(false);
 | 
						|
    // Destroy the renderer frame when not rendering to main
 | 
						|
    if (!SConfig::GetInstance().bRenderToMain)
 | 
						|
      m_RenderFrame->Destroy();
 | 
						|
    m_RenderParent = nullptr;
 | 
						|
    m_bGameLoading = false;
 | 
						|
    UpdateGUI();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
    if (SConfig::GetInstance().bDisableScreenSaver)
 | 
						|
      X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
 | 
						|
                                   X11Utils::XWindowFromHandle(GetHandle()), true);
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
    // Prevents Windows from sleeping, turning off the display, or idling
 | 
						|
    EXECUTION_STATE shouldScreenSave =
 | 
						|
        SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
 | 
						|
    SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
 | 
						|
#endif
 | 
						|
 | 
						|
    m_RenderParent->SetFocus();
 | 
						|
 | 
						|
    wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
 | 
						|
    wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
 | 
						|
    wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
 | 
						|
    m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
 | 
						|
  }
 | 
						|
 | 
						|
  wxEndBusyCursor();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnBootDrive(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  BootGame(drives[event.GetId() - IDM_DRIVE1]);
 | 
						|
}
 | 
						|
 | 
						|
// Refresh the file list and browse for a favorites directory
 | 
						|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (m_GameListCtrl)
 | 
						|
  {
 | 
						|
    m_GameListCtrl->Update();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Create screenshot
 | 
						|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  Core::SaveScreenShot();
 | 
						|
}
 | 
						|
 | 
						|
// Pause the emulation
 | 
						|
void CFrame::DoPause()
 | 
						|
{
 | 
						|
  if (Core::GetState() == Core::CORE_RUN)
 | 
						|
  {
 | 
						|
    Core::SetState(Core::CORE_PAUSE);
 | 
						|
    if (SConfig::GetInstance().bHideCursor)
 | 
						|
      m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
    Core::UpdateTitle();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    Core::SetState(Core::CORE_RUN);
 | 
						|
    if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
 | 
						|
      m_RenderParent->SetCursor(wxCURSOR_BLANK);
 | 
						|
  }
 | 
						|
  UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
// Stop the emulation
 | 
						|
void CFrame::DoStop()
 | 
						|
{
 | 
						|
  if (!Core::IsRunningAndStarted())
 | 
						|
    return;
 | 
						|
  if (m_confirmStop)
 | 
						|
    return;
 | 
						|
 | 
						|
  // don't let this function run again until it finishes, or is aborted.
 | 
						|
  m_confirmStop = true;
 | 
						|
 | 
						|
  m_bGameLoading = false;
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED || m_RenderParent != nullptr)
 | 
						|
  {
 | 
						|
#if defined __WXGTK__
 | 
						|
    wxMutexGuiLeave();
 | 
						|
    std::lock_guard<std::recursive_mutex> lk(keystate_lock);
 | 
						|
    wxMutexGuiEnter();
 | 
						|
#endif
 | 
						|
    // Ask for confirmation in case the user accidentally clicked Stop / Escape
 | 
						|
    if (SConfig::GetInstance().bConfirmStop)
 | 
						|
    {
 | 
						|
      // Exit fullscreen to ensure it does not cover the stop dialog.
 | 
						|
      DoFullscreen(false);
 | 
						|
 | 
						|
      // Pause the state during confirmation and restore it afterwards
 | 
						|
      Core::EState state = Core::GetState();
 | 
						|
 | 
						|
      // Do not pause if netplay is running as CPU thread might be blocked
 | 
						|
      // waiting on inputs
 | 
						|
      bool should_pause = !NetPlayDialog::GetNetPlayClient();
 | 
						|
 | 
						|
      // If exclusive fullscreen is not enabled then we can pause the emulation
 | 
						|
      // before we've exited fullscreen. If not then we need to exit fullscreen first.
 | 
						|
      should_pause =
 | 
						|
          should_pause && (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
 | 
						|
                           SConfig::GetInstance().bRenderToMain);
 | 
						|
 | 
						|
      if (should_pause)
 | 
						|
      {
 | 
						|
        Core::SetState(Core::CORE_PAUSE);
 | 
						|
      }
 | 
						|
 | 
						|
      wxMessageDialog m_StopDlg(this, _("Do you want to stop the current emulation?"),
 | 
						|
                                _("Please confirm..."),
 | 
						|
                                wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
 | 
						|
 | 
						|
      HotkeyManagerEmu::Enable(false);
 | 
						|
      int Ret = m_StopDlg.ShowModal();
 | 
						|
      HotkeyManagerEmu::Enable(true);
 | 
						|
      if (Ret != wxID_YES)
 | 
						|
      {
 | 
						|
        if (should_pause)
 | 
						|
          Core::SetState(state);
 | 
						|
 | 
						|
        m_confirmStop = false;
 | 
						|
        return;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (UseDebugger && g_pCodeWindow)
 | 
						|
    {
 | 
						|
      if (g_pCodeWindow->m_WatchWindow)
 | 
						|
      {
 | 
						|
        g_pCodeWindow->m_WatchWindow->SaveAll();
 | 
						|
        PowerPC::watches.Clear();
 | 
						|
      }
 | 
						|
      if (g_pCodeWindow->m_BreakpointWindow)
 | 
						|
      {
 | 
						|
        g_pCodeWindow->m_BreakpointWindow->SaveAll();
 | 
						|
        PowerPC::breakpoints.Clear();
 | 
						|
        PowerPC::memchecks.Clear();
 | 
						|
        g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
 | 
						|
      }
 | 
						|
      g_symbolDB.Clear();
 | 
						|
      Host_NotifyMapLoaded();
 | 
						|
    }
 | 
						|
 | 
						|
    // TODO: Show the author/description dialog here
 | 
						|
    if (Movie::IsRecordingInput())
 | 
						|
      DoRecordingSave();
 | 
						|
    if (Movie::IsMovieActive())
 | 
						|
      Movie::EndPlayInput(false);
 | 
						|
 | 
						|
    if (NetPlayDialog::GetNetPlayClient())
 | 
						|
      NetPlayDialog::GetNetPlayClient()->Stop();
 | 
						|
 | 
						|
    BootManager::Stop();
 | 
						|
    UpdateGUI();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnStopped()
 | 
						|
{
 | 
						|
  m_confirmStop = false;
 | 
						|
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
  if (SConfig::GetInstance().bDisableScreenSaver)
 | 
						|
    X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
 | 
						|
                                 X11Utils::XWindowFromHandle(GetHandle()), false);
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
  // Allow windows to resume normal idling behavior
 | 
						|
  SetThreadExecutionState(ES_CONTINUOUS);
 | 
						|
#endif
 | 
						|
 | 
						|
  m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
 | 
						|
 | 
						|
  // Destroy the renderer frame when not rendering to main
 | 
						|
  m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
 | 
						|
 | 
						|
  // Mouse
 | 
						|
  wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
 | 
						|
  wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
 | 
						|
  wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
 | 
						|
  wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
 | 
						|
  wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
 | 
						|
  if (SConfig::GetInstance().bHideCursor)
 | 
						|
    m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
  DoFullscreen(false);
 | 
						|
  if (!SConfig::GetInstance().bRenderToMain)
 | 
						|
  {
 | 
						|
    m_RenderFrame->Destroy();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
#if defined(__APPLE__)
 | 
						|
    // Disable the full screen button when not in a game.
 | 
						|
    NSView* view = (NSView*)m_RenderFrame->GetHandle();
 | 
						|
    NSWindow* window = [view window];
 | 
						|
 | 
						|
    [window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
 | 
						|
#endif
 | 
						|
 | 
						|
    // Make sure the window is not longer set to stay on top
 | 
						|
    m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
  }
 | 
						|
  m_RenderParent = nullptr;
 | 
						|
 | 
						|
  // Clean framerate indications from the status bar.
 | 
						|
  GetStatusBar()->SetStatusText(" ", 0);
 | 
						|
 | 
						|
  // Clear wiimote connection status from the status bar.
 | 
						|
  GetStatusBar()->SetStatusText(" ", 1);
 | 
						|
 | 
						|
  // If batch mode was specified on the command-line or we were already closing, exit now.
 | 
						|
  if (m_bBatchMode || m_bClosing)
 | 
						|
    Close(true);
 | 
						|
 | 
						|
  // If using auto size with render to main, reset the application size.
 | 
						|
  if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
 | 
						|
    SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
 | 
						|
 | 
						|
  m_GameListCtrl->Enable();
 | 
						|
  m_GameListCtrl->Show();
 | 
						|
  m_GameListCtrl->SetFocus();
 | 
						|
  UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoRecordingSave()
 | 
						|
{
 | 
						|
  bool paused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
 | 
						|
  if (!paused)
 | 
						|
    DoPause();
 | 
						|
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("Dolphin TAS Movies (*.dtm)") +
 | 
						|
                         wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
                     wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
 | 
						|
 | 
						|
  if (path.IsEmpty())
 | 
						|
    return;
 | 
						|
 | 
						|
  Movie::SaveRecording(WxStrToStr(path));
 | 
						|
 | 
						|
  if (!paused)
 | 
						|
    DoPause();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  DoStop();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Movie::IsRecordingInput())
 | 
						|
    Movie::SetReset(true);
 | 
						|
  ProcessorInterface::ResetButton_Tap();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  CConfigMain ConfigMain(this);
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
  if (ConfigMain.ShowModal() == wxID_OK)
 | 
						|
    m_GameListCtrl->Update();
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
  UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
  if (g_video_backend)
 | 
						|
    g_video_backend->ShowConfig(this);
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  CConfigMain ConfigMain(this);
 | 
						|
  ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
  if (ConfigMain.ShowModal() == wxID_OK)
 | 
						|
    m_GameListCtrl->Update();
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  ControllerConfigDiag config_dlg(this);
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
  config_dlg.ShowModal();
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
 | 
						|
 | 
						|
  // check if game is running
 | 
						|
  bool game_running = false;
 | 
						|
  if (Core::GetState() == Core::CORE_RUN)
 | 
						|
  {
 | 
						|
    Core::SetState(Core::CORE_PAUSE);
 | 
						|
    game_running = true;
 | 
						|
  }
 | 
						|
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
 | 
						|
  InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
 | 
						|
  m_ConfigFrame.ShowModal();
 | 
						|
 | 
						|
  // Update references in case controllers were refreshed
 | 
						|
  Wiimote::LoadConfig();
 | 
						|
  Keyboard::LoadConfig();
 | 
						|
  Pad::LoadConfig();
 | 
						|
  HotkeyManagerEmu::LoadConfig();
 | 
						|
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
 | 
						|
  // if game isn't running
 | 
						|
  if (game_running)
 | 
						|
  {
 | 
						|
    Core::SetState(Core::CORE_RUN);
 | 
						|
  }
 | 
						|
 | 
						|
  // Update the GUI in case menu accelerators were changed
 | 
						|
  UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnHelp(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case wxID_ABOUT:
 | 
						|
  {
 | 
						|
    AboutDolphin frame(this);
 | 
						|
    HotkeyManagerEmu::Enable(false);
 | 
						|
    frame.ShowModal();
 | 
						|
    HotkeyManagerEmu::Enable(true);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
  case IDM_HELP_WEBSITE:
 | 
						|
    WxUtils::Launch("https://dolphin-emu.org/");
 | 
						|
    break;
 | 
						|
  case IDM_HELP_ONLINE_DOCS:
 | 
						|
    WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
 | 
						|
    break;
 | 
						|
  case IDM_HELP_GITHUB:
 | 
						|
    WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
 | 
						|
    break;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ClearStatusBar()
 | 
						|
{
 | 
						|
  if (this->GetStatusBar()->IsEnabled())
 | 
						|
  {
 | 
						|
    this->GetStatusBar()->SetStatusText("", 0);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::StatusBarMessage(const char* Text, ...)
 | 
						|
{
 | 
						|
  const int MAX_BYTES = 1024 * 10;
 | 
						|
  char Str[MAX_BYTES];
 | 
						|
  va_list ArgPtr;
 | 
						|
  va_start(ArgPtr, Text);
 | 
						|
  vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
 | 
						|
  va_end(ArgPtr);
 | 
						|
 | 
						|
  if (this->GetStatusBar()->IsEnabled())
 | 
						|
  {
 | 
						|
    this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Miscellaneous menus
 | 
						|
// ---------------------
 | 
						|
// NetPlay stuff
 | 
						|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (!g_NetPlaySetupDiag)
 | 
						|
  {
 | 
						|
    if (NetPlayDialog::GetInstance() != nullptr)
 | 
						|
      NetPlayDialog::GetInstance()->Raise();
 | 
						|
    else
 | 
						|
      g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    g_NetPlaySetupDiag->Raise();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  CMemcardManager MemcardManager(this);
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
  MemcardManager.ShowModal();
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  CWiiSaveCrypted::ExportAllSaves();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
 | 
						|
                     wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
 | 
						|
 | 
						|
  if (!path.IsEmpty())
 | 
						|
    CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (!g_CheatsWindow)
 | 
						|
    g_CheatsWindow = new wxCheatsWindow(this);
 | 
						|
  else
 | 
						|
    g_CheatsWindow->Raise();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnInstallWAD(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  std::string fileName;
 | 
						|
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_LIST_INSTALL_WAD:
 | 
						|
  {
 | 
						|
    const GameListItem* iso = m_GameListCtrl->GetSelectedISO();
 | 
						|
    if (!iso)
 | 
						|
      return;
 | 
						|
    fileName = iso->GetFileName();
 | 
						|
    break;
 | 
						|
  }
 | 
						|
  case IDM_MENU_INSTALL_WAD:
 | 
						|
  {
 | 
						|
    wxString path = wxFileSelector(
 | 
						|
        _("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
        _("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
 | 
						|
        wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
 | 
						|
    fileName = WxStrToStr(path);
 | 
						|
    break;
 | 
						|
  }
 | 
						|
  default:
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
 | 
						|
                          wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
 | 
						|
                              wxPD_REMAINING_TIME | wxPD_SMOOTH);
 | 
						|
 | 
						|
  u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
 | 
						|
  if (titleID == TITLEID_SYSMENU)
 | 
						|
  {
 | 
						|
    UpdateWiiMenuChoice();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::UpdateWiiMenuChoice(wxMenuItem* WiiMenuItem)
 | 
						|
{
 | 
						|
  if (!WiiMenuItem)
 | 
						|
  {
 | 
						|
    WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
 | 
						|
  }
 | 
						|
 | 
						|
  const DiscIO::CNANDContentLoader& SysMenu_Loader =
 | 
						|
      DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU,
 | 
						|
                                                          Common::FROM_CONFIGURED_ROOT);
 | 
						|
  if (SysMenu_Loader.IsValid())
 | 
						|
  {
 | 
						|
    int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
 | 
						|
    char sysmenuRegion = SysMenu_Loader.GetCountryChar();
 | 
						|
    WiiMenuItem->Enable();
 | 
						|
    WiiMenuItem->SetItemLabel(
 | 
						|
        wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    WiiMenuItem->Enable(false);
 | 
						|
    WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (m_FifoPlayerDlg)
 | 
						|
  {
 | 
						|
    m_FifoPlayerDlg->Show();
 | 
						|
    m_FifoPlayerDlg->SetFocus();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    m_FifoPlayerDlg = new FifoPlayerDlg(this);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ConnectWiimote(int wm_idx, bool connect)
 | 
						|
{
 | 
						|
  if (Core::IsRunning() && SConfig::GetInstance().bWii)
 | 
						|
  {
 | 
						|
    bool was_unpaused = Core::PauseAndLock(true);
 | 
						|
    GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
 | 
						|
    wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
 | 
						|
                                  connect ? _("Connected") : _("Disconnected")));
 | 
						|
    Core::DisplayMessage(WxStrToStr(msg), 3000);
 | 
						|
    Host_UpdateMainFrame();
 | 
						|
    Core::PauseAndLock(false, was_unpaused);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConnectWiimote(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  bool was_unpaused = Core::PauseAndLock(true);
 | 
						|
  ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1,
 | 
						|
                 !GetUsbPointer()
 | 
						|
                      ->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)
 | 
						|
                      ->IsConnected());
 | 
						|
  Core::PauseAndLock(false, was_unpaused);
 | 
						|
}
 | 
						|
 | 
						|
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to
 | 
						|
// cover
 | 
						|
// the entire screen (when we render to the main window).
 | 
						|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  DoFullscreen(!RendererIsFullscreen());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().bSkipIdle = !SConfig::GetInstance().bSkipIdle;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("All Save States (sav, s##)") +
 | 
						|
                         wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
                     wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
 | 
						|
 | 
						|
  if (!path.IsEmpty())
 | 
						|
    State::LoadAs(WxStrToStr(path));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("All Save States (sav, s##)") +
 | 
						|
                         wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
                     wxFD_SAVE, this);
 | 
						|
 | 
						|
  if (!path.IsEmpty())
 | 
						|
    State::SaveAs(WxStrToStr(path));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadLastState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    int id = event.GetId();
 | 
						|
    int slot = id - IDM_LOAD_LAST_1 + 1;
 | 
						|
    State::LoadLastSaved(slot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
    State::SaveFirstSaved();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
    State::UndoLoadState();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
    State::UndoSaveState();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    int id = event.GetId();
 | 
						|
    int slot = id - IDM_LOAD_SLOT_1 + 1;
 | 
						|
    State::Load(slot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    int id = event.GetId();
 | 
						|
    int slot = id - IDM_SAVE_SLOT_1 + 1;
 | 
						|
    State::Save(slot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFrameSkip(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  int amount = event.GetId() - IDM_FRAME_SKIP_0;
 | 
						|
 | 
						|
  Movie::SetFrameSkipping((unsigned int)amount);
 | 
						|
  SConfig::GetInstance().m_FrameSkip = amount;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSelectSlot(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  m_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
 | 
						|
  Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_saveSlot,
 | 
						|
                                        State::GetInfoStringOfSlot(m_saveSlot).c_str()),
 | 
						|
                       2500);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    State::Load(m_saveSlot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    State::Save(m_saveSlot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// GUI
 | 
						|
// ---------------------
 | 
						|
 | 
						|
// Update the enabled/disabled status
 | 
						|
void CFrame::UpdateGUI()
 | 
						|
{
 | 
						|
  // Save status
 | 
						|
  bool Initialized = Core::IsRunning();
 | 
						|
  bool Running = Core::GetState() == Core::CORE_RUN;
 | 
						|
  bool Paused = Core::GetState() == Core::CORE_PAUSE;
 | 
						|
  bool Stopping = Core::GetState() == Core::CORE_STOPPING;
 | 
						|
  bool RunningWii = Initialized && SConfig::GetInstance().bWii;
 | 
						|
 | 
						|
  // Make sure that we have a toolbar
 | 
						|
  if (m_ToolBar)
 | 
						|
  {
 | 
						|
    // Enable/disable the Config and Stop buttons
 | 
						|
    m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
 | 
						|
    // Don't allow refresh when we don't show the list
 | 
						|
    m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
 | 
						|
    m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
 | 
						|
    m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
 | 
						|
    m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
 | 
						|
  }
 | 
						|
 | 
						|
  // File
 | 
						|
  GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
 | 
						|
  GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
 | 
						|
  GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
 | 
						|
 | 
						|
  // Emulation
 | 
						|
  GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
 | 
						|
  GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
 | 
						|
  GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
 | 
						|
  GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
 | 
						|
 | 
						|
  // Update Key Shortcuts
 | 
						|
  for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
 | 
						|
  {
 | 
						|
    if (GetCmdForHotkey(i) == -1)
 | 
						|
      continue;
 | 
						|
    if (GetMenuBar()->FindItem(GetCmdForHotkey(i)))
 | 
						|
      GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
 | 
						|
  }
 | 
						|
 | 
						|
  GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
 | 
						|
  GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
 | 
						|
  // Misc
 | 
						|
  GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
 | 
						|
  if (DiscIO::CNANDContentManager::Access()
 | 
						|
          .GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
 | 
						|
          .IsValid())
 | 
						|
    GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
 | 
						|
 | 
						|
  // Tools
 | 
						|
  GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
 | 
						|
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
 | 
						|
  if (RunningWii)
 | 
						|
  {
 | 
						|
    bool was_unpaused = Core::PauseAndLock(true);
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_WIIMOTE1)
 | 
						|
        ->Check(GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected());
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_WIIMOTE2)
 | 
						|
        ->Check(GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected());
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_WIIMOTE3)
 | 
						|
        ->Check(GetUsbPointer()->AccessWiiMote(0x0102)->IsConnected());
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_WIIMOTE4)
 | 
						|
        ->Check(GetUsbPointer()->AccessWiiMote(0x0103)->IsConnected());
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_BALANCEBOARD)
 | 
						|
        ->Check(GetUsbPointer()->AccessWiiMote(0x0104)->IsConnected());
 | 
						|
    Core::PauseAndLock(false, was_unpaused);
 | 
						|
  }
 | 
						|
 | 
						|
  if (m_ToolBar)
 | 
						|
  {
 | 
						|
    // Get the tool that controls pausing/playing
 | 
						|
    wxToolBarToolBase* PlayTool = m_ToolBar->FindById(IDM_PLAY);
 | 
						|
 | 
						|
    if (PlayTool)
 | 
						|
    {
 | 
						|
      int position = m_ToolBar->GetToolPos(IDM_PLAY);
 | 
						|
 | 
						|
      if (Running)
 | 
						|
      {
 | 
						|
        m_ToolBar->DeleteTool(IDM_PLAY);
 | 
						|
        m_ToolBar->InsertTool(position, IDM_PLAY, _("Pause"), m_Bitmaps[Toolbar_Pause],
 | 
						|
                              WxUtils::CreateDisabledButtonBitmap(m_Bitmaps[Toolbar_Pause]),
 | 
						|
                              wxITEM_NORMAL, _("Pause"));
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        m_ToolBar->DeleteTool(IDM_PLAY);
 | 
						|
        m_ToolBar->InsertTool(position, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play],
 | 
						|
                              WxUtils::CreateDisabledButtonBitmap(m_Bitmaps[Toolbar_Play]),
 | 
						|
                              wxITEM_NORMAL, _("Play"));
 | 
						|
      }
 | 
						|
      m_ToolBar->Realize();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
 | 
						|
 | 
						|
  if (!Initialized && !m_bGameLoading)
 | 
						|
  {
 | 
						|
    if (m_GameListCtrl->IsEnabled())
 | 
						|
    {
 | 
						|
      // Prepare to load Default ISO, enable play button
 | 
						|
      if (!SConfig::GetInstance().m_strDefaultISO.empty())
 | 
						|
      {
 | 
						|
        if (m_ToolBar)
 | 
						|
          m_ToolBar->EnableTool(IDM_PLAY, true);
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY)->Enable();
 | 
						|
        GetMenuBar()->FindItem(IDM_RECORD)->Enable();
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
 | 
						|
      }
 | 
						|
      // Prepare to load last selected file, enable play button
 | 
						|
      else if (!SConfig::GetInstance().m_LastFilename.empty() &&
 | 
						|
               File::Exists(SConfig::GetInstance().m_LastFilename))
 | 
						|
      {
 | 
						|
        if (m_ToolBar)
 | 
						|
          m_ToolBar->EnableTool(IDM_PLAY, true);
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY)->Enable();
 | 
						|
        GetMenuBar()->FindItem(IDM_RECORD)->Enable();
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        // No game has been selected yet, disable play button
 | 
						|
        if (m_ToolBar)
 | 
						|
          m_ToolBar->EnableTool(IDM_PLAY, false);
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
 | 
						|
        GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Game has not started, show game list
 | 
						|
    if (!m_GameListCtrl->IsShown())
 | 
						|
    {
 | 
						|
      m_GameListCtrl->Enable();
 | 
						|
      m_GameListCtrl->Show();
 | 
						|
    }
 | 
						|
    // Game has been selected but not started, enable play button
 | 
						|
    if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
 | 
						|
    {
 | 
						|
      if (m_ToolBar)
 | 
						|
        m_ToolBar->EnableTool(IDM_PLAY, true);
 | 
						|
      GetMenuBar()->FindItem(IDM_PLAY)->Enable();
 | 
						|
      GetMenuBar()->FindItem(IDM_RECORD)->Enable();
 | 
						|
      GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (Initialized)
 | 
						|
  {
 | 
						|
    // Game has been loaded, enable the pause button
 | 
						|
    if (m_ToolBar)
 | 
						|
      m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
 | 
						|
    GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
 | 
						|
 | 
						|
    // Reset game loading flag
 | 
						|
    m_bGameLoading = false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Refresh toolbar
 | 
						|
  if (m_ToolBar)
 | 
						|
  {
 | 
						|
    m_ToolBar->Refresh();
 | 
						|
  }
 | 
						|
 | 
						|
  // Commit changes to manager
 | 
						|
  m_Mgr->Update();
 | 
						|
 | 
						|
  // Update non-modal windows
 | 
						|
  if (g_CheatsWindow)
 | 
						|
  {
 | 
						|
    if (SConfig::GetInstance().bEnableCheats)
 | 
						|
      g_CheatsWindow->UpdateGUI();
 | 
						|
    else
 | 
						|
      g_CheatsWindow->Close();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::UpdateGameList()
 | 
						|
{
 | 
						|
  m_GameListCtrl->Update();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::GameListChanged(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_LIST_WII:
 | 
						|
    SConfig::GetInstance().m_ListWii = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_GC:
 | 
						|
    SConfig::GetInstance().m_ListGC = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_WAD:
 | 
						|
    SConfig::GetInstance().m_ListWad = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_ELFDOL:
 | 
						|
    SConfig::GetInstance().m_ListElfDol = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_JAP:
 | 
						|
    SConfig::GetInstance().m_ListJap = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_PAL:
 | 
						|
    SConfig::GetInstance().m_ListPal = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_USA:
 | 
						|
    SConfig::GetInstance().m_ListUsa = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_AUSTRALIA:
 | 
						|
    SConfig::GetInstance().m_ListAustralia = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_FRANCE:
 | 
						|
    SConfig::GetInstance().m_ListFrance = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_GERMANY:
 | 
						|
    SConfig::GetInstance().m_ListGermany = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_ITALY:
 | 
						|
    SConfig::GetInstance().m_ListItaly = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_KOREA:
 | 
						|
    SConfig::GetInstance().m_ListKorea = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_NETHERLANDS:
 | 
						|
    SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_RUSSIA:
 | 
						|
    SConfig::GetInstance().m_ListRussia = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_SPAIN:
 | 
						|
    SConfig::GetInstance().m_ListSpain = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_TAIWAN:
 | 
						|
    SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_WORLD:
 | 
						|
    SConfig::GetInstance().m_ListWorld = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_UNKNOWN:
 | 
						|
    SConfig::GetInstance().m_ListUnknown = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_DRIVES:
 | 
						|
    SConfig::GetInstance().m_ListDrives = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_PURGE_GAME_LIST_CACHE:
 | 
						|
    std::vector<std::string> rFilenames =
 | 
						|
        DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
 | 
						|
 | 
						|
    for (const std::string& rFilename : rFilenames)
 | 
						|
    {
 | 
						|
      File::Delete(rFilename);
 | 
						|
    }
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  // Update gamelist
 | 
						|
  if (m_GameListCtrl)
 | 
						|
  {
 | 
						|
    m_GameListCtrl->Update();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Enable and disable the toolbar
 | 
						|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
 | 
						|
  DoToggleToolbar(event.IsChecked());
 | 
						|
}
 | 
						|
void CFrame::DoToggleToolbar(bool _show)
 | 
						|
{
 | 
						|
  GetToolBar()->Show(_show);
 | 
						|
  m_Mgr->Update();
 | 
						|
}
 | 
						|
 | 
						|
// Enable and disable the status bar
 | 
						|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
 | 
						|
 | 
						|
  GetStatusBar()->Show(event.IsChecked());
 | 
						|
 | 
						|
  SendSizeEvent();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_SHOW_SYSTEM:
 | 
						|
    SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_BANNER:
 | 
						|
    SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_MAKER:
 | 
						|
    SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_FILENAME:
 | 
						|
    SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_ID:
 | 
						|
    SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_REGION:
 | 
						|
    SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_SIZE:
 | 
						|
    SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_STATE:
 | 
						|
    SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
 | 
						|
    break;
 | 
						|
  default:
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  m_GameListCtrl->Update();
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 |