forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			42 lines
		
	
	
		
			978 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			978 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// TODO: Merge this with the original VideoConfigDiag or something
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//       This is an awful way of managing a separate video backend.
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#pragma once
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#include <string>
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#include <vector>
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#include <wx/dialog.h>
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#include "Core/ConfigManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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class SoftwareVideoConfigDialog : public wxDialog
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{
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public:
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  SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title);
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  ~SoftwareVideoConfigDialog();
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  void Event_Backend(wxCommandEvent& ev)
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  {
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    auto& new_backend = g_available_video_backends[ev.GetInt()];
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    if (g_video_backend != new_backend.get())
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    {
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      Close();
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      g_video_backend = new_backend.get();
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      SConfig::GetInstance().m_strVideoBackend = g_video_backend->GetName();
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      g_video_backend->ShowConfig(GetParent());
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    }
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    ev.Skip();
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  }
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};
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