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da56b42ae20ddcfe95ebdb69361cce441479f6fc
dolphin
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ayuanx
da56b42ae2
Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4987
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 14:51:41 +00:00
..
AudioCommon
Nullsound killed - Fixes Issue 1082
2010-01-20 14:35:48 +00:00
Common
Fixes Issue 2176 (SysConf on OSX), plus some initialization order warning fix in VolumeDirectory.cpp
2010-01-29 19:45:01 +00:00
Core
This should fix some of the crashes after loading a state for Wii games.
2010-01-28 03:19:32 +00:00
DebuggerUICommon
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
2010-01-20 11:49:11 +00:00
DebuggerWX
Fixed a Wx assertion in the debug builds. The JIT off menu items were being enabled when they did not exist.
2010-01-20 11:31:38 +00:00
DiscIO
Fixes Issue 2176 (SysConf on OSX), plus some initialization order warning fix in VolumeDirectory.cpp
2010-01-29 19:45:01 +00:00
DolphinWX
Changed OnLoadWiiMenu to walk the same path as starting a game from GameListCtrl.
2010-01-30 15:05:16 +00:00
DSPCore
ROM dissasm "refresh" + RE + small fixes
2010-01-24 00:31:20 +00:00
InputCommon
Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
2010-01-31 14:51:41 +00:00
VideoCommon
Fies Issue 1584
2010-01-29 07:44:21 +00:00