forked from dolphin-emu/dolphin
		
	This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
		
			
				
	
	
		
			45 lines
		
	
	
		
			859 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			859 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#ifdef __APPLE__
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#include <AudioUnit/AudioUnit.h>
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#endif
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#include "AudioCommon/SoundStream.h"
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class CoreAudioSound final : public SoundStream
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{
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#ifdef __APPLE__
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public:
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	CoreAudioSound(CMixer *mixer);
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	virtual ~CoreAudioSound();
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	virtual bool Start();
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	virtual void SetVolume(int volume);
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	virtual void SoundLoop();
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	virtual void Stop();
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	static bool isValid() {
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		return true;
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	}
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	virtual void Update();
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private:
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	AudioUnit audioUnit;
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	int m_volume;
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	static OSStatus callback(void *inRefCon,
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		AudioUnitRenderActionFlags *ioActionFlags,
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		const AudioTimeStamp *inTimeStamp,
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		UInt32 inBusNumber, UInt32 inNumberFrames,
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		AudioBufferList *ioData);
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#else
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public:
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	CoreAudioSound(CMixer *mixer) : SoundStream(mixer) {}
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#endif
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};
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