forked from dolphin-emu/dolphin
		
	(those originating from a thread other than the gpu thread) glxMakeCurrent is supposed to error out when the context is still current in another thread. NVIDIA handles that, but mesa3d errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			372 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			372 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "FileUtil.h"
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#include "D3DBase.h"
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#include "D3DShader.h"
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#include "D3DUtil.h"
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#include "Fifo.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "FBManager.h"
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#include "VertexManager.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "main.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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#include "Globals.h"
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#include <string>
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using std::string;
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using namespace D3D;
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extern NativeVertexFormat* g_nativeVertexFmt;
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namespace VertexManager
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{
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#define MAXVBUFFERSIZE 0x50000
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#define MAXIBUFFERSIZE 0x10000
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// TODO: find sensible values for these two
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#define NUM_VERTEXBUFFERS 8
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#define NUM_INDEXBUFFERS 10
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int lastPrimitive;
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u8* LocalVBuffer = NULL;
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u16* TIBuffer = NULL;
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u16* LIBuffer = NULL;
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u16* PIBuffer = NULL;
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bool Flushed=false;
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ID3D11Buffer* indexbuffers[NUM_INDEXBUFFERS] = {NULL};
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ID3D11Buffer* vertexbuffers[NUM_VERTEXBUFFERS] = {NULL};
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inline ID3D11Buffer* GetSuitableIndexBuffer(const u32 minsize)
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{
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	for (u32 k = 0;k < NUM_INDEXBUFFERS-1;k++)
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		if (minsize > 2 * (((u32)MAXIBUFFERSIZE)>>(k+1)))
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			return indexbuffers[k];
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	return indexbuffers[NUM_INDEXBUFFERS-1];
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}
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inline ID3D11Buffer* GetSuitableVertexBuffer(const u32 minsize)
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{
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	for (u32 k = 0;k < NUM_VERTEXBUFFERS-1;++k)
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		if (minsize > (((u32)MAXVBUFFERSIZE)>>(k+1)))
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			return vertexbuffers[k];
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	return vertexbuffers[NUM_VERTEXBUFFERS-1];
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}
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void CreateDeviceObjects()
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{
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	D3D11_BUFFER_DESC bufdesc;
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	HRESULT hr;
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	for (u32 k = 0;k < NUM_INDEXBUFFERS;++k)
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	{	
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		bufdesc = CD3D11_BUFFER_DESC(2*(MAXIBUFFERSIZE>>k), D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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		hr = D3D::device->CreateBuffer(&bufdesc, NULL, &indexbuffers[k]);
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		if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__);
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		D3D::SetDebugObjectName((ID3D11DeviceChild*)indexbuffers[k], "an index buffer of VertexManager");
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	}
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	for (u32 k = 0;k < NUM_VERTEXBUFFERS;++k)
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	{
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		bufdesc = CD3D11_BUFFER_DESC(MAXVBUFFERSIZE >> k, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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		hr = D3D::device->CreateBuffer(&bufdesc, NULL, &vertexbuffers[k]);
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		if (FAILED(hr)) PanicAlert("Failed to create vertex buffer, %s %d\n", __FILE__, __LINE__);
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		D3D::SetDebugObjectName((ID3D11DeviceChild*)vertexbuffers[k], "a vertex buffer of VertexManager");
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	}
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}
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void DestroyDeviceObjects()
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{
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	for (u32 k = 0;k < NUM_INDEXBUFFERS;++k)
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		SAFE_RELEASE(indexbuffers[k]);
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	for (u32 k = 0;k < NUM_VERTEXBUFFERS;++k)
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		SAFE_RELEASE(vertexbuffers[k]);
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}
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bool Init()
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{
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	LocalVBuffer = new u8[MAXVBUFFERSIZE];
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	TIBuffer = new u16[MAXIBUFFERSIZE];
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	LIBuffer = new u16[MAXIBUFFERSIZE];
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	PIBuffer = new u16[MAXIBUFFERSIZE];
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	s_pCurBufferPointer = LocalVBuffer;
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	Flushed=false;
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	CreateDeviceObjects();
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	IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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	return true;
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}
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void ResetBuffer()
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{
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	s_pCurBufferPointer = LocalVBuffer;
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}
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void Shutdown()
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{
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	DestroyDeviceObjects();
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	SAFE_DELETE_ARRAY(LocalVBuffer);
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	SAFE_DELETE_ARRAY(TIBuffer);
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	SAFE_DELETE_ARRAY(LIBuffer);
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	SAFE_DELETE_ARRAY(PIBuffer);
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	ResetBuffer();
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}
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void AddIndices(int _primitive, int _numVertices)
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{
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	switch (_primitive)
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	{
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		case GX_DRAW_QUADS:          IndexGenerator::AddQuads(_numVertices);     break;
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		case GX_DRAW_TRIANGLES:      IndexGenerator::AddList(_numVertices);      break;
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		case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices);     break;
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		case GX_DRAW_TRIANGLE_FAN:   IndexGenerator::AddFan(_numVertices);       break;
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		case GX_DRAW_LINE_STRIP:     IndexGenerator::AddLineStrip(_numVertices); break;
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		case GX_DRAW_LINES:          IndexGenerator::AddLineList(_numVertices);  break;
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		case GX_DRAW_POINTS:         IndexGenerator::AddPoints(_numVertices);    break;
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	}
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}
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int GetRemainingSize()
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{
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	return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
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}
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int GetRemainingVertices(int primitive)
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{
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	switch (primitive)
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	{
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		case GX_DRAW_QUADS:
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		case GX_DRAW_TRIANGLES:
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		case GX_DRAW_TRIANGLE_STRIP:
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		case GX_DRAW_TRIANGLE_FAN:
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			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
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		case GX_DRAW_LINE_STRIP:
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		case GX_DRAW_LINES:
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			return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
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		case GX_DRAW_POINTS:
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			return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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		default: return 0;
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	}
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}
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void AddVertices(int _primitive, int _numVertices)
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{
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	if (_numVertices <= 0) return;
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	switch (_primitive)
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	{
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		case GX_DRAW_QUADS:
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		case GX_DRAW_TRIANGLES:
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		case GX_DRAW_TRIANGLE_STRIP:
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		case GX_DRAW_TRIANGLE_FAN:
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			if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices)
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			Flush();
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			break;
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		case GX_DRAW_LINE_STRIP:
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		case GX_DRAW_LINES:
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			if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
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			Flush();
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			break;
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		case GX_DRAW_POINTS:
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			if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
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			Flush();
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			break;
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		default: return;
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	}
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	if (Flushed)
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	{
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		IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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		Flushed=false;
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	}
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	lastPrimitive = _primitive;
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	ADDSTAT(stats.thisFrame.numPrims, _numVertices);
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	INCSTAT(stats.thisFrame.numPrimitiveJoins);
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	AddIndices(_primitive, _numVertices);
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}
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inline void Draw(u32 stride, bool alphapass)
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{
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	D3D11_MAPPED_SUBRESOURCE map;
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	ID3D11Buffer* vertexbuffer = GetSuitableVertexBuffer((u32)(s_pCurBufferPointer - LocalVBuffer));
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	if (!alphapass)
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	{
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		context->Map(vertexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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		memcpy(map.pData, LocalVBuffer, (u32)(s_pCurBufferPointer - LocalVBuffer));
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		context->Unmap(vertexbuffer, 0);
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	}
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	UINT bufoffset = 0;
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	UINT bufstride = stride;
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	if (!alphapass) gfxstate->ApplyState();
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	else gfxstate->AlphaPass();
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	if (IndexGenerator::GetNumTriangles() > 0)
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	{
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		u32 indexbuffersize = IndexGenerator::GetTriangleindexLen();
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		ID3D11Buffer* indexbuffer = GetSuitableIndexBuffer(2*indexbuffersize);
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		if (!alphapass)
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		{
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			D3D::context->Map(indexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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			memcpy(map.pData, TIBuffer, 2*indexbuffersize);
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			D3D::context->Unmap(indexbuffer, 0);
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		}
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		D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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		D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset);
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		D3D::context->IASetIndexBuffer(indexbuffer, DXGI_FORMAT_R16_UINT, 0);
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		D3D::context->DrawIndexed(indexbuffersize, 0, 0);
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		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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	}
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	if (IndexGenerator::GetNumLines() > 0)
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	{
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		u32 indexbuffersize = IndexGenerator::GetLineindexLen();
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		ID3D11Buffer* indexbuffer = GetSuitableIndexBuffer(2*indexbuffersize);
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		if (!alphapass)
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		{
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			D3D::context->Map(indexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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			memcpy(map.pData, LIBuffer, 2*indexbuffersize);
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			D3D::context->Unmap(indexbuffer, 0);
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		}
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		D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
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		D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset);
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		D3D::context->IASetIndexBuffer(indexbuffer, DXGI_FORMAT_R16_UINT, 0);
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		D3D::context->DrawIndexed(indexbuffersize, 0, 0);
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		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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	}
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	if (IndexGenerator::GetNumPoints() > 0)
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	{
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		u32 indexbuffersize = IndexGenerator::GetPointindexLen();
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		ID3D11Buffer* indexbuffer = GetSuitableIndexBuffer(2*indexbuffersize);
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		if (!alphapass)
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		{
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			D3D::context->Map(indexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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			memcpy(map.pData, PIBuffer, 2*indexbuffersize);
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			D3D::context->Unmap(indexbuffer, 0);
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		}
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		D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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		D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset);
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		D3D::context->IASetIndexBuffer(indexbuffer, DXGI_FORMAT_R16_UINT, 0);
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		D3D::context->DrawIndexed(indexbuffersize, 0, 0);
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		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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	}
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}
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void Flush()
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{
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	if (LocalVBuffer == s_pCurBufferPointer) return;
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	if (Flushed) return;
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	Flushed=true;
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	VideoFifo_CheckEFBAccess();
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	DVSTARTPROFILE();
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	u32 usedtextures = 0;
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	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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	{
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		if (bpmem.tevorders[i/2].getEnable(i & 1))
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			usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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	}
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	if (bpmem.genMode.numindstages > 0)
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		for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
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			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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				usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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	for (unsigned int i = 0; i < 8; i++)
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	{
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		if (usedtextures & (1 << i))
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		{
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			Renderer::SetSamplerState(i & 3, i >> 2);
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			FourTexUnits &tex = bpmem.tex[i >> 2];
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			TextureCache::TCacheEntry* tentry = TextureCache::Load(i, 
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							(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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							tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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							tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, 
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							tex.texTlut[i&3].tlut_format,
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							(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
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							(tex.texMode1[i&3].max_lod >> 4));
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			if (tentry)
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			{
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				PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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				if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
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					PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
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			}
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			else
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			{
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				ERROR_LOG(VIDEO, "error loading texture");
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			}
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		}
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	}
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	PixelShaderManager::SetTexturesUsed(0);
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	VertexShaderManager::SetConstants();
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	PixelShaderManager::SetConstants();
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	if (!PixelShaderCache::SetShader(false))
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		goto shader_fail;
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	if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
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		goto shader_fail;
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	unsigned int stride = g_nativeVertexFmt->GetVertexStride();
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	g_nativeVertexFmt->SetupVertexPointers();
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	Draw(stride, false);
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	if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
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	{
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		DWORD write = 0;
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		if (!PixelShaderCache::SetShader(true))
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			goto shader_fail;
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		// update alpha only
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		Draw(stride, true);
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	}
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	gfxstate->Reset();
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shader_fail:
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	ResetBuffer();
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}
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}  // namespace
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