forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5889 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			468 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			468 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2009 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "main.h"
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| #include "VideoConfig.h"
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| #include "IniFile.h"
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| #include "Setup.h"
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| 
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| #include "GLUtil.h"
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| 
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| #if defined(_WIN32)
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| #include "Win32.h"
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| static HDC hDC = NULL;       // Private GDI Device Context
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| static HGLRC hRC = NULL;     // Permanent Rendering Context
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| extern HINSTANCE g_hInstance;
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| #else
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| GLWindow GLWin;
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| #endif
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| 
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| // Handles OpenGL and the window
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| 
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| // Window dimensions.
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| static int s_backbuffer_width;
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| static int s_backbuffer_height;
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| 
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| void OpenGL_SwapBuffers()
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| {
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| #if defined(USE_WX) && USE_WX
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| 	GLWin.glCanvas->SwapBuffers();
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| #elif defined(_WIN32)
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| 	SwapBuffers(hDC);
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| #elif defined(HAVE_X11) && HAVE_X11
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| 	glXSwapBuffers(GLWin.dpy, GLWin.win);
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| #endif
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| }
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| 
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| u32 OpenGL_GetBackbufferWidth() 
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| {
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| 	return s_backbuffer_width;
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| }
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| 
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| u32 OpenGL_GetBackbufferHeight() 
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| {
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| 	return s_backbuffer_height;
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| }
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| 
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| void OpenGL_SetWindowText(const char *text)
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| {
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| #if defined(USE_WX) && USE_WX
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| 	// GLWin.frame->SetTitle(wxString::FromAscii(text));
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| #elif defined(_WIN32)
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| 	// TODO convert text to unicode and change SetWindowTextA to SetWindowText
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| 	SetWindowTextA(EmuWindow::GetWnd(), text);
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| #elif defined(HAVE_X11) && HAVE_X11
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| 	// Tell X to ask the window manager to set the window title.
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| 	// (X itself doesn't provide window title functionality.)
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| 	XStoreName(GLWin.dpy, GLWin.win, text);
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| #endif
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| }
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| 
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| // Draw messages on top of the screen
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| unsigned int Callback_PeekMessages()
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| {
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| #ifdef _WIN32
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| 	// TODO: peekmessage
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| 	MSG msg;
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| 	while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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| 	{
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| 		if (msg.message == WM_QUIT)
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| 			return FALSE;
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| 		TranslateMessage(&msg);
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| 		DispatchMessage(&msg);
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| 	}
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| 	return TRUE;
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| #else
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| 	return FALSE;
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| #endif
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| }
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| 
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| // Show the current FPS
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| void UpdateFPSDisplay(const char *text)
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| {
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| 	char temp[512];
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| 	sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
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| 	OpenGL_SetWindowText(temp);
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| }
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| 
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| // Create rendering window.
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| //		Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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| bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
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| {
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| 	int xPos, yPos;
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| 	g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight);
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| 
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| #if defined(_WIN32)
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| 	EmuWindow::SetSize(_twidth, _theight);
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| #endif
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| 
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| 	// Control window size and picture scaling
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| 	s_backbuffer_width = _twidth;
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| 	s_backbuffer_height = _theight;
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| 
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| 	g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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| 	g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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| 
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| #if defined(USE_WX) && USE_WX
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| 
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| 	int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
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| 
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| 	wxSize size(_twidth, _theight);
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| 
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| 	GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
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| 
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| 	GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, args,
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| 			wxPoint(0,0), size, wxSUNKEN_BORDER);
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| 	GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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| 	GLWin.glCanvas->Show(TRUE);
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| 
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| 	GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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| 
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| #elif defined(_WIN32)
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| 	// Create rendering window in Windows
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| 	g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
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| 
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| 	// Show the window
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| 	EmuWindow::Show();
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| 
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| 	if (g_VideoInitialize.pWindowHandle == NULL)
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| 	{
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| 		g_VideoInitialize.pSysMessage("failed to create window");
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| 		return false;
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| 	}
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| 
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| 	GLuint      PixelFormat;            // Holds The Results After Searching For A Match
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| 	DWORD       dwExStyle;              // Window Extended Style
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| 	DWORD       dwStyle;                // Window Style
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| 
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| 	RECT rcdesktop;
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| 	GetWindowRect(GetDesktopWindow(), &rcdesktop);
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| 
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| 	dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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| 	dwStyle = WS_OVERLAPPEDWINDOW;
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| 
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| 	RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
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| 	AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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| 
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| 	int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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| 	int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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| 
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| 	// EmuWindow::GetWnd() is either the new child window or the new separate window
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| 	SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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| 
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| 	PIXELFORMATDESCRIPTOR pfd =              // pfd Tells Windows How We Want Things To Be
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| 	{
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| 		sizeof(PIXELFORMATDESCRIPTOR),              // Size Of This Pixel Format Descriptor
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| 		1,                                          // Version Number
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| 		PFD_DRAW_TO_WINDOW |                        // Format Must Support Window
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| 			PFD_SUPPORT_OPENGL |                        // Format Must Support OpenGL
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| 			PFD_DOUBLEBUFFER,                           // Must Support Double Buffering
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| 		PFD_TYPE_RGBA,                              // Request An RGBA Format
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| 		32,                                         // Select Our Color Depth
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| 		0, 0, 0, 0, 0, 0,                           // Color Bits Ignored
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| 		0,                                          // 8bit Alpha Buffer
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| 		0,                                          // Shift Bit Ignored
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| 		0,                                          // No Accumulation Buffer
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| 		0, 0, 0, 0,                                 // Accumulation Bits Ignored
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| 		24,                                         // 24Bit Z-Buffer (Depth Buffer)  
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| 		8,                                          // 8bit Stencil Buffer
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| 		0,                                          // No Auxiliary Buffer
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| 		PFD_MAIN_PLANE,                             // Main Drawing Layer
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| 		0,                                          // Reserved
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| 		0, 0, 0                                     // Layer Masks Ignored
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| 	};
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| 
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| 	if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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| 		PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
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| 		return false;
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| 	}
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| 
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| 	if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
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| 		PanicAlert("(2) Can't find a suitable PixelFormat.");
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| 		return false;
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| 	}
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| 
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| 	if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
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| 		PanicAlert("(3) Can't set the PixelFormat.");
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| 		return false;
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| 	}
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| 
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| 	if (!(hRC = wglCreateContext(hDC))) {
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| 		PanicAlert("(4) Can't create an OpenGL rendering context.");
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| 		return false;
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| 	}
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| 	// --------------------------------------
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| 
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| #elif defined(HAVE_X11) && HAVE_X11
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| 	XVisualInfo *vi;
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| 	Colormap cmap;
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| 	int glxMajorVersion, glxMinorVersion;
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| 	Atom wmDelete;
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| 
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| 	// attributes for a single buffered visual in RGBA format with at least
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| 	// 8 bits per color and a 24 bit depth buffer
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| 	int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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| 		GLX_GREEN_SIZE, 8,
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| 		GLX_BLUE_SIZE, 8,
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| 		GLX_DEPTH_SIZE, 24,
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| 		None};
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| 
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| 	// attributes for a double buffered visual in RGBA format with at least
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| 	// 8 bits per color and a 24 bit depth buffer
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| 	int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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| 		GLX_RED_SIZE, 8,
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| 		GLX_GREEN_SIZE, 8,
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| 		GLX_BLUE_SIZE, 8,
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| 		GLX_DEPTH_SIZE, 24,
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| 		GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
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| 
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| 	int attrListDefault[] = {
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| 		GLX_RGBA,
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| 		GLX_RED_SIZE, 1,
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| 		GLX_GREEN_SIZE, 1,
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| 		GLX_BLUE_SIZE, 1,
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| 		GLX_DOUBLEBUFFER,
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| 		GLX_DEPTH_SIZE, 1,
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| 		None };
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| 
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| 	GLWin.dpy = XOpenDisplay(0);
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| 	GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
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| 	GLWin.screen = DefaultScreen(GLWin.dpy);
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| 
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| 	// Get an appropriate visual
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| 	vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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| 	if (vi == NULL)
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| 	{
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| 		vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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| 		if (vi != NULL)
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| 		{
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| 			ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
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| 		}
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| 		else
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| 		{
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| 			vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
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| 			if (vi == NULL)
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| 			{
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| 				ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
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| 				exit(0);
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| 			}
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| 		}
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| 	}
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| 	else
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| 		NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
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| 
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| 	glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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| 	NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
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| 	// Create a GLX context.
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| 	GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
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| 	if(!GLWin.ctx)
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| 	{
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| 		PanicAlert("Couldn't Create GLX context.Quit");
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| 		exit(0); // TODO: Don't bring down entire Emu
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| 	}
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| 
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| 	if (GLWin.parent == 0)
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| 		GLWin.parent = RootWindow(GLWin.dpy, vi->screen);
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| 	// Create a color map.
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| 	cmap = XCreateColormap(GLWin.dpy, GLWin.parent, vi->visual, AllocNone);
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| 	GLWin.attr.colormap = cmap;
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| 	GLWin.attr.border_pixel = 0;
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| 	XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
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| 
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| 	// Create a window in window mode
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| 	GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
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| 		StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
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| 	GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
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| 			xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
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| 			CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
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| 	// Only set window title and handle wm_delete_events if in windowed mode
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| 	wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
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| 	XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
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| 	XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
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| 			"GPU", None, NULL, 0, NULL);
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| 	XMapRaised(GLWin.dpy, GLWin.win);
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| 
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| 	g_VideoInitialize.pWindowHandle = (void *)GLWin.win;
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| #endif
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| 	return true;
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| }
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| 
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| bool OpenGL_MakeCurrent()
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| {
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| #if defined(USE_WX) && USE_WX
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| 	GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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| #elif defined(_WIN32)
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| 	return wglMakeCurrent(hDC,hRC) ? true : false;
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| #elif defined(HAVE_X11) && HAVE_X11
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| 	g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
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| 	XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
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| 	return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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| #endif
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| 	return true;
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| }
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| // Update window width, size and etc. Called from Render.cpp
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| void OpenGL_Update()
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| {
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| #if defined(USE_WX) && USE_WX
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| 	GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
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| 	s_backbuffer_width = GLWin.width;
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| 	s_backbuffer_height = GLWin.height;
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| #elif defined(_WIN32)
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| 	RECT rcWindow;
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| 	if (!EmuWindow::GetParentWnd())
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| 	{
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| 		// We are not rendering to a child window - use client size.
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| 		GetClientRect(EmuWindow::GetWnd(), &rcWindow);
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| 	}
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| 	else
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| 	{
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| 		// We are rendering to a child window - use parent size.
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| 		GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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| 	}
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| 
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| 	// Get the new window width and height
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| 	// See below for documentation
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| 	int width = rcWindow.right - rcWindow.left;
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| 	int height = rcWindow.bottom - rcWindow.top;
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| 
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| 	// If we are rendering to a child window
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| 	if (EmuWindow::GetParentWnd() != 0)
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| 		::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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| 
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| 	s_backbuffer_width = width;
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| 	s_backbuffer_height = height;
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| 
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| #elif defined(HAVE_X11) && HAVE_X11
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| 	// We just check all of our events here
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| 	XEvent event;
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| 	int num_events;
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| 	for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
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| 		XNextEvent(GLWin.dpy, &event);
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| 		switch(event.type) {
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| 			case ConfigureNotify:
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| 				Window winDummy;
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| 				unsigned int borderDummy, depthDummy;
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| 				XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
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| 						&GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
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| 				s_backbuffer_width = GLWin.width;
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| 				s_backbuffer_height = GLWin.height;
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| 				break;
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| 			case ClientMessage:
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| 				if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
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| 					g_VideoInitialize.pCoreMessage(WM_USER_STOP);
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| 				if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
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| 					XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
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| 							event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
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| 				return;
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| 				break;
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| 			default:
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| 				break;
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| 		}
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| 	}
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| 	return;
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| #endif
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| }
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| 
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| 
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| // Close plugin
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| void OpenGL_Shutdown()
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| {
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| #if defined(USE_WX) && USE_WX
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| 	delete GLWin.glCanvas;
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| #elif defined(_WIN32)
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| 	if (hRC)                                            // Do We Have A Rendering Context?
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| 	{
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| 		if (!wglMakeCurrent(NULL,NULL))                 // Are We Able To Release The DC And RC Contexts?
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| 		{
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| 			// [F|RES]: if this fails i dont see the message box and
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| 			// cant get out of the modal state so i disable it.
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| 			// This function fails only if i render to main window
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| 			// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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| 		}
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| 
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| 		if (!wglDeleteContext(hRC))                     // Are We Able To Delete The RC?
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| 		{
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| 			ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
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| 		}
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| 		hRC = NULL;                                       // Set RC To NULL
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| 	}
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| 
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| 	if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))      // Are We Able To Release The DC
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| 	{
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| 		ERROR_LOG(VIDEO, "Release Device Context Failed.");
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| 		hDC = NULL;                                       // Set DC To NULL
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| 	}
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| #elif defined(HAVE_X11) && HAVE_X11
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| 	if (GLWin.ctx)
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| 	{
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| 		if (!glXMakeCurrent(GLWin.dpy, None, NULL))
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| 		{
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| 			ERROR_LOG(VIDEO, "Could not release drawing context.\n");
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| 		}
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| 		XUnmapWindow(GLWin.dpy, GLWin.win);
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| 		glXDestroyContext(GLWin.dpy, GLWin.ctx);
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| 		XCloseDisplay(GLWin.dpy);
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| 		GLWin.ctx = NULL;
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| 	}
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| #endif
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| }
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| 
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| GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
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| {
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| 	GLint err = glGetError();
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| 	if (err != GL_NO_ERROR)
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| 	{
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| 		ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
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| 	}
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| 	return err;
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| }
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| 
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| void OpenGL_ReportARBProgramError()
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| {
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| 	const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
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| 	if (pstr != NULL && pstr[0] != 0)
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| 	{
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| 		GLint loc = 0;
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| 		glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
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| 		ERROR_LOG(VIDEO, "program error at %d: ", loc);
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| 		ERROR_LOG(VIDEO, (char*)pstr);
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| 		ERROR_LOG(VIDEO, "");
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| 	}
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| }
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| 
 | |
| bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
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| {
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| 	unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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| 	if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
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| 	{
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| 		const char *error = "-";
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| 		switch (fbo_status)
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| 		{
 | |
| 			case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:          error = "INCOMPLETE_ATTACHMENT_EXT"; break;
 | |
| 			case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:  error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
 | |
| 			case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:          error = "INCOMPLETE_DIMENSIONS_EXT"; break;
 | |
| 			case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:             error = "INCOMPLETE_FORMATS_EXT"; break;
 | |
| 			case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:         error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
 | |
| 			case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:         error = "INCOMPLETE_READ_BUFFER_EXT"; break;
 | |
| 			case GL_FRAMEBUFFER_UNSUPPORTED_EXT:                    error = "UNSUPPORTED_EXT"; break;
 | |
| 		}
 | |
| 		ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 |