forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3028 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			147 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Thanks to:
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// SD Card Directory Listing Demo
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// Updated 12/19/2008 by PunMaster
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#include <gccore.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ogcsys.h>
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#include <time.h>
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#include <sys/time.h>
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#include <wiiuse/wpad.h>
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#include <fat.h>
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#include <dirent.h>
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#include <iostream>
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#include <debug.h>
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#include <math.h>
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static void *xfb = NULL;
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u32 first_frame = 1;
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GXRModeObj *rmode;
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void Initialise()
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{
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	// Initialise the video system
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	VIDEO_Init();
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	// This function initialises the attached controllers
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	PAD_Init();
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	WPAD_Init();
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	// Obtain the preferred video mode from the system
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	// This will correspond to the settings in the Wii menu
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	rmode = VIDEO_GetPreferredMode(NULL);
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	// Allocate memory for the display in the uncached region
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	xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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	// Initialise the console, required for printf
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	console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
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	// Set up the video registers with the chosen mode
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	VIDEO_Configure(rmode);
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	// Tell the video hardware where our display memory is
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	VIDEO_SetNextFramebuffer(xfb);
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	// Make the display visible
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	VIDEO_SetBlack(FALSE);
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	// Flush the video register changes to the hardware
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	VIDEO_Flush();
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	// Wait for Video setup to complete
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	VIDEO_WaitVSync();
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	if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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}
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void dirlist(char* path)
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{
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	DIR* pdir = opendir(path);
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	if (pdir != NULL)
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	{
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		u32 sentinel = 0;
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		while(true) 
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		{
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			struct dirent* pent = readdir(pdir);
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			if(pent == NULL) break;
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			if(strcmp(".", pent->d_name) != 0 && strcmp("..", pent->d_name) != 0)
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			{
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				char dnbuf[260];
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				sprintf(dnbuf, "%s/%s", path, pent->d_name);
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				struct stat statbuf;
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				stat(dnbuf, &statbuf);
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				if(S_ISDIR(statbuf.st_mode))
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				{
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					printf("%s <DIR>\n", dnbuf);
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					dirlist(dnbuf);
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				}
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				else
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				{
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					printf("%s (%d)\n", dnbuf, (int)statbuf.st_size);
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				}
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				sentinel++;
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			}
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		}
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		if (sentinel == 0)
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			printf("empty\n");
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		closedir(pdir);
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		printf("\n");
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	}
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	else
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	{
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		printf("opendir() failure.\n");
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	}
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}
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int main()
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{
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	bool canList = false;
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	Initialise();
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	printf("\x1b[10;0H");
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	if(fatInitDefault())
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	{
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		printf("\nPress A to list dirs\n");
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		canList = true;
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	}
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	else
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		printf("\nfatInitDefault() failure.\n");
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	while(1)
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	{
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		// Call WPAD_ScanPads each loop, this reads the latest controller states
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		PAD_ScanPads();
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		WPAD_ScanPads();
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		// WPAD_ButtonsDown tells us which buttons were wpressed in this loop
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		// this is a "one shot" state which will not fire again until the button has been released
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		u32 pressed = PAD_ButtonsDown(0);
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		u32 wpressed = WPAD_ButtonsDown(0);
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		if ((wpressed & WPAD_BUTTON_A || pressed & PAD_BUTTON_A) && canList)
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			dirlist("/");
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		// We return to the launcher application via exit
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		if (wpressed & WPAD_BUTTON_HOME || pressed & PAD_BUTTON_START)
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			exit(0);
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		// Wait for the next frame
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		VIDEO_WaitVSync();
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	}
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	return 0;
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}
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