forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			631 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			631 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Thread.h"
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#include "jni/ButtonManager.h"
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namespace ButtonManager
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{
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	const std::string touchScreenKey = "Touchscreen";
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	std::unordered_map<std::string, InputDevice*> m_controllers;
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	std::vector<std::string> configStrings = {
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		// GC
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		"InputA",
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		"InputB",
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		"InputStart",
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		"InputX",
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		"InputY",
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		"InputZ",
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		"DPadUp",
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		"DPadDown",
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		"DPadLeft",
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		"DPadRight",
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		"MainUp",
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		"MainDown",
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		"MainLeft",
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		"MainRight",
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		"CStickUp",
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		"CStickDown",
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		"CStickLeft",
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		"CStickRight",
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		"InputL",
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		"InputR",
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		// Wiimote
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		"WiimoteA",
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		"WiimoteB",
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		"WiimoteMinus",
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		"WiimotePlus",
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		"WiimoteHome",
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		"Wiimote1",
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		"Wiimote2",
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		"WiimoteUp",
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		"WiimoteDown",
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		"WiimoteLeft",
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		"WiimoteRight",
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		"IRUp",
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		"IRDown",
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		"IRLeft",
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		"IRRight",
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		"IRForward",
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		"IRBackward",
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		"IRHide",
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		"SwingUp",
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		"SwingDown",
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		"SwingLeft",
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		"SwingRight",
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		"SwingForward",
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		"SwingBackward",
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		"TiltForward",
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		"TiltBackward",
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		"TiltLeft",
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		"TiltRight",
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		"TiltModifier"
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		"ShakeX",
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		"ShakeY",
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		"ShakeZ",
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		// Nunchuk
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		"NunchukC",
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		"NunchukZ",
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		"NunchukUp",
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		"NunchukDown",
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		"NunchukLeft",
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		"NunchukRight",
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		"NunchukSwingUp",
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		"NunchukSwingDown",
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		"NunchukSwingLeft",
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		"NunchukSwingRight",
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		"NunchukSwingForward",
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		"NunchukSwingBackward",
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		"NunchukTiltForward",
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		"NunchukTiltBackward",
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		"NunchukTiltLeft",
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		"NunchukTiltRight",
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		"NunchukTiltModifier",
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		"NunchukShakeX",
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		"NunchukShakeY",
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		"NunchukShakeZ",
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		// Classic
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		"ClassicA",
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		"ClassicB",
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		"ClassicX",
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		"ClassicY",
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		"ClassicMinus",
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		"ClassicPlus",
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		"ClassicHome",
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		"ClassicZL",
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		"ClassicZR",
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		"ClassicUp",
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		"ClassicDown",
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		"ClassicLeft",
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		"ClassicRight",
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		"ClassicLeftStickUp",
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		"ClassicLeftStickDown",
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		"ClassicLeftStickLeft",
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		"ClassicLeftStickRight",
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		"ClassicRightStickUp",
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		"ClassicRightStickDown",
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		"ClassicRightStickLeft",
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		"ClassicRightStickRight",
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		"ClassicTriggerL",
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		"ClassicTriggerR",
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		// Guitar
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		"GuitarMinus",
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		"GuitarPlus",
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		"GuitarGreen",
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		"GuitarRed",
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		"GuitarYellow",
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		"GuitarBue",
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		"GuitarOrange",
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		"GuitarStrumUp",
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		"GuitarStrumDown",
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		"GuitarUp",
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		"GuitarDown",
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		"GuitarLeft",
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		"GuitarRight",
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		"GuitarWhammy",
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		// Drums
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		"DrumsMinus",
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		"DrumsPlus",
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		"DrumsRed",
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		"DrumsYellow",
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		"DrumsBlue",
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		"DrumsGreen",
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		"DrumsOrange",
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		"DrumsBass",
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		"DrumsUp",
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		"DrumsDown",
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		"DrumsLeft",
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		"DrumsRight",
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		// Turntable
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		"TurntableGreenLeft",
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		"TurntableRedLeft",
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		"TurntableBlueLeft",
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		"TurntableGreenRight",
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		"TurntableRedRight",
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		"TurntableBlueRight",
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		"TurntableMinus",
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		"TurntablePlus",
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		"TurntableHome",
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		"TurntableEuphoria",
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		"TurntableLeftTLeft",
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		"TurntableLeftTRight",
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		"TurntableRightTLeft",
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		"TurntableRightTRight",
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		"TurntableUp",
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		"TurntableDown",
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		"TurntableLeft",
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		"TurntableRight",
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		"TurntableEffDial",
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		"TurntableCrossLeft",
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		"TurntableCrossRight",
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	};
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	std::vector<ButtonType> configTypes = {
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		// GC
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		BUTTON_A,
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		BUTTON_B,
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		BUTTON_START,
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		BUTTON_X,
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		BUTTON_Y,
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		BUTTON_Z,
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		BUTTON_UP,
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		BUTTON_DOWN,
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		BUTTON_LEFT,
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		BUTTON_RIGHT,
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		STICK_MAIN_UP,
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		STICK_MAIN_DOWN,
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		STICK_MAIN_LEFT,
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		STICK_MAIN_RIGHT,
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		STICK_C_UP,
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		STICK_C_DOWN,
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		STICK_C_LEFT,
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		STICK_C_RIGHT,
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		TRIGGER_L,
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		TRIGGER_R,
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		// Wiimote
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		WIIMOTE_BUTTON_A,
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		WIIMOTE_BUTTON_B,
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		WIIMOTE_BUTTON_MINUS,
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		WIIMOTE_BUTTON_PLUS,
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		WIIMOTE_BUTTON_HOME,
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		WIIMOTE_BUTTON_1,
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		WIIMOTE_BUTTON_2,
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		WIIMOTE_UP,
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		WIIMOTE_DOWN,
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		WIIMOTE_LEFT,
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		WIIMOTE_RIGHT,
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		WIIMOTE_IR_UP,
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		WIIMOTE_IR_DOWN,
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		WIIMOTE_IR_LEFT,
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		WIIMOTE_IR_RIGHT,
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		WIIMOTE_IR_FORWARD,
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		WIIMOTE_IR_BACKWARD,
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		WIIMOTE_IR_HIDE,
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		WIIMOTE_SWING_UP,
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		WIIMOTE_SWING_DOWN,
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		WIIMOTE_SWING_LEFT,
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		WIIMOTE_SWING_RIGHT,
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		WIIMOTE_SWING_FORWARD,
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		WIIMOTE_SWING_BACKWARD,
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		WIIMOTE_TILT_FORWARD,
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		WIIMOTE_TILT_BACKWARD,
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		WIIMOTE_TILT_LEFT,
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		WIIMOTE_TILT_RIGHT,
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		WIIMOTE_TILT_MODIFIER,
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		WIIMOTE_SHAKE_X,
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		WIIMOTE_SHAKE_Y,
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		WIIMOTE_SHAKE_Z,
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		// Nunchuk
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		NUNCHUK_BUTTON_C,
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		NUNCHUK_BUTTON_Z,
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		NUNCHUK_STICK_UP,
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		NUNCHUK_STICK_DOWN,
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		NUNCHUK_STICK_LEFT,
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		NUNCHUK_STICK_RIGHT,
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		NUNCHUK_SWING_UP,
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		NUNCHUK_SWING_DOWN,
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		NUNCHUK_SWING_LEFT,
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		NUNCHUK_SWING_RIGHT,
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		NUNCHUK_SWING_FORWARD,
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		NUNCHUK_SWING_BACKWARD,
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		NUNCHUK_TILT_FORWARD,
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		NUNCHUK_TILT_BACKWARD,
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		NUNCHUK_TILT_LEFT,
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		NUNCHUK_TILT_RIGHT,
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		NUNCHUK_TILT_MODIFIER,
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		NUNCHUK_SHAKE_X,
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		NUNCHUK_SHAKE_Y,
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		NUNCHUK_SHAKE_Z,
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		// Classic
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		CLASSIC_BUTTON_A,
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		CLASSIC_BUTTON_B,
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		CLASSIC_BUTTON_X,
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		CLASSIC_BUTTON_Y,
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		CLASSIC_BUTTON_MINUS,
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		CLASSIC_BUTTON_PLUS,
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		CLASSIC_BUTTON_HOME,
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		CLASSIC_BUTTON_ZL,
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		CLASSIC_BUTTON_ZR,
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		CLASSIC_DPAD_UP,
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		CLASSIC_DPAD_DOWN,
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		CLASSIC_DPAD_LEFT,
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		CLASSIC_DPAD_RIGHT,
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		CLASSIC_STICK_LEFT_UP,
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		CLASSIC_STICK_LEFT_DOWN,
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		CLASSIC_STICK_LEFT_LEFT,
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		CLASSIC_STICK_LEFT_RIGHT,
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		CLASSIC_STICK_RIGHT_UP,
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		CLASSIC_STICK_RIGHT_DOWN,
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		CLASSIC_STICK_RIGHT_LEFT,
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		CLASSIC_STICK_RIGHT_RIGHT,
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		CLASSIC_TRIGGER_L,
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		CLASSIC_TRIGGER_R,
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		// Guitar
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		GUITAR_BUTTON_MINUS,
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		GUITAR_BUTTON_PLUS,
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		GUITAR_FRET_GREEN,
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		GUITAR_FRET_RED,
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		GUITAR_FRET_YELLOW,
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		GUITAR_FRET_BLUE,
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		GUITAR_FRET_ORANGE,
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		GUITAR_STRUM_UP,
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		GUITAR_STRUM_DOWN,
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		GUITAR_STICK_UP,
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		GUITAR_STICK_DOWN,
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		GUITAR_STICK_LEFT,
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		GUITAR_STICK_RIGHT,
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		GUITAR_WHAMMY_BAR,
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		// Drums
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		DRUMS_BUTTON_MINUS,
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		DRUMS_BUTTON_PLUS,
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		DRUMS_PAD_RED,
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		DRUMS_PAD_YELLOW,
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		DRUMS_PAD_BLUE,
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		DRUMS_PAD_GREEN,
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		DRUMS_PAD_ORANGE,
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		DRUMS_PAD_BASS,
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		DRUMS_STICK_UP,
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		DRUMS_STICK_DOWN,
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		DRUMS_STICK_LEFT,
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		DRUMS_STICK_RIGHT,
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		// Turntable
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		TURNTABLE_BUTTON_GREEN_LEFT,
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		TURNTABLE_BUTTON_RED_LEFT,
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		TURNTABLE_BUTTON_BLUE_LEFT,
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		TURNTABLE_BUTTON_GREEN_RIGHT,
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		TURNTABLE_BUTTON_RED_RIGHT,
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		TURNTABLE_BUTTON_BLUE_RIGHT,
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		TURNTABLE_BUTTON_MINUS,
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		TURNTABLE_BUTTON_PLUS,
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		TURNTABLE_BUTTON_HOME,
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		TURNTABLE_BUTTON_EUPHORIA,
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		TURNTABLE_TABLE_LEFT_LEFT,
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		TURNTABLE_TABLE_LEFT_RIGHT,
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		TURNTABLE_TABLE_RIGHT_LEFT,
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		TURNTABLE_TABLE_RIGHT_RIGHT,
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		TURNTABLE_STICK_UP,
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		TURNTABLE_STICK_DOWN,
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		TURNTABLE_STICK_LEFT,
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		TURNTABLE_STICK_RIGHT,
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		TURNTABLE_EFFECT_DIAL,
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		TURNTABLE_CROSSFADE_LEFT,
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		TURNTABLE_CROSSFADE_RIGHT,
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	};
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	static void AddBind(const std::string& dev, sBind *bind)
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	{
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		auto it = m_controllers.find(dev);
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		if (it != m_controllers.end())
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		{
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			it->second->AddBind(bind);
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			return;
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		}
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		m_controllers[dev] = new InputDevice(dev);
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		m_controllers[dev]->AddBind(bind);
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	}
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	void Init()
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	{
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		// Initialize our touchScreenKey buttons
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		for (int a = 0; a < 8; ++a)
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		{
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			// GC
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			AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
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			// Wiimote
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
 | 
						|
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
 | 
						|
 | 
						|
			// Wii: Nunchuk
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
 | 
						|
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
 | 
						|
 | 
						|
			// Wii: Classic
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
 | 
						|
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
 | 
						|
 | 
						|
			// Wii: Guitar
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
 | 
						|
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
 | 
						|
 | 
						|
			// Wii: Drums
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
 | 
						|
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
 | 
						|
 | 
						|
			// Wii: Turntable
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
 | 
						|
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
 | 
						|
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
 | 
						|
		}
 | 
						|
		// Init our controller bindings
 | 
						|
		IniFile ini;
 | 
						|
		ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
 | 
						|
		for (u32 a = 0; a < configStrings.size(); ++a)
 | 
						|
		{
 | 
						|
			for (int padID = 0; padID < 8; ++padID)
 | 
						|
			{
 | 
						|
				std::ostringstream config;
 | 
						|
				config << configStrings[a] << "_" << padID;
 | 
						|
				BindType type;
 | 
						|
				int bindnum;
 | 
						|
				char dev[128];
 | 
						|
				bool hasbind = false;
 | 
						|
				char modifier = '+';
 | 
						|
				std::string value;
 | 
						|
				ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
 | 
						|
				if (value == "None")
 | 
						|
					continue;
 | 
						|
				if (std::string::npos != value.find("Axis"))
 | 
						|
				{
 | 
						|
					hasbind = true;
 | 
						|
					type = BIND_AXIS;
 | 
						|
					sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
 | 
						|
				}
 | 
						|
				else if (std::string::npos != value.find("Button"))
 | 
						|
				{
 | 
						|
					hasbind = true;
 | 
						|
					type = BIND_BUTTON;
 | 
						|
					sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
 | 
						|
				}
 | 
						|
				if (hasbind)
 | 
						|
					AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
	bool GetButtonPressed(int padID, ButtonType button)
 | 
						|
	{
 | 
						|
		bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
 | 
						|
 | 
						|
		for (const auto& ctrl : m_controllers)
 | 
						|
			pressed |= ctrl.second->ButtonValue(padID, button);
 | 
						|
 | 
						|
		return pressed;
 | 
						|
	}
 | 
						|
	float GetAxisValue(int padID, ButtonType axis)
 | 
						|
	{
 | 
						|
		float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
 | 
						|
		if (value == 0.0f)
 | 
						|
		{
 | 
						|
			for (const auto& ctrl : m_controllers)
 | 
						|
			{
 | 
						|
				value = ctrl.second->AxisValue(padID, axis);
 | 
						|
				if (value != 0.0f)
 | 
						|
					return value;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return value;
 | 
						|
	}
 | 
						|
	bool GamepadEvent(const std::string& dev, int button, int action)
 | 
						|
	{
 | 
						|
		auto it = m_controllers.find(dev);
 | 
						|
		if (it != m_controllers.end())
 | 
						|
			return it->second->PressEvent(button, action);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	void GamepadAxisEvent(const std::string& dev, int axis, float value)
 | 
						|
	{
 | 
						|
		auto it = m_controllers.find(dev);
 | 
						|
		if (it != m_controllers.end())
 | 
						|
			it->second->AxisEvent(axis, value);
 | 
						|
	}
 | 
						|
	void Shutdown()
 | 
						|
	{
 | 
						|
		for (const auto& controller : m_controllers)
 | 
						|
			delete controller.second;
 | 
						|
		m_controllers.clear();
 | 
						|
	}
 | 
						|
 | 
						|
	// InputDevice
 | 
						|
	bool InputDevice::PressEvent(int button, int action)
 | 
						|
	{
 | 
						|
		bool handled = false;
 | 
						|
		for (const auto& binding : _inputbinds)
 | 
						|
		{
 | 
						|
			if (binding.second->_bind == button)
 | 
						|
			{
 | 
						|
				if (binding.second->_bindtype == BIND_BUTTON)
 | 
						|
					_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
 | 
						|
				else
 | 
						|
					_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
 | 
						|
				handled = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return handled;
 | 
						|
	}
 | 
						|
	void InputDevice::AxisEvent(int axis, float value)
 | 
						|
	{
 | 
						|
		for (const auto& binding : _inputbinds)
 | 
						|
		{
 | 
						|
			if (binding.second->_bind == axis)
 | 
						|
			{
 | 
						|
				if (binding.second->_bindtype == BIND_AXIS)
 | 
						|
					_axises[binding.second->_buttontype] = value;
 | 
						|
				else
 | 
						|
					_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	bool InputDevice::ButtonValue(int padID, ButtonType button)
 | 
						|
	{
 | 
						|
		const auto& binding = _inputbinds.find(std::make_pair(padID, button));
 | 
						|
		if (binding == _inputbinds.end())
 | 
						|
			return false;
 | 
						|
 | 
						|
		if (binding->second->_bindtype == BIND_BUTTON)
 | 
						|
			return _buttons[binding->second->_buttontype];
 | 
						|
		else
 | 
						|
			return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
 | 
						|
	}
 | 
						|
	float InputDevice::AxisValue(int padID, ButtonType axis)
 | 
						|
	{
 | 
						|
		const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
 | 
						|
		if (binding == _inputbinds.end())
 | 
						|
			return 0.0f;
 | 
						|
 | 
						|
		if (binding->second->_bindtype == BIND_AXIS)
 | 
						|
			return _axises[binding->second->_buttontype] * binding->second->_neg;
 | 
						|
		else
 | 
						|
			return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
 | 
						|
	}
 | 
						|
}
 |