forked from dolphin-emu/dolphin
		
	This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
		
			
				
	
	
		
			395 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			395 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cstdarg>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <getopt.h>
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#include <string>
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#include "Common/Common.h"
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#include "Common/Event.h"
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#include "Common/LogManager.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/VideoBackendBase.h"
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#if HAVE_X11
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#include <X11/keysym.h>
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#include "Core/State.h"
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#include "DolphinWX/X11Utils.h"
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#endif
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#if HAVE_WAYLAND
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#include <wayland-client.h>
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#endif
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#ifdef USE_EGL
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#include "DolphinWX/GLInterface/GLInterface.h"
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#endif
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#ifdef __APPLE__
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#import <Cocoa/Cocoa.h>
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#endif
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bool rendererHasFocus = true;
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bool running = true;
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void Host_NotifyMapLoaded() {}
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void Host_RefreshDSPDebuggerWindow() {}
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void Host_ShowJitResults(unsigned int address){}
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Common::Event updateMainFrameEvent;
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void Host_Message(int Id)
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{
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	switch (Id)
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	{
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		case WM_USER_STOP:
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			running = false;
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			break;
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	}
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}
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void* Host_GetRenderHandle()
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{
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	return nullptr;
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}
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void* Host_GetInstance() { return nullptr; }
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void Host_UpdateTitle(const std::string& title){};
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void Host_UpdateLogDisplay(){}
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void Host_UpdateDisasmDialog(){}
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void Host_UpdateMainFrame()
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{
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	updateMainFrameEvent.Set();
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}
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void Host_UpdateBreakPointView(){}
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void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
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{
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	x = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos;
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	y = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos;
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	width = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth;
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	height = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight;
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}
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void Host_RequestRenderWindowSize(int width, int height) {}
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void Host_SetStartupDebuggingParameters()
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{
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	SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
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	StartUp.bEnableDebugging = false;
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	StartUp.bBootToPause = false;
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}
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bool Host_RendererHasFocus()
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{
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	return rendererHasFocus;
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}
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void Host_ConnectWiimote(int wm_idx, bool connect) {}
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void Host_SetWaitCursor(bool enable){}
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void Host_UpdateStatusBar(const std::string& text, int filed){}
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void Host_SysMessage(const char *fmt, ...)
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{
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	va_list list;
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	char msg[512];
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	va_start(list, fmt);
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	vsprintf(msg, fmt, list);
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	va_end(list);
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	size_t len = strlen(msg);
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	if (msg[len - 1] != '\n')
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	{
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		msg[len - 1] = '\n';
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		msg[len] = '\0';
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	}
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	fprintf(stderr, "%s", msg);
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}
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void Host_SetWiiMoteConnectionState(int _State) {}
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#if HAVE_X11
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void X11_MainLoop()
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{
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	bool fullscreen = SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen;
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	while (Core::GetState() == Core::CORE_UNINITIALIZED)
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		updateMainFrameEvent.Wait();
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	Display *dpy = XOpenDisplay(0);
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	Window win = (Window)Core::GetWindowHandle();
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	XSelectInput(dpy, win, KeyPressMask | FocusChangeMask);
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	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
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		X11Utils::InhibitScreensaver(dpy, win, true);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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	X11Utils::XRRConfiguration *XRRConfig = new X11Utils::XRRConfiguration(dpy, win);
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#endif
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	Cursor blankCursor = None;
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	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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	{
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		// make a blank cursor
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		Pixmap Blank;
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		XColor DummyColor;
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		char ZeroData[1] = {0};
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		Blank = XCreateBitmapFromData (dpy, win, ZeroData, 1, 1);
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		blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
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		XFreePixmap (dpy, Blank);
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		XDefineCursor(dpy, win, blankCursor);
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	}
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	if (fullscreen)
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	{
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		X11Utils::EWMH_Fullscreen(dpy, _NET_WM_STATE_TOGGLE);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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		XRRConfig->ToggleDisplayMode(True);
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#endif
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	}
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	// The actual loop
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	while (running)
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	{
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		XEvent event;
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		KeySym key;
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		for (int num_events = XPending(dpy); num_events > 0; num_events--)
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		{
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			XNextEvent(dpy, &event);
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			switch (event.type)
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			{
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				case KeyPress:
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					key = XLookupKeysym((XKeyEvent*)&event, 0);
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					if (key == XK_Escape)
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					{
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						if (Core::GetState() == Core::CORE_RUN)
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						{
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							if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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								XUndefineCursor(dpy, win);
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							Core::SetState(Core::CORE_PAUSE);
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						}
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						else
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						{
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							if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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								XDefineCursor(dpy, win, blankCursor);
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							Core::SetState(Core::CORE_RUN);
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						}
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					}
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					else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
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					{
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						fullscreen = !fullscreen;
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						X11Utils::EWMH_Fullscreen(dpy, _NET_WM_STATE_TOGGLE);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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						XRRConfig->ToggleDisplayMode(fullscreen);
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#endif
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					}
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					else if (key >= XK_F1 && key <= XK_F8)
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					{
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						int slot_number = key - XK_F1 + 1;
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						if (event.xkey.state & ShiftMask)
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							State::Save(slot_number);
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						else
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							State::Load(slot_number);
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					}
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					else if (key == XK_F9)
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						Core::SaveScreenShot();
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					else if (key == XK_F11)
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						State::LoadLastSaved();
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					else if (key == XK_F12)
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					{
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						if (event.xkey.state & ShiftMask)
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							State::UndoLoadState();
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						else
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							State::UndoSaveState();
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					}
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					break;
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				case FocusIn:
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					rendererHasFocus = true;
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					if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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							Core::GetState() != Core::CORE_PAUSE)
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						XDefineCursor(dpy, win, blankCursor);
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					break;
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				case FocusOut:
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					rendererHasFocus = false;
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					if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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						XUndefineCursor(dpy, win);
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					break;
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			}
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		}
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		if (!fullscreen)
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		{
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			Window winDummy;
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			unsigned int borderDummy, depthDummy;
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			XGetGeometry(dpy, win, &winDummy,
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					&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
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					&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos,
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					(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
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					(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight,
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					&borderDummy, &depthDummy);
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		}
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		usleep(100000);
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	}
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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	delete XRRConfig;
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#endif
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	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
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		X11Utils::InhibitScreensaver(dpy, win, false);
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	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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		XFreeCursor(dpy, blankCursor);
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	XCloseDisplay(dpy);
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	Core::Stop();
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}
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#endif
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#if HAVE_WAYLAND
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void Wayland_MainLoop()
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{
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	// Wait for display to be initialized
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	while (!GLWin.wl_display)
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		usleep(20000);
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	GLWin.running = 1;
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	while (GLWin.running)
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		wl_display_dispatch(GLWin.wl_display);
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	if (GLWin.wl_display)
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		wl_display_disconnect(GLWin.wl_display);
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}
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#endif
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int main(int argc, char* argv[])
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{
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#ifdef __APPLE__
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	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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	NSEvent *event = [[NSEvent alloc] init];
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	[NSApplication sharedApplication];
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	[NSApp activateIgnoringOtherApps: YES];
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	[NSApp finishLaunching];
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#endif
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	int ch, help = 0;
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	struct option longopts[] = {
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		{ "exec",    no_argument, nullptr, 'e' },
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		{ "help",    no_argument, nullptr, 'h' },
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		{ "version", no_argument, nullptr, 'v' },
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		{ nullptr,      0,           nullptr,  0  }
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	};
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	while ((ch = getopt_long(argc, argv, "eh?v", longopts, 0)) != -1)
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	{
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		switch (ch)
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		{
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		case 'e':
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			break;
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		case 'h':
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		case '?':
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			help = 1;
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			break;
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		case 'v':
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			fprintf(stderr, "%s\n", scm_rev_str);
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			return 1;
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		}
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	}
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	if (help == 1 || argc == optind)
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	{
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		fprintf(stderr, "%s\n\n", scm_rev_str);
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		fprintf(stderr, "A multi-platform Gamecube/Wii emulator\n\n");
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		fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
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		fprintf(stderr, "  -e, --exec   Load the specified file\n");
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		fprintf(stderr, "  -h, --help   Show this help message\n");
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		fprintf(stderr, "  -v, --help   Print version and exit\n");
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		return 1;
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	}
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	LogManager::Init();
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	SConfig::Init();
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	VideoBackend::PopulateList();
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	VideoBackend::ActivateBackend(SConfig::GetInstance().
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		m_LocalCoreStartupParameter.m_strVideoBackend);
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	WiimoteReal::LoadSettings();
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#if USE_EGL
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	GLWin.platform = EGL_PLATFORM_NONE;
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#endif
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#if HAVE_WAYLAND
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	GLWin.wl_display = nullptr;
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#endif
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	// No use running the loop when booting fails
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	if (BootManager::BootCore(argv[optind]))
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	{
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#if USE_EGL
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		while (GLWin.platform == EGL_PLATFORM_NONE)
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			usleep(20000);
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#endif
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#if HAVE_WAYLAND
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		if (GLWin.platform == EGL_PLATFORM_WAYLAND)
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			Wayland_MainLoop();
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#endif
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#if HAVE_X11
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#if USE_EGL
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		if (GLWin.platform == EGL_PLATFORM_X11)
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		{
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#endif
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			XInitThreads();
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			X11_MainLoop();
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#if USE_EGL
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		}
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#endif
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#endif
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#ifdef __APPLE__
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		while (running)
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		{
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			event = [NSApp nextEventMatchingMask: NSAnyEventMask
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				untilDate: [NSDate distantFuture]
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				inMode: NSDefaultRunLoopMode dequeue: YES];
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			if ([event type] == NSKeyDown &&
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				[event modifierFlags] & NSCommandKeyMask &&
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				[[event characters] UTF8String][0] == 'q')
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			{
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				Core::Stop();
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				break;
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			}
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			if ([event type] != NSKeyDown)
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				[NSApp sendEvent: event];
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		}
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		[event release];
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		[pool release];
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#else
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		while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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			updateMainFrameEvent.Wait();
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#endif
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	}
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	WiimoteReal::Shutdown();
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	VideoBackend::ClearList();
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	SConfig::Shutdown();
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	LogManager::Shutdown();
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	return 0;
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}
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