forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			236 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			236 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include "DolphinWX/Android/ButtonManager.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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namespace ButtonManager
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{
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	const std::string touchScreenKey = "Touchscreen";
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	std::unordered_map<std::string, InputDevice*> m_controllers;
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	std::vector<std::string> configStrings = {
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		"InputA",
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		"InputB",
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		"InputStart",
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		"InputX",
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		"InputY",
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		"InputZ",
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		"DPadUp",
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		"DPadDown",
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		"DPadLeft",
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		"DPadRight",
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		"MainUp",
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		"MainDown",
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		"MainLeft",
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		"MainRight",
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		"CStickUp",
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		"CStickDown",
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		"CStickLeft",
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		"CStickRight",
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		"InputL",
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		"InputR"
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	};
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	std::vector<ButtonType> configTypes = {
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		BUTTON_A,
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		BUTTON_B,
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		BUTTON_START,
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		BUTTON_X,
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		BUTTON_Y,
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		BUTTON_Z,
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		BUTTON_UP,
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		BUTTON_DOWN,
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		BUTTON_LEFT,
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		BUTTON_RIGHT,
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		STICK_MAIN_UP,
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		STICK_MAIN_DOWN,
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		STICK_MAIN_LEFT,
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		STICK_MAIN_RIGHT,
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		STICK_C_UP,
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		STICK_C_DOWN,
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		STICK_C_LEFT,
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		STICK_C_RIGHT,
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		TRIGGER_L,
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		TRIGGER_R
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	};
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	void AddBind(std::string dev, sBind *bind)
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	{
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		auto it = m_controllers.find(dev);
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		if (it != m_controllers.end())
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		{
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			it->second->AddBind(bind);
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			return;
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		}
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		m_controllers[dev] = new InputDevice(dev);
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		m_controllers[dev]->AddBind(bind);
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	}
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	void Init()
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	{
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		// Initialize our touchScreenKey buttons
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		for (int a = 0; a < 4; ++a)
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		{
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			AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
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			AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
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			AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
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		}
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		// Init our controller bindings
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		IniFile ini;
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		ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
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		for (u32 a = 0; a < configStrings.size(); ++a)
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		{
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			for (int padID = 0; padID < 4; ++padID)
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			{
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				std::ostringstream config;
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				config << configStrings[a] << "_" << padID;
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				BindType type;
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				int bindnum;
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				char dev[128];
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				bool hasbind = false;
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				char modifier = '+';
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				std::string value;
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				ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
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				if (value == "None")
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					continue;
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				if (std::string::npos != value.find("Axis"))
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				{
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					hasbind = true;
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					type = BIND_AXIS;
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					sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier);
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				}
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				else if (std::string::npos != value.find("Button"))
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				{
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					hasbind = true;
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					type = BIND_BUTTON;
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					sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
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				}
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				if (hasbind)
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					AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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			}
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		}
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	}
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	bool GetButtonPressed(int padID, ButtonType button)
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	{
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		bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
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		for (const auto& ctrl : m_controllers)
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			pressed |= ctrl.second->ButtonValue(padID, button);
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		return pressed;
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	}
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	float GetAxisValue(int padID, ButtonType axis)
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	{
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		float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
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		if (value == 0.0f)
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		{
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			for (const auto& ctrl : m_controllers)
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			{
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				value = ctrl.second->AxisValue(padID, axis);
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				if (value != 0.0f)
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					return value;
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			}
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		}
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		return value;
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	}
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	void GamepadEvent(std::string dev, int button, int action)
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	{
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		auto it = m_controllers.find(dev);
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		if (it != m_controllers.end())
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		{
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			it->second->PressEvent(button, action);
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			return;
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		}
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		m_controllers[dev] = new InputDevice(dev);
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		m_controllers[dev]->PressEvent(button, action);
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	}
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	void GamepadAxisEvent(std::string dev, int axis, float value)
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	{
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		auto it = m_controllers.find(dev);
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		if (it != m_controllers.end())
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		{
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			it->second->AxisEvent(axis, value);
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			return;
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		}
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		m_controllers[dev] = new InputDevice(dev);
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		m_controllers[dev]->AxisEvent(axis, value);
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	}
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	void Shutdown()
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	{
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		for (const auto& controller : m_controllers)
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			delete controller.second;
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		m_controllers.clear();
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	}
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	// InputDevice
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	void InputDevice::PressEvent(int button, int action)
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	{
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		for (const auto& binding : _inputbinds)
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		{
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			if (binding.second->_bind == button)
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			{
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				if (binding.second->_bindtype == BIND_BUTTON)
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					_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
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				else
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					_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
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			}
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		}
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	}
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	void InputDevice::AxisEvent(int axis, float value)
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	{
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		for (const auto& binding : _inputbinds)
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		{
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			if (binding.second->_bind == axis)
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			{
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				if (binding.second->_bindtype == BIND_AXIS)
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					_axises[binding.second->_buttontype] = value;
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				else
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					_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
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			}
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		}
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	}
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	bool InputDevice::ButtonValue(int padID, ButtonType button)
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	{
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		const auto& binding = _inputbinds.find(std::make_pair(padID, button));
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		if (binding == _inputbinds.end())
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			return false;
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		if (binding->second->_bindtype == BIND_BUTTON)
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			return _buttons[binding->second->_buttontype];
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		else
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			return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
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	}
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	float InputDevice::AxisValue(int padID, ButtonType axis)
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	{
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		const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
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		if (binding == _inputbinds.end())
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			return 0.0f;
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		if (binding->second->_bindtype == BIND_AXIS)
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			return _axises[binding->second->_buttontype] * binding->second->_neg;
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		else
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			return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
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	}
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}
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