forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5058 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			1212 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1212 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <wx/msgdlg.h>
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#include <vector>
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#include <string>
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#include "Common.h" // Common
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#include "Timer.h"
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#include "pluginspecs_wiimote.h"
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#include "StringUtil.h" // For ArrayToString
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#include "wiimote_hid.h"
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#include "main.h"
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#include "EmuMain.h"
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#include "EmuSubroutines.h"
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#include "EmuDefinitions.h"
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#include "Config.h" // For g_Config
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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// Recorded movements
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// Variables: 0 = Wiimote, 1 = Nunchuck
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int g_RecordingPlaying[3]; //g_RecordingPlaying[0] = -1; g_RecordingPlaying[1] = -1;
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int g_RecordingCounter[3]; //g_RecordingCounter[0] = 0; g_RecordingCounter[1] = 0;
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int g_RecordingPoint[3]; //g_RecordingPoint[0] = 0; g_RecordingPoint[1] = 0;
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double g_RecordingStart[3]; //g_RecordingStart[0] = 0; g_RecordingStart[1] = 0;
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double g_RecordingCurrentTime[3]; //g_RecordingCurrentTime[0] = 0; g_RecordingCurrentTime[1] = 0;
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/* Convert from -350 to -3.5 g. The Nunchuck gravity size is 51 compared to the 26 to 28 for the Wiimote.
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   So the maximum g values are higher for the Wiimote. */
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int G2Accelerometer(int _G, int XYZ, int Wm)
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{
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	float G = (float)_G / 100.0;
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	float Neutral = 0.0, OneG = 0.0, Accelerometer;
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	switch(XYZ)
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	{
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	case 0: // X
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		if(Wm == WM_RECORDING_WIIMOTE)
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		{
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			OneG = (float)g_wm.cal_g.x;
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			Neutral = (float)g_wm.cal_zero.x;
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		}
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		else
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		{
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			OneG = (float)g_nu.cal_g.x;
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			Neutral = (float)g_nu.cal_zero.x;
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		}
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		break;
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	case 1: // Y
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		if(Wm == WM_RECORDING_WIIMOTE)
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		{
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			OneG = (float)g_wm.cal_g.y;
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			Neutral = (float)g_wm.cal_zero.y;
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		}
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		else
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		{
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			OneG = (float)g_nu.cal_g.y;
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			Neutral = (float)g_nu.cal_zero.y;
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		}
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		break;
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	case 2: // Z
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		if(Wm == WM_RECORDING_WIIMOTE)
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		{
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			OneG = (float)g_wm.cal_g.z;
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			Neutral = (float)g_wm.cal_zero.z;
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		}
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		else
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		{
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			OneG = (float)g_nu.cal_g.z;
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			Neutral = (float)g_nu.cal_zero.z;
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		}
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		break;
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	default: PanicAlert("There is a syntax error in a function that is calling G2Accelerometer(%i, %i)", _G, XYZ);
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	}
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	Accelerometer = Neutral + (OneG * G);
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	int Return = (int)Accelerometer;
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	// Logging
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	//DEBUG_LOG(WIIMOTE, "G2Accelerometer():%f %f %f %f", Neutral, OneG, G, Accelerometer);
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	// Boundaries
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	if (Return > 255) Return = 255;
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	if (Return < 0) Return = 0;
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	return Return;
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}
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template<class IRReportType>
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bool RecordingPlayAccIR(u8 &_x, u8 &_y, u8 &_z, IRReportType &_IR, int Wm)
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{
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	// Check if the recording is on
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	if (g_RecordingPlaying[Wm] == -1) return false;
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	// Return if the list is empty
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	if(VRecording.at(g_RecordingPlaying[Wm]).Recording.size() == 0)
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	{
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		g_RecordingPlaying[Wm] = -1;
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		DEBUG_LOG(WIIMOTE, "Empty");
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		return false;
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	}
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	// Return if the playback speed is unset
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	if(VRecording.at(g_RecordingPlaying[Wm]).PlaybackSpeed < 0)
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	{
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		DEBUG_LOG(WIIMOTE, "PlaybackSpeed empty: %i", g_RecordingPlaying[Wm]);
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		g_RecordingPlaying[Wm] = -1;
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		return false;
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	}
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	// Get IR bytes
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	int IRBytes = VRecording.at(g_RecordingPlaying[Wm]).IRBytes;
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	// Return if the IR mode is wrong
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	if (Wm == WM_RECORDING_IR
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		&& (   (IRBytes == 12 && !(g_ReportingMode[g_ID] == 0x33))
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			|| (IRBytes == 10 && !(g_ReportingMode[g_ID] == 0x36 || g_ReportingMode[g_ID] == 0x37))
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			)
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		)
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	{
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		DEBUG_LOG(WIIMOTE, "Wrong IR mode: %i", g_RecordingPlaying[Wm]);
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		g_RecordingPlaying[Wm] = -1;
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		return false;
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	}
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	// Get starting time
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	if(g_RecordingCounter[Wm] == 0)
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	{
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		DEBUG_LOG(WIIMOTE, "Begin: %i", Wm);
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		g_RecordingStart[Wm] = Common::Timer::GetDoubleTime();
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	}
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	// Get current time
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	g_RecordingCurrentTime[Wm] = Common::Timer::GetDoubleTime() - g_RecordingStart[Wm];
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	// Modify the current time
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	g_RecordingCurrentTime[Wm] *= ((25.0 + (double)VRecording.at(g_RecordingPlaying[Wm]).PlaybackSpeed * 25.0) / 100.0);
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	// Select reading
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	for (int i = 0; i < (int)VRecording.at(g_RecordingPlaying[Wm]).Recording.size(); i++)
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		if (VRecording.at(g_RecordingPlaying[Wm]).Recording.at(i).Time > g_RecordingCurrentTime[Wm])
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		{
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			g_RecordingPoint[Wm] = i;
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			break; // Break loop
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		}
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	// Return if we are at the end of the list
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	if(g_RecordingCurrentTime[Wm] >=
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		VRecording.at(g_RecordingPlaying[Wm]).Recording.at(
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			VRecording.at(g_RecordingPlaying[Wm]).Recording.size() - 1).Time)
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	// Or if we are playing back all observations regardless of time
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	//g_RecordingPoint[Wm] = g_RecordingCounter[Wm];
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	//if (g_RecordingPoint[Wm] >= VRecording.at(g_RecordingPlaying[Wm]).Recording.size())
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	{
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		g_RecordingCounter[Wm] = 0;
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		g_RecordingPlaying[Wm] = -1;
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		g_RecordingStart[Wm] = 0;
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		g_RecordingCurrentTime[Wm] = 0;
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		DEBUG_LOG(WIIMOTE, "End: %i", Wm);
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		return false;
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	}
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	// Update accelerometer values
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	_x = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).x, 0, Wm);
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	_y = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).y, 1, Wm);
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	_z = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).z, 2, Wm);
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	// Update IR values
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	if(Wm == WM_RECORDING_IR) memcpy(&_IR, VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).IR, IRBytes);
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	if (g_DebugAccelerometer)
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	{
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		//Console::ClearScreen();
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		DEBUG_LOG(WIIMOTE, "Current time: [%i / %i]  %f %f",
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			g_RecordingPoint[Wm], VRecording.at(g_RecordingPlaying[Wm]).Recording.size(),
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			VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).Time, g_RecordingCurrentTime[Wm]
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			);
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		DEBUG_LOG(WIIMOTE, "Accel x, y, z: %03u %03u %03u", _x, _y, _z);
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	}
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	//DEBUG_LOG(WIIMOTE, "Accel x, y, z: %03u %03u %03u", _x, _y, _z);
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	g_RecordingCounter[Wm]++;
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	return true;
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}
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/* Because the playback is neatly controlled by RecordingPlayAccIR() we use these functions to be able to
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   use RecordingPlayAccIR() for both accelerometer and IR recordings */
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bool RecordingPlay(u8 &_x, u8 &_y, u8 &_z, int Wm)
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{
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	wm_ir_basic IR;
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	return RecordingPlayAccIR(_x, _y, _z, IR, Wm);
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}
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template<class IRReportType>
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bool RecordingPlayIR(IRReportType &_IR)
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{
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	u8 x, y, z;
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	return RecordingPlayAccIR(x, y, z, _IR, 2);
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}
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// Return true if this particual numerical key is pressed
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bool IsNumericalKeyPressed(int _Key)
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{
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#ifdef _WIN32
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	// Check which key it is
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	std::string TmpKey = StringFromFormat("%i", _Key);
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	if(GetAsyncKeyState(TmpKey[0]))
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		return true;
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	else
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		// That numerical key is pressed
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		return false;
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#else
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	// TODO linux port
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	return false;
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#endif
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}
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// Check if a switch is pressed
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bool IsSwitchPressed(int _Key)
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{
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#ifdef _WIN32
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	// Check if that switch is pressed
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	switch (_Key)
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	{
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		case 0: if (GetAsyncKeyState(VK_SHIFT)) return true;
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		case 1: if (GetAsyncKeyState(VK_CONTROL)) return true;
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		case 2: if (GetAsyncKeyState(VK_MENU)) return true;
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	}
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	// That switch was not pressed
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	return false;
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#else
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	// TODO linux port
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	return false;
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#endif
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}
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// Check if we should start the playback of a recording. Once it has been started it can currently
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// not be stopped, it will always run to the end of the recording.
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int RecordingCheckKeys(int WmNuIr)
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{
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#ifdef _WIN32
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	//DEBUG_LOG(WIIMOTE, "RecordingCheckKeys: %i", Wiimote);
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	// Check if we have a HotKey match
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	bool Match = false;
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	int Recording = -1;
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	for(int i = 0; i < RECORDING_ROWS; i++)
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	{
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		// Check all ten numerical keys
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		for(int j = 0; j < 10; j++)
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		{
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			if ((VRecording.at(i).HotKeyWiimote == j && WmNuIr == 0 && IsNumericalKeyPressed(j)
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				|| VRecording.at(i).HotKeyNunchuck == j && WmNuIr == 1 && IsNumericalKeyPressed(j)
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				|| VRecording.at(i).HotKeyIR == j && WmNuIr == 2 && IsNumericalKeyPressed(j))
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				&& (IsSwitchPressed(VRecording.at(i).HotKeySwitch) || VRecording.at(i).HotKeySwitch == 3))
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			{
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				//DEBUG_LOG(WIIMOTE, "Match: %i %i", i, Key);
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				Match = true;
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				Recording = i;
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				break;
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			}
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		}
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	}
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	// Return nothing if we don't have a match
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	if (!Match) return -1;
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	// Return the match
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	return Recording;
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#else
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	return -1;
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#endif
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}
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// Multi System Input Status Check
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bool IsKey(int Key)
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{
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	int Ret = false;
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	if (WiiMapping[g_ID].Source == 1)
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	{
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		int MapKey = WiiMapping[g_ID].Button[Key];
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#ifdef _WIN32
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		if (MapKey < 256)
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		{
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			Ret = GetAsyncKeyState(MapKey);		// Keyboard (Windows)
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		}
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		else if (MapKey < 0x1100)
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#elif defined(HAVE_X11) && HAVE_X11
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		if (MapKey < 256 || MapKey >= 0xf000)
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		{
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			char keys[32];
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			KeyCode keyCode;
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			XQueryKeymap(WMdisplay, keys);
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			keyCode = XKeysymToKeycode(WMdisplay, MapKey);
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			Ret = (keys[keyCode/8] & (1 << (keyCode%8)));	// Keyboard (Linux)
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		}
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		else if (MapKey < 0x1100)
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#else
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		if (MapKey < 0x1100)
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#endif
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		{
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			Ret = SDL_JoystickGetButton(WiiMapping[g_ID].joy, MapKey - 0x1000);	// Pad button
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		}
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		else	// Pad hat
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		{
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			u8 HatCode, HatKey;
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			HatCode = SDL_JoystickGetHat(WiiMapping[g_ID].joy, (MapKey - 0x1100) / 0x0010);
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			HatKey = (MapKey - 0x1100) % 0x0010;
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			if (HatCode & HatKey)
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				Ret = HatKey;
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		}
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#ifdef _WIN32
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		if ((Key == EWM_SHAKE && GetAsyncKeyState(VK_MBUTTON))
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			|| (Key == EWM_A && GetAsyncKeyState(VK_LBUTTON))
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			|| (Key == EWM_B && GetAsyncKeyState(VK_RBUTTON)))
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		{
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			float x, y;
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			GetMousePos(x, y);
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			Ret = !(x < 0 || x > 1 || y < 0 || y > 1);
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		}
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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		if (Key == EWM_SHAKE || Key == EWM_A || Key == EWM_B)
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		{
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			Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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			int root_x, root_y, win_x, win_y;
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			Window rootDummy, childWin;
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			unsigned int mask;
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			XQueryPointer(WMdisplay, GLWin, &rootDummy, &childWin, &root_x, &root_y, &win_x, &win_y, &mask);
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			if (((Key == EWM_A) && (mask & Button1Mask))
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					|| ((Key == EWM_B) && (mask & Button3Mask))
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					|| ((Key == EWM_SHAKE) && (mask & Button3Mask)))
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			{
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				float x, y;
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				GetMousePos(x, y);
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				Ret = !(x < 0 || x > 1 || y < 0 || y > 1);
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			}
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		}
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#endif
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		}
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	return (Ret) ? true : false;
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}
 | 
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// Wiimote core buttons
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void FillReportInfo(wm_core& _core)
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{
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	// Check that Dolphin is in focus
 | 
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	if (!IsFocus()) return;
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	// Allow both mouse buttons and keyboard to press a and b
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	_core.a = IsKey(EWM_A);
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	_core.b = IsKey(EWM_B);
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	_core.one = IsKey(EWM_ONE);
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	_core.two = IsKey(EWM_TWO);
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	_core.plus = IsKey(EWM_P);
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	_core.minus = IsKey(EWM_M);
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	_core.home = IsKey(EWM_H);
 | 
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 | 
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	/* Sideways controls (for example for Wario Land) if the Wiimote is intended to be held sideways */
 | 
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	if(WiiMapping[g_ID].bSideways)
 | 
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	{
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		_core.left = IsKey(EWM_D);
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		_core.up = IsKey(EWM_L);
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		_core.right = IsKey(EWM_U);
 | 
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		_core.down = IsKey(EWM_R);
 | 
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	}
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	else
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	{
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		_core.left = IsKey(EWM_L);
 | 
						|
		_core.up = IsKey(EWM_U);
 | 
						|
		_core.right = IsKey(EWM_R);
 | 
						|
		_core.down = IsKey(EWM_D);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void FillReportAcc(wm_accel& _acc)
 | 
						|
{
 | 
						|
	// Recorded movements
 | 
						|
	// Check for a playback command
 | 
						|
	if (g_RecordingPlaying[0] < 0)
 | 
						|
	{
 | 
						|
		g_RecordingPlaying[0] = RecordingCheckKeys(0);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// If the recording reached the end or failed somehow we will not return
 | 
						|
		if (RecordingPlay(_acc.x, _acc.y, _acc.z, 0))
 | 
						|
			return;
 | 
						|
		//DEBUG_LOG(WIIMOTE, "X, Y, Z: %u %u %u", _acc.x, _acc.y, _acc.z);
 | 
						|
	}
 | 
						|
 | 
						|
	// Initial value
 | 
						|
	_acc.x = g_wm.cal_zero.x;
 | 
						|
	_acc.y = g_wm.cal_zero.y;
 | 
						|
	_acc.z = g_wm.cal_zero.z;
 | 
						|
 | 
						|
	// Adjust position, also add some noise to prevent disconnection
 | 
						|
	if (!WiiMapping[g_ID].bUpright)
 | 
						|
		_acc.z += g_wm.cal_g.z + WiiMapping[g_ID].Motion.TiltWM.FakeNoise;
 | 
						|
	else	// Upright wiimote
 | 
						|
		_acc.y -= g_wm.cal_g.y + WiiMapping[g_ID].Motion.TiltWM.FakeNoise;
 | 
						|
 | 
						|
	WiiMapping[g_ID].Motion.TiltWM.FakeNoise = -WiiMapping[g_ID].Motion.TiltWM.FakeNoise;
 | 
						|
 | 
						|
	if (IsFocus())
 | 
						|
	{
 | 
						|
		int acc_x = _acc.x;
 | 
						|
		int acc_y = _acc.y;
 | 
						|
		int acc_z = _acc.z;
 | 
						|
 | 
						|
		if (IsKey(EWM_SHAKE) && !WiiMapping[g_ID].Motion.TiltWM.Shake)
 | 
						|
			WiiMapping[g_ID].Motion.TiltWM.Shake = 1;
 | 
						|
 | 
						|
		// Step the shake simulation one step
 | 
						|
		ShakeToAccelerometer(acc_x, acc_y, acc_z, WiiMapping[g_ID].Motion.TiltWM);
 | 
						|
 | 
						|
		// Tilt Wiimote, allow the shake function to interrupt it
 | 
						|
		if (!WiiMapping[g_ID].Motion.TiltWM.Shake)
 | 
						|
			TiltWiimote(acc_x, acc_y, acc_z);
 | 
						|
 | 
						|
		// Boundary check
 | 
						|
		if (acc_x > 0xFF)	acc_x = 0xFF;
 | 
						|
		else if (acc_x < 0x00)	acc_x = 0x00;
 | 
						|
		if (acc_y > 0xFF)	acc_y = 0xFF;
 | 
						|
		else if (acc_y < 0x00)	acc_y = 0x00;
 | 
						|
		if (acc_z > 0xFF)	acc_z = 0xFF;
 | 
						|
		else if (acc_z < 0x00)	acc_z = 0x00;
 | 
						|
 | 
						|
		_acc.x = acc_x;
 | 
						|
		_acc.y = acc_y;
 | 
						|
		_acc.z = acc_z;
 | 
						|
	}
 | 
						|
 | 
						|
	// Debugging for translating Wiimote to Keyboard (or Gamepad)
 | 
						|
	/*
 | 
						|
	
 | 
						|
	// Toogle console display
 | 
						|
	if(GetAsyncKeyState('U'))
 | 
						|
	{
 | 
						|
		if(consoleDisplay < 2)
 | 
						|
			consoleDisplay ++;
 | 
						|
		else
 | 
						|
			consoleDisplay = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if(GetAsyncKeyState('5'))
 | 
						|
		A-=1;
 | 
						|
	else if(GetAsyncKeyState('6'))
 | 
						|
		A+=1;
 | 
						|
	if(GetAsyncKeyState('7'))
 | 
						|
		B-=1;
 | 
						|
	else if(GetAsyncKeyState('8'))
 | 
						|
		B+=1;
 | 
						|
	if(GetAsyncKeyState('9'))
 | 
						|
		C-=1;
 | 
						|
	else if(GetAsyncKeyState('0'))
 | 
						|
		C+=1;
 | 
						|
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD3))
 | 
						|
		d-=1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD6))
 | 
						|
		d+=1;
 | 
						|
	else if(GetAsyncKeyState(VK_ADD))
 | 
						|
		yhistsize-=1;
 | 
						|
	else if(GetAsyncKeyState(VK_SUBTRACT))
 | 
						|
		yhistsize+=1;
 | 
						|
 | 
						|
	
 | 
						|
	if(GetAsyncKeyState(VK_INSERT))
 | 
						|
		AX-=1;
 | 
						|
	else if(GetAsyncKeyState(VK_DELETE))
 | 
						|
		AX+=1;
 | 
						|
	else if(GetAsyncKeyState(VK_HOME))
 | 
						|
		AY-=1;
 | 
						|
	else if(GetAsyncKeyState(VK_END))
 | 
						|
		AY+=1;
 | 
						|
	else if(GetAsyncKeyState(VK_SHIFT))
 | 
						|
		AZ-=1;
 | 
						|
	else if(GetAsyncKeyState(VK_CONTROL))
 | 
						|
		AZ+=1;
 | 
						|
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD1))
 | 
						|
		X+=1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD2))
 | 
						|
		X-=1;
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD4))
 | 
						|
		Y+=1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD5))
 | 
						|
		Y-=1;
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD7))
 | 
						|
		Z+=1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD8))
 | 
						|
		Z-=1;
 | 
						|
 | 
						|
	//if(consoleDisplay == 0)
 | 
						|
	DEBUG_LOG(WIIMOTE, "x: %03i | y: %03i | z: %03i  |  A:%i B:%i C:%i  a:%i b:%i c:%i d:%i  X:%i Y:%i Z:%i",
 | 
						|
		_acc.x, _acc.y, _acc.z,
 | 
						|
		A, B, C,
 | 
						|
		a, b, c, d,
 | 
						|
		X, Y, Z
 | 
						|
		);
 | 
						|
	DEBUG_LOG(WIIMOTE, "x: %03i | y: %03i | z: %03i  |  X:%i Y:%i Z:%i  | AX:%i AY:%i AZ:%i ",
 | 
						|
		_acc.x, _acc.y, _acc.z,
 | 
						|
		X, Y, Z,
 | 
						|
		AX, AY, AZ
 | 
						|
		);*/	
 | 
						|
}
 | 
						|
 | 
						|
// The extended 12 byte (3 byte per object) reporting
 | 
						|
void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
 | 
						|
{
 | 
						|
	// Recorded movements
 | 
						|
	// Check for a playback command
 | 
						|
	if(g_RecordingPlaying[2] < 0)
 | 
						|
	{
 | 
						|
		g_RecordingPlaying[2] = RecordingCheckKeys(2);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		//DEBUG_LOG(WIIMOTE, "X, Y, Z: %u %u %u", _acc.x, _acc.y, _acc.z);
 | 
						|
		if (RecordingPlayIR(_ir0)) return;		
 | 
						|
	}
 | 
						|
 | 
						|
	/* Fill with 0xff if empty. The real Wiimote seems to use 0xff when it
 | 
						|
	   doesn't see a certain point, at least from how WiiMoteReal::SendEvent()
 | 
						|
	   works. */
 | 
						|
	memset(&_ir0, 0xff, sizeof(wm_ir_extended));
 | 
						|
	memset(&_ir1, 0xff, sizeof(wm_ir_extended));
 | 
						|
 | 
						|
	float MouseX, MouseY;
 | 
						|
	GetMousePos(MouseX, MouseY);
 | 
						|
 | 
						|
	// If we are outside the screen leave the values at 0xff
 | 
						|
	if(MouseX > 1 || MouseX < 0 || MouseY > 1 || MouseY < 0) return;
 | 
						|
 | 
						|
	// Position calculation
 | 
						|
	int y0 = g_Config.iIRTop + g_Config.iIRHeight * MouseY;
 | 
						|
	int y1 = y0;
 | 
						|
 | 
						|
	// The distance between the x positions are two sensor bar radii
 | 
						|
	int x0 = 1023 - g_Config.iIRLeft - g_Config.iIRWidth * MouseX - SENSOR_BAR_WIDTH / 2;
 | 
						|
	int x1 = x0 + SENSOR_BAR_WIDTH;
 | 
						|
 | 
						|
	RotateIRDot(x0, y0, WiiMapping[g_ID].Motion.TiltWM);
 | 
						|
	RotateIRDot(x1, y1, WiiMapping[g_ID].Motion.TiltWM);
 | 
						|
 | 
						|
	// Converted to IR data
 | 
						|
	_ir0.x = x0 & 0xff; _ir0.xHi = x0 >> 8;
 | 
						|
	_ir0.y = y0 & 0xff; _ir0.yHi = y0 >> 8;
 | 
						|
 | 
						|
	_ir1.x = x1 & 0xff; _ir1.xHi = x1 >> 8;
 | 
						|
	_ir1.y = y1 & 0xff; _ir1.yHi = y1 >> 8;
 | 
						|
 | 
						|
	// The size can be between 0 and 15 and is probably not important
 | 
						|
	_ir0.size = 10;
 | 
						|
	_ir1.size = 10;
 | 
						|
 | 
						|
	// Debugging for calibration
 | 
						|
	/*
 | 
						|
	if(!GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_RIGHT))
 | 
						|
		Right +=1;
 | 
						|
	else if(GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_RIGHT))
 | 
						|
		Right -=1;
 | 
						|
	if(!GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_LEFT))
 | 
						|
		Left +=1;
 | 
						|
	else if(GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_LEFT))
 | 
						|
		Left -=1;
 | 
						|
	if(!GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_UP))
 | 
						|
		Top += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_UP))
 | 
						|
		Top -= 1;
 | 
						|
	if(!GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_DOWN))
 | 
						|
		Bottom += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_DOWN))
 | 
						|
		Bottom -= 1;
 | 
						|
	if(!GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_NUMPAD0))
 | 
						|
		SensorBarRadius += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_NUMPAD0))
 | 
						|
		SensorBarRadius -= 1;
 | 
						|
 | 
						|
	//Console::ClearScreen();
 | 
						|
	//if(consoleDisplay == 1)
 | 
						|
	DEBUG_LOG(WIIMOTE, "x0:%03i x1:%03i  y0:%03i y1:%03i | T:%i L:%i R:%i B:%i S:%i",
 | 
						|
		x0, x1, y0, y1, Top, Left, Right, Bottom, SensorBarRadius
 | 
						|
		);*/
 | 
						|
}
 | 
						|
 | 
						|
// The 10 byte reporting used when an extension is connected
 | 
						|
void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
 | 
						|
{
 | 
						|
	// Recorded movements
 | 
						|
	// Check for a playback command
 | 
						|
	if(g_RecordingPlaying[2] < 0)
 | 
						|
	{
 | 
						|
		g_RecordingPlaying[2] = RecordingCheckKeys(2);
 | 
						|
	}
 | 
						|
	// We are playing back a recording, we don't accept any manual input this time
 | 
						|
	else
 | 
						|
	{
 | 
						|
		//DEBUG_LOG(WIIMOTE, "X, Y, Z: %u %u %u", _acc.x, _acc.y, _acc.z);
 | 
						|
		if (RecordingPlayIR(_ir0)) return;		
 | 
						|
	}
 | 
						|
 | 
						|
	// Fill with 0xff if empty
 | 
						|
	memset(&_ir0, 0xff, sizeof(wm_ir_basic));
 | 
						|
	memset(&_ir1, 0xff, sizeof(wm_ir_basic));
 | 
						|
 | 
						|
	float MouseX, MouseY;
 | 
						|
	GetMousePos(MouseX, MouseY);
 | 
						|
 | 
						|
	// If we are outside the screen leave the values at 0xff
 | 
						|
	if(MouseX > 1 || MouseX < 0 || MouseY > 1 || MouseY < 0) return;
 | 
						|
 | 
						|
	int y1 = g_Config.iIRTop + g_Config.iIRHeight * MouseY;
 | 
						|
	int y2 = y1;
 | 
						|
 | 
						|
	int x1 = 1023 - g_Config.iIRLeft - g_Config.iIRWidth * MouseX - SENSOR_BAR_WIDTH / 2;
 | 
						|
	int x2 = x1 + SENSOR_BAR_WIDTH;
 | 
						|
 | 
						|
	RotateIRDot(x1, y1, WiiMapping[g_ID].Motion.TiltWM);
 | 
						|
	RotateIRDot(x2, y2, WiiMapping[g_ID].Motion.TiltWM);
 | 
						|
 | 
						|
	/* As with the extented report we settle with emulating two out of four
 | 
						|
	   possible objects the only difference is that we don't report any size of
 | 
						|
	   the tracked object here */
 | 
						|
 | 
						|
	_ir0.x1 = x1 & 0xff; _ir0.x1Hi = (x1 >> 8); // we are dealing with 2 bit values here
 | 
						|
	_ir0.y1 = y1 & 0xff; _ir0.y1Hi = (y1 >> 8);
 | 
						|
 | 
						|
	_ir0.x2 = x2 & 0xff; _ir0.x2Hi = (x2 >> 8);
 | 
						|
	_ir0.y2 = y2 & 0xff; _ir0.y2Hi = (y2 >> 8);
 | 
						|
 | 
						|
	// Debugging for calibration
 | 
						|
	/*
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD1))
 | 
						|
		Right +=1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD2))
 | 
						|
		Right -=1;
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD4))
 | 
						|
		Left +=1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD5))
 | 
						|
		Left -=1;
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD7))
 | 
						|
		Top += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD8))
 | 
						|
		Top -= 1;
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD6))
 | 
						|
		Bottom += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD3))
 | 
						|
		Bottom -= 1;
 | 
						|
	if(GetAsyncKeyState(VK_INSERT))
 | 
						|
		SensorBarRadius += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_DELETE))
 | 
						|
		SensorBarRadius -= 1;
 | 
						|
 | 
						|
	//ClearScreen();
 | 
						|
	//if(consoleDisplay == 1)
 | 
						|
		
 | 
						|
		DEBUG_LOG(WIIMOTE, "x1:%03i x2:%03i  y1:%03i y2:%03i   irx1:%02x y1:%02x  x2:%02x y2:%02x | T:%i L:%i R:%i B:%i S:%i",
 | 
						|
		x1, x2, y1, y2, _ir0.x1, _ir0.y1, _ir1.x2, _ir1.y2, Top, Left, Right, Bottom, SensorBarRadius
 | 
						|
		);
 | 
						|
		DEBUG_LOG(WIIMOTE, "");
 | 
						|
		DEBUG_LOG(WIIMOTE, "ir0.x1:%02x x1h:%02x x2:%02x x2h:%02x  |  ir0.y1:%02x y1h:%02x y2:%02x y2h:%02x  |  ir1.x1:%02x x1h:%02x x2:%02x x2h:%02x  |  ir1.y1:%02x y1h:%02x y2:%02x y2h:%02x",
 | 
						|
		_ir0.x1, _ir0.x1Hi, _ir0.x2, _ir0.x2Hi,
 | 
						|
		_ir0.y1, _ir0.y1Hi, _ir0.y2, _ir0.y2Hi,
 | 
						|
		_ir1.x1, _ir1.x1Hi, _ir1.x2, _ir1.x2Hi,
 | 
						|
		_ir1.y1, _ir1.y1Hi, _ir1.y2, _ir1.y2Hi
 | 
						|
		);*/
 | 
						|
	// ------------------
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Generate the 6 byte extension report for the Nunchuck, encrypted. The bytes
 | 
						|
   are JX JY AX AY AZ BT. */
 | 
						|
void FillReportExtension(wm_extension& _ext)
 | 
						|
{
 | 
						|
	// Recorded movements
 | 
						|
	// Check for a playback command
 | 
						|
	if(g_RecordingPlaying[1] < 0)
 | 
						|
	{
 | 
						|
		g_RecordingPlaying[1] = RecordingCheckKeys(1);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// We should not play back the accelerometer values
 | 
						|
		if (RecordingPlay(_ext.ax, _ext.ay, _ext.az, 1))
 | 
						|
			return;
 | 
						|
	}
 | 
						|
 | 
						|
	// The default joystick and button values unless we use them
 | 
						|
	_ext.jx = g_nu.jx.center;
 | 
						|
	_ext.jy = g_nu.jy.center;
 | 
						|
	_ext.bt = 0x03; // 0x03 means no button pressed, the button is zero active
 | 
						|
 | 
						|
	// Use the neutral values
 | 
						|
	_ext.ax = g_nu.cal_zero.x;
 | 
						|
	_ext.ay = g_nu.cal_zero.y;
 | 
						|
	_ext.az = g_nu.cal_zero.z + g_nu.cal_g.z;
 | 
						|
 | 
						|
	if (IsFocus())
 | 
						|
	{
 | 
						|
		int acc_x = _ext.ax;
 | 
						|
		int acc_y = _ext.ay;
 | 
						|
		int acc_z = _ext.az;
 | 
						|
 | 
						|
		if (IsKey(ENC_SHAKE) && !WiiMapping[g_ID].Motion.TiltNC.Shake)
 | 
						|
			WiiMapping[g_ID].Motion.TiltNC.Shake = 1;
 | 
						|
 | 
						|
		// Step the shake simulation one step
 | 
						|
		ShakeToAccelerometer(acc_x, acc_y, acc_z, WiiMapping[g_ID].Motion.TiltNC);
 | 
						|
 | 
						|
		// Tilt Nunchuck, allow the shake function to interrupt it
 | 
						|
		if (!WiiMapping[g_ID].Motion.TiltNC.Shake)
 | 
						|
			TiltNunchuck(acc_x, acc_y, acc_z);
 | 
						|
 | 
						|
		// Boundary check
 | 
						|
		if (acc_x > 0xFF)	acc_x = 0xFF;
 | 
						|
		else if (acc_x < 0x00)	acc_x = 0x00;
 | 
						|
		if (acc_y > 0xFF)	acc_y = 0xFF;
 | 
						|
		else if (acc_y < 0x00)	acc_y = 0x00;
 | 
						|
		if (acc_z > 0xFF)	acc_z = 0xFF;
 | 
						|
		else if (acc_z < 0x00)	acc_z = 0x00;
 | 
						|
 | 
						|
		_ext.ax = acc_x;
 | 
						|
		_ext.ay = acc_y;
 | 
						|
		_ext.az = acc_z;
 | 
						|
 | 
						|
		// Update the analog stick
 | 
						|
		if (WiiMapping[g_ID].Stick.NC == FROM_KEYBOARD)
 | 
						|
		{
 | 
						|
			// Set the max values to the current calibration values
 | 
						|
			if(IsKey(ENC_L)) // x
 | 
						|
				_ext.jx = g_nu.jx.min;
 | 
						|
			if(IsKey(ENC_R))
 | 
						|
				_ext.jx = g_nu.jx.max;
 | 
						|
 | 
						|
			if(IsKey(ENC_D)) // y
 | 
						|
				_ext.jy = g_nu.jy.min;
 | 
						|
			if(IsKey(ENC_U))
 | 
						|
				_ext.jy = g_nu.jy.max;
 | 
						|
 | 
						|
			// On a real stick, the initialization value of center is 0x80,
 | 
						|
			// but after a first time touch, the center value automatically changes to 0x7F
 | 
						|
			if(_ext.jx != g_nu.jx.center)
 | 
						|
				g_nu.jx.center = 0x7F;
 | 
						|
			if(_ext.jy != g_nu.jy.center)
 | 
						|
				g_nu.jy.center = 0x7F;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// Get adjusted pad state values
 | 
						|
			int _Lx = WiiMapping[g_ID].AxisState.Lx;
 | 
						|
			int _Ly = WiiMapping[g_ID].AxisState.Ly;
 | 
						|
			int _Rx = WiiMapping[g_ID].AxisState.Rx;
 | 
						|
			int _Ry = WiiMapping[g_ID].AxisState.Ry;
 | 
						|
 | 
						|
			// The Y-axis is inverted
 | 
						|
			_Ly = 0xff - _Ly;
 | 
						|
			_Ry = 0xff - _Ry;
 | 
						|
 | 
						|
			/* This is if we are also using a real Nunchuck that we are sharing the
 | 
						|
			calibration with. It's not needed if we are using our default
 | 
						|
			values. We adjust the values to the configured range, we even allow
 | 
						|
			the center to not be 0x80. */
 | 
						|
			if(g_nu.jx.max != 0xff || g_nu.jy.max != 0xff
 | 
						|
				|| g_nu.jx.min != 0 || g_nu.jy.min != 0
 | 
						|
				|| g_nu.jx.center != 0x80 || g_nu.jy.center != 0x80)
 | 
						|
			{
 | 
						|
				float Lx = (float)_Lx;
 | 
						|
				float Ly = (float)_Ly;
 | 
						|
				float Rx = (float)_Rx;
 | 
						|
				float Ry = (float)_Ry;
 | 
						|
				//float Tl = (float)_Tl;
 | 
						|
				//float Tr = (float)_Tr;
 | 
						|
 | 
						|
				float XRangePos = (float) (g_nu.jx.max - g_nu.jx.center);
 | 
						|
				float XRangeNeg = (float) (g_nu.jx.center - g_nu.jx.min);
 | 
						|
				float YRangePos = (float) (g_nu.jy.max - g_nu.jy.center);
 | 
						|
				float YRangeNeg = (float) (g_nu.jy.center - g_nu.jy.min);
 | 
						|
				if (Lx > 0x80) Lx = Lx * (XRangePos / 128.0);
 | 
						|
				if (Lx < 0x80) Lx = Lx * (XRangeNeg / 128.0);
 | 
						|
				if (Lx == 0x80) Lx = (float)g_nu.jx.center;
 | 
						|
				if (Ly > 0x80) Ly = Ly * (YRangePos / 128.0);
 | 
						|
				if (Ly < 0x80) Ly = Ly * (YRangeNeg / 128.0);
 | 
						|
				if (Ly == 0x80) Lx = (float)g_nu.jy.center;
 | 
						|
				// Boundaries
 | 
						|
				_Lx = (int)Lx;
 | 
						|
				_Ly = (int)Ly;
 | 
						|
				_Rx = (int)Rx;
 | 
						|
				_Ry = (int)Ry;
 | 
						|
				if (_Lx > 0xff) _Lx = 0xff; if (_Lx < 0) _Lx = 0;
 | 
						|
				if (_Rx > 0xff) _Rx = 0xff; if (_Rx < 0) _Rx = 0;
 | 
						|
				if (_Ly > 0xff) _Ly = 0xff; if (_Ly < 0) _Ly = 0;
 | 
						|
				if (_Ry > 0xff) _Ry = 0xff; if (_Ry < 0) _Ry = 0;
 | 
						|
			}
 | 
						|
 | 
						|
			if (WiiMapping[g_ID].Stick.NC == FROM_ANALOG1)
 | 
						|
			{
 | 
						|
				_ext.jx = _Lx;
 | 
						|
				_ext.jy = _Ly;
 | 
						|
			}
 | 
						|
			else // ANALOG2
 | 
						|
			{
 | 
						|
				_ext.jx = _Rx;
 | 
						|
				_ext.jy = _Ry;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if(IsKey(ENC_C)) _ext.bt &= ~0x02;
 | 
						|
		if(IsKey(ENC_Z)) _ext.bt &= ~0x01;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Here we encrypt the report */
 | 
						|
 | 
						|
	// Create a temporary storage for the data
 | 
						|
	u8 Tmp[sizeof(_ext)];
 | 
						|
	// Clear the array by copying zeroes to it
 | 
						|
	memset(Tmp, 0, sizeof(_ext));
 | 
						|
	// Copy the data to it
 | 
						|
	memcpy(Tmp, &_ext, sizeof(_ext));
 | 
						|
	// Encrypt it
 | 
						|
	wiimote_encrypt(&g_ExtKey[g_ID], Tmp, 0x00, sizeof(_ext));
 | 
						|
	// Write it back to the struct
 | 
						|
	memcpy(&_ext, Tmp, sizeof(_ext));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Generate the 6 byte extension report for the Classic Controller, encrypted.
 | 
						|
   The bytes are ... */
 | 
						|
void FillReportClassicExtension(wm_classic_extension& _ext)
 | 
						|
{
 | 
						|
	/* These are the default neutral values for the analog triggers and sticks */
 | 
						|
	u8	Rx = g_ClassicContCalibration.Rx.center, Ry = g_ClassicContCalibration.Ry.center,
 | 
						|
		Lx = g_ClassicContCalibration.Lx.center, Ly = g_ClassicContCalibration.Ly.center,
 | 
						|
		lT = g_ClassicContCalibration.Tl.neutral, rT = g_ClassicContCalibration.Tl.neutral;
 | 
						|
 | 
						|
	_ext.b1.padding = 0x01; // 0x01 means not pressed
 | 
						|
	_ext.b1.bRT = 0x01;
 | 
						|
	_ext.b1.bP = 0x01;
 | 
						|
	_ext.b1.bH = 0x01;
 | 
						|
	_ext.b1.bM = 0x01;
 | 
						|
	_ext.b1.bLT = 0x01;
 | 
						|
	_ext.b1.bdD = 0x01;
 | 
						|
	_ext.b1.bdR = 0x01;
 | 
						|
 | 
						|
	_ext.b2.bdU = 0x01;
 | 
						|
	_ext.b2.bdL = 0x01;
 | 
						|
	_ext.b2.bZR = 0x01;
 | 
						|
	_ext.b2.bX = 0x01;
 | 
						|
	_ext.b2.bA = 0x01;
 | 
						|
	_ext.b2.bY = 0x01;
 | 
						|
	_ext.b2.bB = 0x01;
 | 
						|
	_ext.b2.bZL = 0x01;
 | 
						|
 | 
						|
	// Check that Dolphin is in focus
 | 
						|
	if (IsFocus())
 | 
						|
	{
 | 
						|
		/* Left and right analog sticks and analog triggers
 | 
						|
 | 
						|
			u8 Lx : 6; // byte 0
 | 
						|
			u8 Rx : 2;
 | 
						|
			u8 Ly : 6; // byte 1
 | 
						|
			u8 Rx2 : 2;
 | 
						|
			u8 Ry : 5; // byte 2
 | 
						|
			u8 lT : 2;
 | 
						|
			u8 Rx3 : 1;
 | 
						|
			u8 rT : 5; // byte 3
 | 
						|
			u8 lT2 : 3;
 | 
						|
 | 
						|
		   We use a 200 range (28 to 228) for the left analog stick and a 176 range
 | 
						|
		   (40 to 216) for the right analog stick to match our calibration values
 | 
						|
		   in classic_calibration
 | 
						|
		*/
 | 
						|
 | 
						|
		// Update the left analog stick
 | 
						|
		if (WiiMapping[g_ID].Stick.CCL == FROM_KEYBOARD)
 | 
						|
		{
 | 
						|
			if(IsKey(ECC_Ll)) // Left analog left
 | 
						|
				Lx = g_ClassicContCalibration.Lx.min;
 | 
						|
			if(IsKey(ECC_Lr)) // right
 | 
						|
				Lx = g_ClassicContCalibration.Lx.max;
 | 
						|
			if(IsKey(ECC_Lu)) // up
 | 
						|
				Ly = g_ClassicContCalibration.Ly.max;
 | 
						|
			if(IsKey(ECC_Ld)) // down
 | 
						|
				Ly = g_ClassicContCalibration.Ly.min;
 | 
						|
 | 
						|
			// On a real stick, the initialization value of center is 0x80,
 | 
						|
			// but after a first time touch, the center value automatically changes to 0x7F
 | 
						|
			if(Lx != g_ClassicContCalibration.Lx.center)
 | 
						|
				g_ClassicContCalibration.Lx.center = 0x7F;
 | 
						|
			if(Ly != g_ClassicContCalibration.Ly.center)
 | 
						|
				g_ClassicContCalibration.Ly.center = 0x7F;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// Get adjusted pad state values
 | 
						|
			int _Lx = WiiMapping[g_ID].AxisState.Lx;
 | 
						|
			int _Ly = WiiMapping[g_ID].AxisState.Ly;
 | 
						|
			int _Rx = WiiMapping[g_ID].AxisState.Rx;
 | 
						|
			int _Ry = WiiMapping[g_ID].AxisState.Ry;
 | 
						|
 | 
						|
			// The Y-axis is inverted
 | 
						|
			_Ly = 0xff - _Ly;
 | 
						|
			_Ry = 0xff - _Ry;
 | 
						|
 | 
						|
			/* This is if we are also using a real Classic Controller that we
 | 
						|
			   are sharing the calibration with.  It's not needed if we are
 | 
						|
			   using our default values. We adjust the values to the configured
 | 
						|
			   range.
 | 
						|
			   
 | 
						|
			   Status: Not added, we are not currently sharing the calibration
 | 
						|
			   with the real Classic Controller
 | 
						|
			   */
 | 
						|
 | 
						|
			if (WiiMapping[g_ID].Stick.CCL == FROM_ANALOG1)
 | 
						|
			{
 | 
						|
				Lx = _Lx;
 | 
						|
				Ly = _Ly;
 | 
						|
			}
 | 
						|
			else // ANALOG2
 | 
						|
			{
 | 
						|
				Lx = _Rx;
 | 
						|
				Ly = _Ry;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// Update the right analog stick
 | 
						|
		if (WiiMapping[g_ID].Stick.CCR == FROM_KEYBOARD)
 | 
						|
		{
 | 
						|
			if(IsKey(ECC_Rl)) // Right analog left
 | 
						|
				Rx = g_ClassicContCalibration.Rx.min;
 | 
						|
			if(IsKey(ECC_Rr)) // right
 | 
						|
				Rx = g_ClassicContCalibration.Rx.max;
 | 
						|
			if(IsKey(ECC_Ru)) // up
 | 
						|
				Ry = g_ClassicContCalibration.Ry.max;
 | 
						|
			if(IsKey(ECC_Rd)) // down
 | 
						|
				Ry = g_ClassicContCalibration.Ry.min;
 | 
						|
 | 
						|
			// On a real stick, the initialization value of center is 0x80,
 | 
						|
			// but after a first time touch, the center value automatically changes to 0x7F
 | 
						|
			if(Rx != g_ClassicContCalibration.Rx.center)
 | 
						|
				g_ClassicContCalibration.Rx.center = 0x7F;
 | 
						|
			if(Ry != g_ClassicContCalibration.Ry.center)
 | 
						|
				g_ClassicContCalibration.Ry.center = 0x7F;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// Get adjusted pad state values
 | 
						|
			int _Lx = WiiMapping[g_ID].AxisState.Lx;
 | 
						|
			int _Ly = WiiMapping[g_ID].AxisState.Ly;
 | 
						|
			int _Rx = WiiMapping[g_ID].AxisState.Rx;
 | 
						|
			int _Ry = WiiMapping[g_ID].AxisState.Ry;
 | 
						|
 | 
						|
			// The Y-axis is inverted
 | 
						|
			_Ly = 0xff - _Ly;
 | 
						|
			_Ry = 0xff - _Ry;
 | 
						|
 | 
						|
			/* This is if we are also using a real Classic Controller that we
 | 
						|
			   are sharing the calibration with.  It's not needed if we are
 | 
						|
			   using our default values. We adjust the values to the configured
 | 
						|
			   range.
 | 
						|
			   
 | 
						|
			   Status: Not added, we are not currently sharing the calibration
 | 
						|
			   with the real Classic Controller
 | 
						|
			   */
 | 
						|
 | 
						|
			if (WiiMapping[g_ID].Stick.CCR == FROM_ANALOG1)
 | 
						|
			{
 | 
						|
				Rx = _Lx;
 | 
						|
				Ry = _Ly;
 | 
						|
			}
 | 
						|
			else // ANALOG2
 | 
						|
			{
 | 
						|
				Rx = _Rx;
 | 
						|
				Ry = _Ry;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// Update the left and right analog triggers
 | 
						|
		if (WiiMapping[g_ID].Stick.CCT == FROM_KEYBOARD)
 | 
						|
		{
 | 
						|
			if(IsKey(ECC_Tl)) // analog left trigger
 | 
						|
				{ _ext.b1.bLT = 0x00; lT = 0x1f; }
 | 
						|
			if(IsKey(ECC_Tr)) // analog right trigger
 | 
						|
				{ _ext.b1.bRT = 0x00; rT = 0x1f; }
 | 
						|
		}
 | 
						|
		else // g_Config.ClassicController.TRIGGER
 | 
						|
		{
 | 
						|
			// Get adjusted pad state values
 | 
						|
			int _Tl = WiiMapping[g_ID].AxisState.Tl;
 | 
						|
			int _Tr = WiiMapping[g_ID].AxisState.Tr;
 | 
						|
 | 
						|
			/* This is if we are also using a real Classic Controller that we
 | 
						|
			   are sharing the calibration with.  It's not needed if we are
 | 
						|
			   using our default values. We adjust the values to the configured
 | 
						|
			   range.
 | 
						|
			   
 | 
						|
			   Status: Not added, we are not currently sharing the calibration
 | 
						|
			   with the real Classic Controller
 | 
						|
			   */
 | 
						|
 | 
						|
			// Check if the trigger is fully pressed, then update the digital
 | 
						|
			// trigger values to
 | 
						|
			if (_Tl == 0xff)  _ext.b1.bLT = 0x00;
 | 
						|
			if (_Tr == 0xff)  _ext.b1.bRT = 0x00;
 | 
						|
 | 
						|
			// These can be copied directly, the bitshift further down fix this
 | 
						|
			// value to
 | 
						|
			lT = _Tl;
 | 
						|
			rT = _Tr;
 | 
						|
		}
 | 
						|
 | 
						|
		/* D-Pad
 | 
						|
		
 | 
						|
		u8 b1;
 | 
						|
			0:
 | 
						|
			6: bdD
 | 
						|
			7: bdR
 | 
						|
 | 
						|
		u8 b2;
 | 
						|
			0: bdU
 | 
						|
			1: bdL	
 | 
						|
		*/
 | 
						|
		if(IsKey(ECC_Dl)) _ext.b2.bdL = 0x00; // Digital left
 | 
						|
		if(IsKey(ECC_Du)) _ext.b2.bdU = 0x00; // Up
 | 
						|
		if(IsKey(ECC_Dr)) _ext.b1.bdR = 0x00; // Right
 | 
						|
		if(IsKey(ECC_Dd)) _ext.b1.bdD = 0x00; // Down		
 | 
						|
 | 
						|
		/* Buttons
 | 
						|
			u8 b1;
 | 
						|
				0:
 | 
						|
				6: -
 | 
						|
				7: -
 | 
						|
 | 
						|
			u8 b2;
 | 
						|
				0: -
 | 
						|
				1: -
 | 
						|
				2: bZr
 | 
						|
				3: bX
 | 
						|
				4: bA
 | 
						|
				5: bY
 | 
						|
				6: bB
 | 
						|
				7: bZl
 | 
						|
		*/
 | 
						|
		if(IsKey(ECC_A)) _ext.b2.bA = 0x00;
 | 
						|
		if(IsKey(ECC_B)) _ext.b2.bB = 0x00;
 | 
						|
		if(IsKey(ECC_Y)) _ext.b2.bY = 0x00;
 | 
						|
		if(IsKey(ECC_X)) _ext.b2.bX = 0x00;
 | 
						|
		if(IsKey(ECC_P)) _ext.b1.bP = 0x00;
 | 
						|
		if(IsKey(ECC_M)) _ext.b1.bM = 0x00;
 | 
						|
		if(IsKey(ECC_H)) _ext.b1.bH = 0x00;
 | 
						|
		if(IsKey(ECC_Zl)) _ext.b2.bZL = 0x00;
 | 
						|
		if(IsKey(ECC_Zr)) _ext.b2.bZR = 0x00;
 | 
						|
		
 | 
						|
		// All buttons pressed
 | 
						|
		//if(GetAsyncKeyState('C') && GetAsyncKeyState('Z'))
 | 
						|
		//	{ _ext.b2.bA = 0x01; _ext.b2.bB = 0x01; }
 | 
						|
	}
 | 
						|
 | 
						|
	// Convert data for reporting
 | 
						|
	_ext.Lx = (Lx >> 2);
 | 
						|
	_ext.Ly = (Ly >> 2);
 | 
						|
	// 5 bit to 1 bit
 | 
						|
	_ext.Rx = (Rx >> 3) & 0x01;
 | 
						|
	// 5 bit to the next 2 bit
 | 
						|
	_ext.Rx2 = ((Rx >> 3) >> 1) & 0x03;
 | 
						|
	// 5 bit to the next 2 bit
 | 
						|
	_ext.Rx3 = ((Rx >> 3) >> 3) & 0x03;
 | 
						|
	_ext.Ry = (Ry >> 3);
 | 
						|
	// 5 bit to 3 bit
 | 
						|
	_ext.lT = (lT >> 3) & 0x07;
 | 
						|
	// 5 bit to the highest two bits
 | 
						|
	_ext.lT2 = (lT >> 3) >> 3;
 | 
						|
	_ext.rT = (rT >> 3);
 | 
						|
 | 
						|
	/* Here we encrypt the report */
 | 
						|
	// Create a temporary storage for the data
 | 
						|
	u8 Tmp[sizeof(_ext)];
 | 
						|
	// Clear the array by copying zeroes to it
 | 
						|
	memset(Tmp, 0, sizeof(_ext));
 | 
						|
	// Copy the data to it
 | 
						|
	memcpy(Tmp, &_ext, sizeof(_ext));
 | 
						|
	// Encrypt it
 | 
						|
	wiimote_encrypt(&g_ExtKey[g_ID], Tmp, 0x00, sizeof(_ext));
 | 
						|
	// Write it back to the struct
 | 
						|
	memcpy(&_ext, Tmp, sizeof(_ext));
 | 
						|
}
 | 
						|
 | 
						|
/* Generate the 6 byte extension report for the GH3 Controller, encrypted.
 | 
						|
   The bytes are ... */
 | 
						|
void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
 | 
						|
{
 | 
						|
	//	u8 TB   : 5; // not used in GH3
 | 
						|
	//	u8 WB   : 5;
 | 
						|
	u8 SX = g_GH3Calibration.Lx.center, SY = g_GH3Calibration.Ly.center;
 | 
						|
 | 
						|
	_ext.pad1 = 3;
 | 
						|
	_ext.pad2 = 3;
 | 
						|
	_ext.pad3 = 0;
 | 
						|
	_ext.pad4 = 0;
 | 
						|
	_ext.pad5 = 3;
 | 
						|
	_ext.pad6 = 1;
 | 
						|
	_ext.pad7 = 1;
 | 
						|
	_ext.pad8 = 1;	
 | 
						|
	_ext.pad9 = 3;
 | 
						|
 | 
						|
	_ext.Plus = 1;
 | 
						|
	_ext.Minus = 1;
 | 
						|
	_ext.StrumDown = 1;
 | 
						|
	_ext.StrumUp = 1;
 | 
						|
	_ext.Yellow = 1;
 | 
						|
	_ext.Green = 1;
 | 
						|
	_ext.Blue = 1;
 | 
						|
	_ext.Red = 1;
 | 
						|
	_ext.Orange = 1;
 | 
						|
 | 
						|
	// Check that Dolphin is in focus
 | 
						|
	if (IsFocus())
 | 
						|
	{
 | 
						|
		// Update the left analog stick
 | 
						|
		if (WiiMapping[g_ID].Stick.GH == FROM_KEYBOARD)
 | 
						|
		{
 | 
						|
			if(IsKey(EGH_Al)) // Left analog left
 | 
						|
				_ext.SX = g_GH3Calibration.Lx.min;
 | 
						|
			if(IsKey(EGH_Ar)) // right
 | 
						|
				_ext.SX = g_GH3Calibration.Lx.max;
 | 
						|
			if(IsKey(EGH_Au)) // up
 | 
						|
				_ext.SY = g_GH3Calibration.Ly.max;
 | 
						|
			if(IsKey(EGH_Ad)) // down
 | 
						|
				_ext.SY = g_GH3Calibration.Ly.min;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// Get adjusted pad state values
 | 
						|
			int _Lx = WiiMapping[g_ID].AxisState.Lx;
 | 
						|
			int _Ly = WiiMapping[g_ID].AxisState.Ly;
 | 
						|
			int _Rx = WiiMapping[g_ID].AxisState.Rx;
 | 
						|
			int _Ry = WiiMapping[g_ID].AxisState.Ry;
 | 
						|
 | 
						|
			// The Y-axis is inverted
 | 
						|
			_Ly = 0xff - _Ly;
 | 
						|
			_Ry = 0xff - _Ry;
 | 
						|
 | 
						|
			if (WiiMapping[g_ID].Stick.GH == FROM_ANALOG1)
 | 
						|
			{
 | 
						|
				SX = _Lx;
 | 
						|
				SY = _Ly;
 | 
						|
			}
 | 
						|
			else // ANALOG2
 | 
						|
			{
 | 
						|
				SX = _Rx;
 | 
						|
				SX = _Ry;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if(IsKey(EGH_Yellow)) _ext.Yellow = 0;
 | 
						|
		if(IsKey(EGH_Green)) _ext.Green = 0;
 | 
						|
		if(IsKey(EGH_Blue)) _ext.Blue = 0;
 | 
						|
		if(IsKey(EGH_Red)) _ext.Red = 0;
 | 
						|
		if(IsKey(EGH_Orange)) _ext.Orange = 0;
 | 
						|
		if(IsKey(EGH_Plus)) _ext.Plus = 0;
 | 
						|
		if(IsKey(EGH_Minus)) _ext.Minus = 0;
 | 
						|
		if(IsKey(EGH_StrumUp)) _ext.StrumUp = 0; // Strum Up
 | 
						|
		if(IsKey(EGH_StrumDown)) _ext.StrumDown= 0; // Strum Down
 | 
						|
	}
 | 
						|
 | 
						|
	// Convert data for reporting
 | 
						|
	_ext.SX = (SX >> 2);
 | 
						|
	_ext.SY = (SY >> 2);
 | 
						|
 | 
						|
	/* Here we encrypt the report */
 | 
						|
	// Create a temporary storage for the data
 | 
						|
	u8 Tmp[sizeof(_ext)];
 | 
						|
	// Clear the array by copying zeroes to it
 | 
						|
	memset(Tmp, 0, sizeof(_ext));
 | 
						|
	// Copy the data to it
 | 
						|
	memcpy(Tmp, &_ext, sizeof(_ext));
 | 
						|
	// Encrypt it
 | 
						|
	wiimote_encrypt(&g_ExtKey[g_ID], Tmp, 0x00, sizeof(_ext));
 | 
						|
	// Write it back to the struct
 | 
						|
	memcpy(&_ext, Tmp, sizeof(_ext));
 | 
						|
}
 | 
						|
 | 
						|
} // end of namespace
 |