forked from dolphin-emu/dolphin
		
	The ExpressionParser needs this to be out of here to prevent issues with cyclic references.
		
			
				
	
	
		
			194 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Device.h"
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#include <string>
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#include <sstream>
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namespace ciface
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{
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namespace Core
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{
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//
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//		Device :: ~Device
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//
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// Destructor, delete all inputs/outputs on device destruction
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//
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Device::~Device()
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{
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	{
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	// delete inputs
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	std::vector<Device::Input*>::iterator
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		i = m_inputs.begin(),
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		e = m_inputs.end();
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	for ( ;i!=e; ++i)
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		delete *i;
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	}
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	{
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	// delete outputs
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	std::vector<Device::Output*>::iterator
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		o = m_outputs.begin(),
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		e = m_outputs.end();
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	for ( ;o!=e; ++o)
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		delete *o;
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	}
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}
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void Device::AddInput(Device::Input* const i)
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{
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	m_inputs.push_back(i);
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}
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void Device::AddOutput(Device::Output* const o)
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{
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	m_outputs.push_back(o);
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}
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Device::Input* Device::FindInput(const std::string &name) const
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{
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	std::vector<Input*>::const_iterator
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		it = m_inputs.begin(),
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		itend = m_inputs.end();
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	for (; it != itend; ++it)
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		if ((*it)->GetName() == name)
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			return *it;
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	return NULL;
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}
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Device::Output* Device::FindOutput(const std::string &name) const
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{
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	std::vector<Output*>::const_iterator
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		it = m_outputs.begin(),
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		itend = m_outputs.end();
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	for (; it != itend; ++it)
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		if ((*it)->GetName() == name)
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			return *it;
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	return NULL;
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}
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//
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//		Device :: ClearInputState
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//
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// Device classes should override this function
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// ControllerInterface will call this when the device returns failure during UpdateInput
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// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
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// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
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//
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void Device::ClearInputState()
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{
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	// this is going to be called for every UpdateInput call that fails
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	// kinda slow but, w/e, should only happen when user unplugs a device while playing
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}
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//
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//		DeviceQualifier :: ToString
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//
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// get string from a device qualifier / serialize
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//
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std::string DeviceQualifier::ToString() const
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{
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	if (source.empty() && (cid < 0) && name.empty())
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		return "";
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	std::ostringstream ss;
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	ss << source << '/';
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	if ( cid > -1 )
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		ss << cid;
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	ss << '/' << name;
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	return ss.str();
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}
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//
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//		DeviceQualifier	::	FromString
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//
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// set a device qualifier from a string / unserialize
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//
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void DeviceQualifier::FromString(const std::string& str)
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{
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	std::istringstream ss(str);
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	std::getline(ss, source = "", '/');
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	// silly
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	std::getline(ss, name, '/');
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	std::istringstream(name) >> (cid = -1);
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	std::getline(ss, name = "");
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}
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//
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//		DeviceQualifier :: FromDevice
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//
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// set a device qualifier from a device
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//
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void DeviceQualifier::FromDevice(const Device* const dev)
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{
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	name = dev->GetName();
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	cid = dev->GetId();
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	source= dev->GetSource();
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}
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bool DeviceQualifier::operator==(const Device* const dev) const
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{
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	if (dev->GetId() == cid)
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		if (dev->GetName() == name)
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			if (dev->GetSource() == source)
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				return true;
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	return false;
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}
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bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
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{
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	if (cid == devq.cid)
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		if (name == devq.name)
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			if (source == devq.source)
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				return true;
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	return false;
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}
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Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
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{
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	std::vector<Device*>::const_iterator
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		di = m_devices.begin(),
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		de = m_devices.end();
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	for (; di!=de; ++di)
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		if (devq == *di)
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			return *di;
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	return NULL;
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}
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Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
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{
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	if (def_dev)
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	{
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		Device::Input* const inp = def_dev->FindInput(name);
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		if (inp)
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			return inp;
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	}
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	std::vector<Device*>::const_iterator
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		di = m_devices.begin(),
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		de = m_devices.end();
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	for (; di != de; ++di)
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	{
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		Device::Input* const i = (*di)->FindInput(name);
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		if (i)
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			return i;
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	}
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	return NULL;
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}
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Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
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{
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	return def_dev->FindOutput(name);
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}
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}
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}
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