Files
dolphin/Source/Core/Core/WiiUtils.h
Léo Lam 239167245d Add a way to check the NAND for issues and fix them
Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.

This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
2017-10-08 18:31:42 +02:00

64 lines
1.6 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <functional>
#include <string>
#include "Common/CommonTypes.h"
// Small utility functions for common Wii related tasks.
namespace IOS
{
namespace HLE
{
class Kernel;
}
}
namespace WiiUtils
{
bool InstallWAD(const std::string& wad_path);
enum class UpdateResult
{
Succeeded,
AlreadyUpToDate,
// Current region does not match disc region.
RegionMismatch,
// Missing update partition on disc.
MissingUpdatePartition,
// Missing or invalid files on disc.
DiscReadFailed,
// NUS errors and failures.
ServerFailed,
// General download failures.
DownloadFailed,
// Import failures.
ImportFailed,
// Update was cancelled.
Cancelled,
};
// Return false to cancel the update as soon as the current title has finished updating.
using UpdateCallback = std::function<bool(size_t processed, size_t total, u64 title_id)>;
// Download and install the latest version of all titles (if missing) from NUS.
// If no region is specified, the region of the installed System Menu will be used.
// If no region is specified and no system menu is installed, the update will fail.
UpdateResult DoOnlineUpdate(UpdateCallback update_callback, const std::string& region);
// Perform a disc update with behaviour similar to the System Menu.
UpdateResult DoDiscUpdate(UpdateCallback update_callback, const std::string& image_path);
// Check the emulated NAND for common issues.
bool CheckNAND(IOS::HLE::Kernel& ios);
bool RepairNAND(IOS::HLE::Kernel& ios);
}