forked from dolphin-emu/dolphin
		
	The SDL backend crashes when you close a joystick after SDL_Quit has been called. Some backends don't need to be shutdown and re-initialized everytime, we can just ask to enumerate devices again.
		
			
				
	
	
		
			26 lines
		
	
	
		
			645 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			645 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #define DINPUT_SOURCE_NAME "DInput"
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| 
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| #include <list>
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| #include <windows.h>
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| 
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| #include "InputCommon/ControllerInterface/DInput/DInput8.h"
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| 
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| namespace ciface
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| {
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| namespace DInput
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| {
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| // BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
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| BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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| BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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| std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
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| 
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| void PopulateDevices(HWND hwnd);
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| }
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| }
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