forked from dolphin-emu/dolphin
		
	This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
		
			
				
	
	
		
			103 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <windows.h>
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| 
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| #include "InputCommon/ControllerInterface/DInput/DInput8.h"
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| #include "InputCommon/ControllerInterface/Device.h"
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| 
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| namespace ciface
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| {
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| namespace DInput
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| {
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| void InitKeyboardMouse(IDirectInput8* const idi8, HWND _hwnd);
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| 
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| class KeyboardMouse : public Core::Device
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| {
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| private:
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|   struct State
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|   {
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|     BYTE keyboard[256];
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|     DIMOUSESTATE2 mouse;
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|     struct
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|     {
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|       ControlState x, y;
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|     } cursor;
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|   };
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| 
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|   class Key : public Input
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|   {
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|   public:
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|     Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
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|     std::string GetName() const override;
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|     ControlState GetState() const override;
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| 
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|   private:
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|     const BYTE& m_key;
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|     const u8 m_index;
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|   };
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| 
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|   class Button : public Input
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|   {
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|   public:
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|     Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
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|     std::string GetName() const override;
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|     ControlState GetState() const override;
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| 
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|   private:
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|     const BYTE& m_button;
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|     const u8 m_index;
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|   };
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| 
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|   class Axis : public Input
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|   {
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|   public:
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|     Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
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|     std::string GetName() const override;
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|     ControlState GetState() const override;
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| 
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|   private:
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|     const LONG& m_axis;
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|     const LONG m_range;
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|     const u8 m_index;
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|   };
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| 
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|   class Cursor : public Input
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|   {
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|   public:
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|     Cursor(u8 index, const ControlState& axis, const bool positive)
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|         : m_axis(axis), m_index(index), m_positive(positive)
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|     {
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|     }
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|     std::string GetName() const override;
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|     bool IsDetectable() override { return false; }
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|     ControlState GetState() const override;
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| 
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|   private:
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|     const ControlState& m_axis;
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|     const u8 m_index;
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|     const bool m_positive;
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|   };
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| 
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| public:
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|   void UpdateInput() override;
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| 
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|   KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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|   ~KeyboardMouse();
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| 
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|   std::string GetName() const override;
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|   std::string GetSource() const override;
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| 
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| private:
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|   const LPDIRECTINPUTDEVICE8 m_kb_device;
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|   const LPDIRECTINPUTDEVICE8 m_mo_device;
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| 
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|   DWORD m_last_update;
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|   State m_state_in;
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| };
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| }
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| }
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