forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			44 lines
		
	
	
		
			771 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			771 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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struct OutputVertexData;
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namespace Rasterizer
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{
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void Init();
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void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
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                           const OutputVertexData* v2);
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void SetTevReg(int reg, int comp, s16 color);
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struct Slope
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{
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  float dfdx;
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  float dfdy;
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  float f0;
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  float GetValue(float dx, float dy) const { return f0 + (dfdx * dx) + (dfdy * dy); }
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};
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struct RasterBlockPixel
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{
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  float InvW;
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  float Uv[8][2];
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};
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struct RasterBlock
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{
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  RasterBlockPixel Pixel[2][2];
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  s32 IndirectLod[4];
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  bool IndirectLinear[4];
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  s32 TextureLod[16];
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  bool TextureLinear[16];
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};
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}
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