forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include "Common/CommonTypes.h"
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| 
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| namespace FPURoundMode
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| {
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| // TODO: MSVC currently produces broken code:
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| // https://connect.microsoft.com/VisualStudio/feedback/details/828892/vc-2013-miscompilation-with-enums-and-bit-fields
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| // Once that is fixed, change types in SetRoundMode(), SetSIMDMode(), and in UReg_FPSCR to
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| // 'RoundMode'.
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| 
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| enum RoundMode
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| {
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|   ROUND_NEAR = 0,
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|   ROUND_CHOP = 1,
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|   ROUND_UP = 2,
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|   ROUND_DOWN = 3
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| };
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| enum PrecisionMode
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| {
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|   PREC_24 = 0,
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|   PREC_53 = 1,
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|   PREC_64 = 2
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| };
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| 
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| void SetRoundMode(int mode);
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| 
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| void SetPrecisionMode(PrecisionMode mode);
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| 
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| void SetSIMDMode(int rounding_mode, bool non_ieee_mode);
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| 
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| /*
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|  * There are two different flavors of float to int conversion:
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|  * _mm_cvtps_epi32() and _mm_cvttps_epi32().
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|  *
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|  * The first rounds according to the MXCSR rounding bits.
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|  * The second one always uses round towards zero.
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|  */
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| void SaveSIMDState();
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| void LoadSIMDState();
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| void LoadDefaultSIMDState();
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| }
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