forked from dolphin-emu/dolphin
		
	by not linking in other Unix audio modules. Use kAudioUnitSubType_DefaultOutput instead of kAudioUnitSubType_HALOutput so that a runtime switch to another audio device is automatically handled. Use ERROR_LOG for audio errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5562 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			145 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "CoreAudioSoundStream.h"
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OSStatus callback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags,
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			const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber,
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			UInt32 inNumberFrames, AudioBufferList *ioData)
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{
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	for (UInt32 i = 0; i < ioData->mNumberBuffers; i++)
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	{
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		((CoreAudioSound *)inRefCon)-> \
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			RenderSamples(ioData->mBuffers[i].mData,
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					ioData->mBuffers[i].mDataByteSize);
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	}
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	return noErr;
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}
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void CoreAudioSound::RenderSamples(void *target, UInt32 size)
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{
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	m_mixer->Mix((short *)target, size / 4);
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}
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CoreAudioSound::CoreAudioSound(CMixer *mixer) : SoundStream(mixer)
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{
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}
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CoreAudioSound::~CoreAudioSound()
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{
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}
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bool CoreAudioSound::Start()
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{
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	OSStatus err;
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	UInt32 enableIO;
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	AURenderCallbackStruct callback_struct;
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	AudioStreamBasicDescription format;
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	desc.componentType = kAudioUnitType_Output;
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	desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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	desc.componentFlags = 0;
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	desc.componentFlagsMask = 0;
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	desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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	Component component = FindNextComponent(NULL, &desc);
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	if (component == NULL) {
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		ERROR_LOG(AUDIO, "error finding audio component");
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		return false;
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	}
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	err = OpenAComponent(component, &audioUnit);
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	if (err != noErr) {
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		ERROR_LOG(AUDIO, "error opening audio component");
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		return false;
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	}
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	enableIO = 1;
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	AudioUnitSetProperty(audioUnit,
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				kAudioOutputUnitProperty_EnableIO,
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				kAudioUnitScope_Output, 0, &enableIO,
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				sizeof enableIO);
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	FillOutASBDForLPCM(format, m_mixer->GetSampleRate(),
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				2, 16, 16, false, false, false);
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	err = AudioUnitSetProperty(audioUnit,
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				kAudioUnitProperty_StreamFormat,
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				kAudioUnitScope_Input, 0, &format,
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				sizeof(AudioStreamBasicDescription));
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	if (err != noErr) {
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		ERROR_LOG(AUDIO, "error setting audio format");
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		return false;
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	}
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	callback_struct.inputProc = callback;
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	callback_struct.inputProcRefCon = this;
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	err = AudioUnitSetProperty(audioUnit,
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				kAudioUnitProperty_SetRenderCallback,
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				kAudioUnitScope_Input, 0, &callback_struct,
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				sizeof callback_struct);
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	if (err != noErr) {
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		ERROR_LOG(AUDIO, "error setting audio callback");
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		return false;
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	}
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	err = AudioUnitInitialize(audioUnit);
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	if (err != noErr) {
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		ERROR_LOG(AUDIO, "error initializing audiounit");
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		return false;
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	}
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	err = AudioOutputUnitStart(audioUnit);
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	if (err != noErr) {
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		ERROR_LOG(AUDIO, "error starting audiounit");
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		return false;
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	}
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	return true;
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}
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void CoreAudioSound::SoundLoop()
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{
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}
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void CoreAudioSound::Stop()
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{
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	OSStatus err;
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	err = AudioOutputUnitStop(audioUnit);
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	if (err != noErr) {
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		ERROR_LOG(AUDIO, "error stopping audiounit");
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		return;
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	}
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	err = AudioUnitUninitialize(audioUnit);
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	if (err != noErr) {
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		ERROR_LOG(AUDIO, "error uninitializing audiounit");
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		return;
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	}
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	err = CloseComponent(audioUnit);
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	if (err != noErr) {
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		ERROR_LOG(AUDIO, "error closing audio component");
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		return;
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	}
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}
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void CoreAudioSound::Update()
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{
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}
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