forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			40 lines
		
	
	
		
			941 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			941 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include <thread>
 | 
						|
 | 
						|
// Don't include Common.h here as it will break LogManager
 | 
						|
#include "Common/CommonTypes.h"
 | 
						|
 | 
						|
// This may not be defined outside _WIN32
 | 
						|
#ifndef _WIN32
 | 
						|
#ifndef INFINITE
 | 
						|
#define INFINITE 0xffffffff
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
 | 
						|
namespace Common
 | 
						|
{
 | 
						|
int CurrentThreadId();
 | 
						|
 | 
						|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
 | 
						|
void SetCurrentThreadAffinity(u32 mask);
 | 
						|
 | 
						|
void SleepCurrentThread(int ms);
 | 
						|
void SwitchCurrentThread();  // On Linux, this is equal to sleep 1ms
 | 
						|
 | 
						|
// Use this function during a spin-wait to make the current thread
 | 
						|
// relax while another thread is working. This may be more efficient
 | 
						|
// than using events because event functions use kernel calls.
 | 
						|
inline void YieldCPU()
 | 
						|
{
 | 
						|
  std::this_thread::yield();
 | 
						|
}
 | 
						|
 | 
						|
void SetCurrentThreadName(const char* name);
 | 
						|
 | 
						|
}  // namespace Common
 |