forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _EFB_INTERFACE_H_
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#define _EFB_INTERFACE_H_
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#include "VideoCommon.h"
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namespace EfbInterface
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{
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    const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3;
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    // color order is RGBA
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    // does full blending of an incoming pixel
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    void BlendTev(u16 x, u16 y, u8 *color);
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    // compare z at location x,y
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    // writes it if it passes
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    // returns result of compare.
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    bool ZCompare(u16 x, u16 y, u32 z);
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    // sets the color and alpha
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    void SetColor(u16 x, u16 y, u8 *color);
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    void SetDepth(u16 x, u16 y, u32 depth);
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    void GetColor(u16 x, u16 y, u8 *color);
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    u32 GetDepth(u16 x, u16 y);
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    u8* GetPixelPointer(u16 x, u16 y, bool depth);
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    void UpdateColorTexture();
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    extern u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4]; // rgba format
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}
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#endif
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