forked from dolphin-emu/dolphin
		
	The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
		
			
				
	
	
		
			20 lines
		
	
	
		
			366 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			366 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "Common/CommonTypes.h"
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class QPixmap;
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namespace UICommon
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{
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struct GameBanner;
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}
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QPixmap ToQPixmap(const UICommon::GameBanner& banner);
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QPixmap ToQPixmap(const std::vector<u32>& buffer, int width, int height);
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