forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			486 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			486 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/HiresTextures.h"
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#include <SOIL/SOIL.h>
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#include <algorithm>
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#include <cinttypes>
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#include <cstring>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <xxhash.h>
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#include "Common/File.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/Hash.h"
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#include "Common/Logging/Log.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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struct DiskTexture
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{
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  std::string path;
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  bool has_arbitrary_mipmaps;
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};
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static std::unordered_map<std::string, DiskTexture> s_textureMap;
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static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
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static std::mutex s_textureCacheMutex;
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static std::mutex s_textureCacheAquireMutex;  // for high priority access
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static Common::Flag s_textureCacheAbortLoading;
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static std::thread s_prefetcher;
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static const std::string s_format_prefix = "tex1_";
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HiresTexture::Level::Level() : data(nullptr, SOIL_free_image_data)
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{
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}
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void HiresTexture::Init()
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{
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  Update();
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}
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void HiresTexture::Shutdown()
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{
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  if (s_prefetcher.joinable())
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  {
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    s_textureCacheAbortLoading.Set();
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    s_prefetcher.join();
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  }
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  s_textureMap.clear();
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  s_textureCache.clear();
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}
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void HiresTexture::Update()
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{
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  if (s_prefetcher.joinable())
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  {
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    s_textureCacheAbortLoading.Set();
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    s_prefetcher.join();
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  }
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  if (!g_ActiveConfig.bHiresTextures)
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  {
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    s_textureMap.clear();
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    s_textureCache.clear();
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    return;
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  }
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  if (!g_ActiveConfig.bCacheHiresTextures)
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  {
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    s_textureCache.clear();
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  }
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  const std::string& game_id = SConfig::GetInstance().GetGameID();
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  const std::string texture_directory = GetTextureDirectory(game_id);
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  std::vector<std::string> extensions{
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      ".png", ".bmp", ".tga", ".dds",
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      ".jpg"  // Why not? Could be useful for large photo-like textures
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  };
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  const std::vector<std::string> texture_paths =
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      Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);
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  const std::string code = game_id + "_";
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  for (auto& path : texture_paths)
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  {
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    std::string filename;
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    SplitPath(path, nullptr, &filename, nullptr);
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    if (filename.substr(0, s_format_prefix.length()) == s_format_prefix)
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    {
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      const size_t arb_index = filename.rfind("_arb");
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      const bool has_arbitrary_mipmaps = arb_index != std::string::npos;
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      if (has_arbitrary_mipmaps)
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        filename.erase(arb_index, 4);
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      s_textureMap[filename] = {path, has_arbitrary_mipmaps};
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    }
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  }
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  if (g_ActiveConfig.bCacheHiresTextures)
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  {
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    // remove cached but deleted textures
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    auto iter = s_textureCache.begin();
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    while (iter != s_textureCache.end())
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    {
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      if (s_textureMap.find(iter->first) == s_textureMap.end())
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      {
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        iter = s_textureCache.erase(iter);
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      }
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      else
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      {
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        iter++;
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      }
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    }
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    s_textureCacheAbortLoading.Clear();
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    s_prefetcher = std::thread(Prefetch);
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  }
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}
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void HiresTexture::Prefetch()
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{
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  Common::SetCurrentThreadName("Prefetcher");
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  size_t size_sum = 0;
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  size_t sys_mem = Common::MemPhysical();
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  size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
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  // keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
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  size_t max_mem =
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      (sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
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  u32 starttime = Common::Timer::GetTimeMs();
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  for (const auto& entry : s_textureMap)
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  {
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    const std::string& base_filename = entry.first;
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    if (base_filename.find("_mip") == std::string::npos)
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    {
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      {
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        // try to get this mutex first, so the video thread is allow to get the real mutex faster
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        std::unique_lock<std::mutex> lk(s_textureCacheAquireMutex);
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      }
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      std::unique_lock<std::mutex> lk(s_textureCacheMutex);
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      auto iter = s_textureCache.find(base_filename);
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      if (iter == s_textureCache.end())
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      {
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        // unlock while loading a texture. This may result in a race condition where we'll load a
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        // texture twice,
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        // but it reduces the stuttering a lot. Notice: The loading library _must_ be thread safe
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        // now.
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        // But bad luck, SOIL isn't, so TODO: remove SOIL usage here and use libpng directly
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        // Also TODO: remove s_textureCacheAquireMutex afterwards. It won't be needed as the main
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        // mutex will be locked rarely
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        // lk.unlock();
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        std::unique_ptr<HiresTexture> texture = Load(base_filename, 0, 0);
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        // lk.lock();
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        if (texture)
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        {
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          std::shared_ptr<HiresTexture> ptr(std::move(texture));
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          iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr));
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        }
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      }
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      if (iter != s_textureCache.end())
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      {
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        for (const Level& l : iter->second->m_levels)
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        {
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          size_sum += l.data_size;
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        }
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      }
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    }
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    if (s_textureCacheAbortLoading.IsSet())
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    {
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      return;
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    }
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    if (size_sum > max_mem)
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    {
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      Config::SetCurrent(Config::GFX_HIRES_TEXTURES, false);
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      OSD::AddMessage(
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          StringFromFormat(
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              "Custom Textures prefetching after %.1f MB aborted, not enough RAM available",
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              size_sum / (1024.0 * 1024.0)),
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          10000);
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      return;
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    }
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  }
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  u32 stoptime = Common::Timer::GetTimeMs();
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  OSD::AddMessage(StringFromFormat("Custom Textures loaded, %.1f MB in %.1f s",
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                                   size_sum / (1024.0 * 1024.0), (stoptime - starttime) / 1000.0),
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                  10000);
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}
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std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut,
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                                      size_t tlut_size, u32 width, u32 height, TextureFormat format,
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                                      bool has_mipmaps, bool dump)
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{
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  if (!dump && s_textureMap.empty())
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    return "";
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  // checking for min/max on paletted textures
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  u32 min = 0xffff;
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  u32 max = 0;
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  switch (tlut_size)
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  {
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  case 0:
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    break;
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  case 16 * 2:
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    for (size_t i = 0; i < texture_size; i++)
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    {
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      const u32 low_nibble = texture[i] & 0xf;
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      const u32 high_nibble = texture[i] >> 4;
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      min = std::min({min, low_nibble, high_nibble});
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      max = std::max({max, low_nibble, high_nibble});
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    }
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    break;
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  case 256 * 2:
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  {
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    for (size_t i = 0; i < texture_size; i++)
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    {
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      const u32 texture_byte = texture[i];
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      min = std::min(min, texture_byte);
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      max = std::max(max, texture_byte);
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    }
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    break;
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  }
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  case 16384 * 2:
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    for (size_t i = 0; i < texture_size; i += sizeof(u16))
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    {
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      const u32 texture_halfword = Common::swap16(texture[i]) & 0x3fff;
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      min = std::min(min, texture_halfword);
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      max = std::max(max, texture_halfword);
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    }
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    break;
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  }
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  if (tlut_size > 0)
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  {
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    tlut_size = 2 * (max + 1 - min);
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    tlut += 2 * min;
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  }
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  u64 tex_hash = XXH64(texture, texture_size, 0);
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  u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
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  std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height,
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                                                            has_mipmaps ? "_m" : "", tex_hash);
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  std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
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  std::string formatname = StringFromFormat("_%d", static_cast<int>(format));
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  std::string fullname = basename + tlutname + formatname;
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  // try to match a wildcard template
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  if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
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    return basename + "_*" + formatname;
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  // else generate the complete texture
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  if (dump || s_textureMap.find(fullname) != s_textureMap.end())
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    return fullname;
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  return "";
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}
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u32 HiresTexture::CalculateMipCount(u32 width, u32 height)
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{
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  u32 mip_width = width;
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  u32 mip_height = height;
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  u32 mip_count = 1;
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  while (mip_width > 1 || mip_height > 1)
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  {
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    mip_width = std::max(mip_width / 2, 1u);
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    mip_height = std::max(mip_height / 2, 1u);
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    mip_count++;
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  }
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  return mip_count;
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}
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std::shared_ptr<HiresTexture> HiresTexture::Search(const u8* texture, size_t texture_size,
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                                                   const u8* tlut, size_t tlut_size, u32 width,
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                                                   u32 height, TextureFormat format,
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                                                   bool has_mipmaps)
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{
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  std::string base_filename =
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      GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
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  std::lock_guard<std::mutex> lk2(s_textureCacheAquireMutex);
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  std::lock_guard<std::mutex> lk(s_textureCacheMutex);
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  auto iter = s_textureCache.find(base_filename);
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  if (iter != s_textureCache.end())
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  {
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    return iter->second;
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  }
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  std::shared_ptr<HiresTexture> ptr(Load(base_filename, width, height));
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  if (ptr && g_ActiveConfig.bCacheHiresTextures)
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  {
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    s_textureCache[base_filename] = ptr;
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  }
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  return ptr;
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}
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std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width,
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                                                 u32 height)
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{
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  // We need to have a level 0 custom texture to even consider loading.
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  auto filename_iter = s_textureMap.find(base_filename);
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  if (filename_iter == s_textureMap.end())
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    return nullptr;
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  // Try to load level 0 (and any mipmaps) from a DDS file.
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  // If this fails, it's fine, we'll just load level0 again using SOIL.
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  // Can't use make_unique due to private constructor.
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  std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
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  const DiskTexture& first_mip_file = filename_iter->second;
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  ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
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  LoadDDSTexture(ret.get(), first_mip_file.path);
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  // Load remaining mip levels, or from the start if it's not a DDS texture.
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  for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++)
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  {
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    std::string filename = base_filename;
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    if (mip_level != 0)
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      filename += StringFromFormat("_mip%u", mip_level);
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    filename_iter = s_textureMap.find(filename);
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    if (filename_iter == s_textureMap.end())
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      break;
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    // Try loading DDS textures first, that way we maintain compression of DXT formats.
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    // TODO: Reduce the number of open() calls here. We could use one fd.
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    Level level;
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    if (!LoadDDSTexture(level, filename_iter->second.path))
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    {
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      File::IOFile file;
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      file.Open(filename_iter->second.path, "rb");
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      std::vector<u8> buffer(file.GetSize());
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      file.ReadBytes(buffer.data(), file.GetSize());
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      if (!LoadTexture(level, buffer))
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      {
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        ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
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        break;
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      }
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    }
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    ret->m_levels.push_back(std::move(level));
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  }
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  // If we failed to load any mip levels, we can't use this texture at all.
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  if (ret->m_levels.empty())
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    return nullptr;
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  // Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
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  const Level& first_mip = ret->m_levels[0];
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  if (first_mip.width * height != first_mip.height * width)
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  {
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    ERROR_LOG(VIDEO,
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              "Invalid custom texture size %ux%u for texture %s. The aspect differs "
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              "from the native size %ux%u.",
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              first_mip.width, first_mip.height, first_mip_file.path.c_str(), width, height);
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  }
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  // Same deal if the custom texture isn't a multiple of the native size.
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  if (width != 0 && height != 0 && (first_mip.width % width || first_mip.height % height))
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  {
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    ERROR_LOG(VIDEO,
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              "Invalid custom texture size %ux%u for texture %s. Please use an integer "
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              "upscaling factor based on the native size %ux%u.",
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              first_mip.width, first_mip.height, first_mip_file.path.c_str(), width, height);
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  }
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  // Verify that each mip level is the correct size (divide by 2 each time).
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  u32 current_mip_width = first_mip.width;
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  u32 current_mip_height = first_mip.height;
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  for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_levels.size()); mip_level++)
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  {
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    if (current_mip_width != 1 || current_mip_height != 1)
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    {
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      current_mip_width = std::max(current_mip_width / 2, 1u);
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      current_mip_height = std::max(current_mip_height / 2, 1u);
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      const Level& level = ret->m_levels[mip_level];
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      if (current_mip_width == level.width && current_mip_height == level.height)
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        continue;
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      ERROR_LOG(VIDEO,
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                "Invalid custom texture size %dx%d for texture %s. Mipmap level %u must be %dx%d.",
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                level.width, level.height, first_mip_file.path.c_str(), mip_level,
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                current_mip_width, current_mip_height);
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    }
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    else
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    {
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      // It is invalid to have more than a single 1x1 mipmap.
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      ERROR_LOG(VIDEO, "Custom texture %s has too many 1x1 mipmaps. Skipping extra levels.",
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                first_mip_file.path.c_str());
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    }
 | 
						|
 | 
						|
    // Drop this mip level and any others after it.
 | 
						|
    while (ret->m_levels.size() > mip_level)
 | 
						|
      ret->m_levels.pop_back();
 | 
						|
  }
 | 
						|
 | 
						|
  // All levels have to have the same format.
 | 
						|
  if (std::any_of(ret->m_levels.begin(), ret->m_levels.end(),
 | 
						|
                  [&ret](const Level& l) { return l.format != ret->m_levels[0].format; }))
 | 
						|
  {
 | 
						|
    ERROR_LOG(VIDEO, "Custom texture %s has inconsistent formats across mip levels.",
 | 
						|
              first_mip_file.path.c_str());
 | 
						|
 | 
						|
    return nullptr;
 | 
						|
  }
 | 
						|
 | 
						|
  return ret;
 | 
						|
}
 | 
						|
 | 
						|
bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
 | 
						|
{
 | 
						|
  int channels;
 | 
						|
  int width;
 | 
						|
  int height;
 | 
						|
 | 
						|
  u8* data = SOIL_load_image_from_memory(buffer.data(), static_cast<int>(buffer.size()), &width,
 | 
						|
                                         &height, &channels, SOIL_LOAD_RGBA);
 | 
						|
  if (!data)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // Images loaded by SOIL are converted to RGBA.
 | 
						|
  level.width = static_cast<u32>(width);
 | 
						|
  level.height = static_cast<u32>(height);
 | 
						|
  level.format = AbstractTextureFormat::RGBA8;
 | 
						|
  level.data = ImageDataPointer(data, SOIL_free_image_data);
 | 
						|
  level.row_length = level.width;
 | 
						|
  level.data_size = static_cast<size_t>(level.row_length) * 4 * level.height;
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
 | 
						|
{
 | 
						|
  const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
 | 
						|
 | 
						|
  // If there's no directory with the region-specific ID, look for a 3-character region-free one
 | 
						|
  if (!File::Exists(texture_directory))
 | 
						|
    return File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
 | 
						|
 | 
						|
  return texture_directory;
 | 
						|
}
 | 
						|
 | 
						|
HiresTexture::~HiresTexture()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
AbstractTextureFormat HiresTexture::GetFormat() const
 | 
						|
{
 | 
						|
  return m_levels.at(0).format;
 | 
						|
}
 | 
						|
 | 
						|
bool HiresTexture::HasArbitraryMipmaps() const
 | 
						|
{
 | 
						|
  return m_has_arbitrary_mipmaps;
 | 
						|
}
 |