forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@408 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			966 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			966 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//////////////////////////////////////////////////////////////////////////////////////////
 | 
						|
// Project description
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Name: nJoy 
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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#include "nJoy.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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// ¯¯¯¯¯¯¯¯¯
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FILE *pFile;
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HINSTANCE nJoy_hInst = NULL;
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CONTROLLER_INFO	*joyinfo = 0;
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CONTROLLER_STATE joystate[4];
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CONTROLLER_MAPPING joysticks[4];
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bool emulator_running = FALSE;
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 | 
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// Handle to window
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HWND m_hWnd;
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						|
 | 
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#ifdef USE_RUMBLE_DINPUT_HACK
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bool g_rumbleEnable = FALSE;
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						|
#endif
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						|
 | 
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// Rumble in windows
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#ifdef _WIN32
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						|
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#ifdef USE_RUMBLE_DINPUT_HACK
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LPDIRECTINPUT8          g_pDI = NULL;
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LPDIRECTINPUTDEVICE8    g_pDevice = NULL;
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LPDIRECTINPUTEFFECT     g_pEffect = NULL;
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DWORD                   g_dwNumForceFeedbackAxis = 0;
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INT                     g_nXForce = 0;
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						|
INT                     g_nYForce = 0;
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						|
 | 
						|
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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 | 
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HRESULT InitDirectInput(HWND hDlg);
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						|
VOID FreeDirectInput();
 | 
						|
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
 | 
						|
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
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HRESULT SetDeviceForcesXY();
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#endif
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						|
 | 
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#elif defined(__linux__)
 | 
						|
	int fd;
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						|
	char device_file_name[64];
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						|
	struct ff_effect effect;
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						|
	bool CanRumble = false;
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#endif
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 | 
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//////////////////////////////////////////////////////////////////////////////////////////
 | 
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// wxWidgets
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// ¯¯¯¯¯¯¯¯¯
 | 
						|
#ifdef USE_WXWIDGETS
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						|
class wxDLLApp : public wxApp
 | 
						|
{
 | 
						|
	bool OnInit()
 | 
						|
	{
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
IMPLEMENT_APP_NO_MAIN(wxDLLApp) 
 | 
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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						|
#endif
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 | 
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//////////////////////////////////////////////////////////////////////////////////////////
 | 
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// DllMain 
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// ¯¯¯¯¯¯¯
 | 
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#ifdef _WIN32
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BOOL APIENTRY DllMain(	HINSTANCE hinstDLL,	// DLL module handle
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						|
						DWORD dwReason,		// reason called
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						|
						LPVOID lpvReserved)	// reserved
 | 
						|
{
 | 
						|
	
 | 
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						|
	#ifdef USE_WXWIDGETS
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	switch (dwReason)
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						|
	{
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		case DLL_PROCESS_ATTACH:
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		{       
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			//use wxInitialize() if you don't want GUI instead of the following 12 lines
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			wxSetInstance((HINSTANCE)hinstDLL);
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			int argc = 0;
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			char **argv = NULL;
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			wxEntryStart(argc, argv);
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			if ( !wxTheApp || !wxTheApp->CallOnInit() )
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				return FALSE;
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		}
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		break; 
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		case DLL_PROCESS_DETACH:		
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			wxEntryCleanup(); //use wxUninitialize() if you don't want GUI 
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		break;
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		default:
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			break;
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	}
 | 
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	#else
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	InitCommonControls();
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	#endif
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 | 
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	nJoy_hInst = hinstDLL;	
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	return TRUE;
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}
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Input Plugin Functions (from spec's)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Get properties of plugin
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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	_PluginInfo->Version = 0x0100;
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	_PluginInfo->Type = PLUGIN_TYPE_PAD;
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	#ifndef _DEBUG
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		sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION " by Falcon4ever");
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	#else
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		sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION" (Debug) by Falcon4ever");
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	#endif
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}
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// Call about dialog
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void DllAbout(HWND _hParent)
 | 
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{
 | 
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	#ifdef USE_WXWIDGETS
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		#ifdef _WIN32
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		wxWindow win;
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		win.SetHWND((WXHWND)_hParent);
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		win.Enable(false);  
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		AboutBox frame(&win);
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		frame.ShowModal();
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		win.Enable(true);
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		win.SetHWND(0); 
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		#else
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			AboutBox frame(NULL);
 | 
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			frame.ShowModal();
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						|
		#endif
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	#else
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		#ifdef _WIN32
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			OpenAbout(nJoy_hInst, _hParent);
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		#endif
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	#endif	
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}
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// Call config dialog
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void DllConfig(HWND _hParent)
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{
 | 
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	#ifdef USE_WXWIDGETS		
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		#ifdef _WIN32
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						|
		if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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						|
		{
 | 
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			MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
 | 
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			return;
 | 
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		}
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		LoadConfig();	// load settings
 | 
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		wxWindow win;
 | 
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		win.SetHWND((WXHWND)_hParent);
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		win.Enable(false);  
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						|
		
 | 
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		ConfigBox frame(&win);
 | 
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		frame.ShowModal();
 | 
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		win.Enable(true);
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		win.SetHWND(0); 
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		#else
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		if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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		{
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			printf("Could not initialize SDL! (%s)\n", SDL_GetError());
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			return;
 | 
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		}
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		LoadConfig();	// load settings
 | 
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 | 
						|
		ConfigBox frame(NULL);
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						|
		frame.ShowModal();
 | 
						|
		#endif		
 | 
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	#else
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		#ifdef _WIN32
 | 
						|
		if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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		{
 | 
						|
			MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
 | 
						|
			return;
 | 
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		}
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		LoadConfig();	// load settings
 | 
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		if(OpenConfig(nJoy_hInst, _hParent))
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		{
 | 
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			SaveConfig();
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		}
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						|
		LoadConfig();	// reload settings
 | 
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		#endif
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						|
	#endif	
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						|
}
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 | 
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// Init PAD (start emulation)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void PAD_Initialize(SPADInitialize _PADInitialize)
 | 
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{	
 | 
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	emulator_running = TRUE;
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	#ifdef _DEBUG
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	DEBUG_INIT();
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	#endif
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						|
	
 | 
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	if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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	{
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		#ifdef _WIN32
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		MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
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		#else	
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		printf("Could not initialize SDL! (%s)\n", SDL_GetError());	
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						|
		#endif
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		return;
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						|
	}
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	#ifdef _WIN32
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	m_hWnd = (HWND)_PADInitialize.hWnd;	
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	#endif
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	LoadConfig();	// Load joystick mapping
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 | 
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	if(joysticks[0].enabled)
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		joystate[0].joy = SDL_JoystickOpen(joysticks[0].ID);
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	if(joysticks[1].enabled)
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		joystate[1].joy = SDL_JoystickOpen(joysticks[1].ID);
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	if(joysticks[2].enabled)
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		joystate[2].joy = SDL_JoystickOpen(joysticks[2].ID);
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	if(joysticks[3].enabled)
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		joystate[3].joy = SDL_JoystickOpen(joysticks[3].ID);
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}
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 | 
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// Shutdown PAD (stop emulation)
 | 
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void PAD_Shutdown()
 | 
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{
 | 
						|
	if(joysticks[0].enabled)
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		SDL_JoystickClose(joystate[0].joy);
 | 
						|
	if(joysticks[1].enabled)
 | 
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		SDL_JoystickClose(joystate[1].joy);
 | 
						|
	if(joysticks[2].enabled)
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		SDL_JoystickClose(joystate[2].joy);
 | 
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	if(joysticks[3].enabled)
 | 
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		SDL_JoystickClose(joystate[3].joy);
 | 
						|
 | 
						|
	SDL_Quit();
 | 
						|
	
 | 
						|
	#ifdef _DEBUG
 | 
						|
	DEBUG_QUIT();
 | 
						|
	#endif
 | 
						|
 | 
						|
	delete [] joyinfo;	
 | 
						|
 | 
						|
	emulator_running = FALSE;
 | 
						|
	
 | 
						|
	#ifdef _WIN32
 | 
						|
	#ifdef USE_RUMBLE_DINPUT_HACK
 | 
						|
	FreeDirectInput();
 | 
						|
	#endif
 | 
						|
	#elif defined(__linux__)
 | 
						|
	close(fd);
 | 
						|
	#endif
 | 
						|
}
 | 
						|
 | 
						|
// Set PAD status
 | 
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
 | 
						|
{
 | 
						|
	if(!joysticks[_numPAD].enabled)
 | 
						|
		return;
 | 
						|
		
 | 
						|
	// clear pad status
 | 
						|
	memset(_pPADStatus, 0, sizeof(SPADStatus));
 | 
						|
 | 
						|
	// get pad status
 | 
						|
	GetJoyState(_numPAD);
 | 
						|
	
 | 
						|
	// Reset!
 | 
						|
	int base = 0x80;
 | 
						|
	_pPADStatus->stickY = base;
 | 
						|
	_pPADStatus->stickX = base;
 | 
						|
	_pPADStatus->substickX = base;
 | 
						|
	_pPADStatus->substickY = base;
 | 
						|
	_pPADStatus->button |= PAD_USE_ORIGIN;
 | 
						|
 | 
						|
	// Set analog controllers
 | 
						|
	// Set Deadzones perhaps out of function
 | 
						|
	int deadzone = (int)(((float)(128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
 | 
						|
	int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
 | 
						|
 | 
						|
	// Adjust range
 | 
						|
	// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
 | 
						|
	// The value used for the gamecube controller is an unsigned char (0 to 255)
 | 
						|
	int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X]>>8);
 | 
						|
	int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y]>>8);
 | 
						|
    int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X]>>8);
 | 
						|
	int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y]>>8);
 | 
						|
 | 
						|
	// Quick fix
 | 
						|
	if(main_stick_x > 127)
 | 
						|
		main_stick_x = 127;
 | 
						|
	if(main_stick_y > 127)
 | 
						|
		main_stick_y = 127;
 | 
						|
	if(sub_stick_x > 127)
 | 
						|
		sub_stick_x = 127;
 | 
						|
	if(sub_stick_y > 127)
 | 
						|
		sub_stick_y = 127;
 | 
						|
 | 
						|
	if(main_stick_x < -128)
 | 
						|
		main_stick_x = -128;
 | 
						|
	if(main_stick_y < -128)
 | 
						|
		main_stick_y = -128;
 | 
						|
	if(sub_stick_x < -128)
 | 
						|
		sub_stick_x = -128;
 | 
						|
	if(sub_stick_y < -128)
 | 
						|
		sub_stick_y = -128;
 | 
						|
 | 
						|
	// Send values to Dolpin
 | 
						|
	if ((main_stick_x < deadzone2)	|| (main_stick_x > deadzone))	_pPADStatus->stickX += main_stick_x;
 | 
						|
	if ((main_stick_y < deadzone2)	|| (main_stick_y > deadzone))	_pPADStatus->stickY += main_stick_y;
 | 
						|
	if ((sub_stick_x < deadzone2)	|| (sub_stick_x > deadzone))	_pPADStatus->substickX += sub_stick_x;
 | 
						|
	if ((sub_stick_y < deadzone2)	|| (sub_stick_y > deadzone))	_pPADStatus->substickY += sub_stick_y;
 | 
						|
 | 
						|
	int triggervalue = 255;
 | 
						|
	if (joystate[_numPAD].halfpress)
 | 
						|
		triggervalue = 100;
 | 
						|
 | 
						|
	// Set buttons
 | 
						|
	if (joystate[_numPAD].buttons[CTL_L_SHOULDER])
 | 
						|
	{
 | 
						|
		_pPADStatus->button|=PAD_TRIGGER_L;
 | 
						|
		_pPADStatus->triggerLeft  = triggervalue;
 | 
						|
	}
 | 
						|
	if (joystate[_numPAD].buttons[CTL_R_SHOULDER])	
 | 
						|
	{
 | 
						|
		_pPADStatus->button|=PAD_TRIGGER_R;
 | 
						|
		_pPADStatus->triggerRight = triggervalue;
 | 
						|
	}
 | 
						|
 | 
						|
	if (joystate[_numPAD].buttons[CTL_A_BUTTON])
 | 
						|
	{
 | 
						|
		_pPADStatus->button|=PAD_BUTTON_A;
 | 
						|
		_pPADStatus->analogA = 255;			// Perhaps support pressure?
 | 
						|
	}
 | 
						|
	if (joystate[_numPAD].buttons[CTL_B_BUTTON])
 | 
						|
	{
 | 
						|
		_pPADStatus->button|=PAD_BUTTON_B;
 | 
						|
		_pPADStatus->analogB = 255;			// Perhaps support pressure?
 | 
						|
	}
 | 
						|
	if (joystate[_numPAD].buttons[CTL_X_BUTTON])	_pPADStatus->button|=PAD_BUTTON_X;
 | 
						|
	if (joystate[_numPAD].buttons[CTL_Y_BUTTON])	_pPADStatus->button|=PAD_BUTTON_Y;
 | 
						|
	if (joystate[_numPAD].buttons[CTL_Z_TRIGGER])	_pPADStatus->button|=PAD_TRIGGER_Z;
 | 
						|
	if (joystate[_numPAD].buttons[CTL_START])		_pPADStatus->button|=PAD_BUTTON_START;
 | 
						|
 | 
						|
	// Set D-pad
 | 
						|
	if(joysticks[_numPAD].controllertype == CTL_TYPE_JOYSTICK)
 | 
						|
	{
 | 
						|
		if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP		|| joystate[_numPAD].dpad == SDL_HAT_UP		|| joystate[_numPAD].dpad == SDL_HAT_RIGHTUP )		_pPADStatus->button|=PAD_BUTTON_UP;
 | 
						|
		if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP		|| joystate[_numPAD].dpad == SDL_HAT_LEFT	|| joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN )		_pPADStatus->button|=PAD_BUTTON_LEFT;
 | 
						|
		if(joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN	|| joystate[_numPAD].dpad == SDL_HAT_DOWN	|| joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN )	_pPADStatus->button|=PAD_BUTTON_DOWN;
 | 
						|
		if(joystate[_numPAD].dpad == SDL_HAT_RIGHTUP	|| joystate[_numPAD].dpad == SDL_HAT_RIGHT	|| joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN )	_pPADStatus->button|=PAD_BUTTON_RIGHT;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if(joystate[_numPAD].dpad2[CTL_D_PAD_UP])
 | 
						|
			_pPADStatus->button|=PAD_BUTTON_UP;
 | 
						|
		if(joystate[_numPAD].dpad2[CTL_D_PAD_DOWN])
 | 
						|
			_pPADStatus->button|=PAD_BUTTON_DOWN;
 | 
						|
		if(joystate[_numPAD].dpad2[CTL_D_PAD_LEFT])
 | 
						|
			_pPADStatus->button|=PAD_BUTTON_LEFT;
 | 
						|
		if(joystate[_numPAD].dpad2[CTL_D_PAD_RIGHT])
 | 
						|
			_pPADStatus->button|=PAD_BUTTON_RIGHT;
 | 
						|
	}
 | 
						|
	
 | 
						|
	_pPADStatus->err = PAD_ERR_NONE;
 | 
						|
 | 
						|
 | 
						|
	#ifdef _WIN32
 | 
						|
	#ifdef USE_RUMBLE_DINPUT_HACK
 | 
						|
	if(joystate[_numPAD].halfpress)
 | 
						|
	if(!g_pDI)
 | 
						|
	if(FAILED(InitDirectInput(m_hWnd)))
 | 
						|
	{
 | 
						|
		MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
 | 
						|
		g_rumbleEnable = FALSE;
 | 
						|
		//return;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		g_rumbleEnable = TRUE;
 | 
						|
 | 
						|
	if (g_rumbleEnable)
 | 
						|
	{
 | 
						|
		g_pDevice->Acquire();
 | 
						|
		
 | 
						|
		if(g_pEffect)
 | 
						|
			g_pEffect->Start(1, 0);
 | 
						|
	}
 | 
						|
	#endif
 | 
						|
	#elif defined(__linux__)
 | 
						|
	if(!fd)
 | 
						|
	{
 | 
						|
		sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
 | 
						|
 | 
						|
		/* Open device */
 | 
						|
		fd = open(device_file_name, O_RDWR);
 | 
						|
		if (fd == -1) {
 | 
						|
			perror("Open device file");
 | 
						|
			//Something wrong, probably permissions, just return now
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		int n_effects = 0;
 | 
						|
		if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
 | 
						|
			perror("Ioctl number of effects");
 | 
						|
		}
 | 
						|
		if(n_effects > 0)
 | 
						|
			CanRumble = true;
 | 
						|
		else
 | 
						|
			return; // Return since we can't do any effects
 | 
						|
		/* a strong rumbling effect */
 | 
						|
		effect.type = FF_RUMBLE;
 | 
						|
		effect.id = -1;
 | 
						|
		effect.u.rumble.strong_magnitude = 0x8000;
 | 
						|
		effect.u.rumble.weak_magnitude = 0;
 | 
						|
		effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
 | 
						|
		effect.replay.delay = 0;
 | 
						|
		if (ioctl(fd, EVIOCSFF, &effect) == -1) {
 | 
						|
			perror("Upload effect");
 | 
						|
			CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
 | 
						|
		}
 | 
						|
	}
 | 
						|
	#endif
 | 
						|
}
 | 
						|
 | 
						|
// Set PAD rumble
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
// (Stop=0, Rumble=1)
 | 
						|
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
 | 
						|
{
 | 
						|
	//if(_numPAD > 0)
 | 
						|
	//	return;
 | 
						|
 | 
						|
	// not supported by SDL
 | 
						|
	// So we need to use platform specific stuff
 | 
						|
	#ifdef _WIN32
 | 
						|
	#ifdef USE_RUMBLE_DINPUT_HACK
 | 
						|
	static int a = 0;
 | 
						|
 | 
						|
	if ((_uType == 0) || (_uType == 2))
 | 
						|
	{
 | 
						|
		a = 0;
 | 
						|
	}
 | 
						|
	else if (_uType == 1)
 | 
						|
	{
 | 
						|
		a = _uStrength > 2 ? 8000 : 0;
 | 
						|
	}
 | 
						|
 | 
						|
	a = int ((float)a * 0.96f);
 | 
						|
 | 
						|
	if (!g_rumbleEnable)
 | 
						|
	{
 | 
						|
		a = 0;		
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		g_nYForce = a;
 | 
						|
		SetDeviceForcesXY();
 | 
						|
	}
 | 
						|
	#endif
 | 
						|
	#elif defined(__linux__)
 | 
						|
	struct input_event event;
 | 
						|
	if(CanRumble)
 | 
						|
	{
 | 
						|
		if (_uType == 1)
 | 
						|
		{
 | 
						|
			event.type = EV_FF;
 | 
						|
			event.code = effect.id;
 | 
						|
			event.value = 1;
 | 
						|
			if (write(fd, (const void*) &event, sizeof(event)) == -1) {
 | 
						|
				perror("Play effect");
 | 
						|
				exit(1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if ((_uType == 0) || (_uType == 2))
 | 
						|
		{
 | 
						|
			event.type = EV_FF;
 | 
						|
			event.code =  effect.id;
 | 
						|
			event.value = 0;
 | 
						|
			if (write(fd, (const void*) &event, sizeof(event)) == -1) {
 | 
						|
				perror("Stop effect");
 | 
						|
				exit(1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	#endif
 | 
						|
}
 | 
						|
 | 
						|
// Set PAD attached pads
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
unsigned int PAD_GetAttachedPads()
 | 
						|
{
 | 
						|
	unsigned int connected = 0;
 | 
						|
	
 | 
						|
	LoadConfig();
 | 
						|
 | 
						|
	if(joysticks[0].enabled)
 | 
						|
		connected |= 1;		
 | 
						|
	if(joysticks[1].enabled)
 | 
						|
		connected |= 2;
 | 
						|
	if(joysticks[2].enabled)
 | 
						|
		connected |= 4;
 | 
						|
	if(joysticks[3].enabled)
 | 
						|
		connected |= 8;
 | 
						|
 | 
						|
	return connected;
 | 
						|
}
 | 
						|
 | 
						|
// Savestates
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯
 | 
						|
unsigned int SaveLoadState(char *ptr, BOOL save)
 | 
						|
{
 | 
						|
	// not used
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
//////////////////////////////////////////////////////////////////////////////////////////
 | 
						|
// Custom Functions
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
 | 
						|
// Request joystick state
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
void GetJoyState(int controller)
 | 
						|
{
 | 
						|
	SDL_JoystickUpdate();
 | 
						|
 | 
						|
	joystate[controller].axis[CTL_MAIN_X] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_MAIN_X]);
 | 
						|
	joystate[controller].axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_MAIN_Y]);
 | 
						|
	joystate[controller].axis[CTL_SUB_X] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_SUB_X]);
 | 
						|
	joystate[controller].axis[CTL_SUB_Y] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_SUB_Y]);
 | 
						|
 | 
						|
	joystate[controller].buttons[CTL_L_SHOULDER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_L_SHOULDER]);
 | 
						|
	joystate[controller].buttons[CTL_R_SHOULDER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_R_SHOULDER]);
 | 
						|
	joystate[controller].buttons[CTL_A_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_A_BUTTON]);
 | 
						|
	joystate[controller].buttons[CTL_B_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_B_BUTTON]);
 | 
						|
	joystate[controller].buttons[CTL_X_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_X_BUTTON]);
 | 
						|
	joystate[controller].buttons[CTL_Y_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_Y_BUTTON]);
 | 
						|
	joystate[controller].buttons[CTL_Z_TRIGGER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_Z_TRIGGER]);
 | 
						|
	joystate[controller].buttons[CTL_START] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_START]);
 | 
						|
 | 
						|
	joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress);
 | 
						|
 | 
						|
	if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
 | 
						|
		joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
 | 
						|
	else
 | 
						|
	{
 | 
						|
		joystate[controller].dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_UP]);
 | 
						|
		joystate[controller].dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_DOWN]);
 | 
						|
		joystate[controller].dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_LEFT]);
 | 
						|
		joystate[controller].dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_RIGHT]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Search attached devices
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
int Search_Devices()
 | 
						|
{
 | 
						|
	// load config
 | 
						|
	#ifdef _DEBUG
 | 
						|
	DEBUG_INIT();
 | 
						|
	#endif
 | 
						|
 | 
						|
	int numjoy = SDL_NumJoysticks();
 | 
						|
 | 
						|
	if(numjoy == 0)
 | 
						|
	{		
 | 
						|
		#ifdef _WIN32
 | 
						|
		MessageBox(NULL, "No Joystick detected!", NULL,  MB_ICONWARNING);
 | 
						|
		#else	
 | 
						|
		printf("No Joystick detected!\n");	
 | 
						|
		#endif
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if(joyinfo)
 | 
						|
	{
 | 
						|
		delete [] joyinfo;
 | 
						|
		joyinfo = new CONTROLLER_INFO [numjoy];
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		joyinfo = new CONTROLLER_INFO [numjoy];
 | 
						|
	}
 | 
						|
 | 
						|
	#ifdef _DEBUG
 | 
						|
	fprintf(pFile, "Scanning for devices\n");
 | 
						|
	fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
 | 
						|
	#endif
 | 
						|
	
 | 
						|
	for(int i = 0; i < numjoy; i++ )
 | 
						|
	{
 | 
						|
		joyinfo[i].joy			= SDL_JoystickOpen(i);
 | 
						|
		joyinfo[i].ID			= i;
 | 
						|
		joyinfo[i].NumAxes		= SDL_JoystickNumAxes(joyinfo[i].joy);
 | 
						|
		joyinfo[i].NumButtons	= SDL_JoystickNumButtons(joyinfo[i].joy);
 | 
						|
		joyinfo[i].NumBalls		= SDL_JoystickNumBalls(joyinfo[i].joy);
 | 
						|
		joyinfo[i].NumHats		= SDL_JoystickNumHats(joyinfo[i].joy);
 | 
						|
		joyinfo[i].Name			= SDL_JoystickName(i);
 | 
						|
  
 | 
						|
		#ifdef _DEBUG
 | 
						|
		fprintf(pFile, "ID: %d\n", i);
 | 
						|
		fprintf(pFile, "Name: %s\n", joyinfo[i].Name);
 | 
						|
		fprintf(pFile, "Buttons: %d\n", joyinfo[i].NumButtons);
 | 
						|
		fprintf(pFile, "Axes: %d\n", joyinfo[i].NumAxes);
 | 
						|
		fprintf(pFile, "Hats: %d\n", joyinfo[i].NumHats);
 | 
						|
		fprintf(pFile, "Balls: %d\n\n", joyinfo[i].NumBalls);
 | 
						|
		#endif	
 | 
						|
 | 
						|
		// Close if opened
 | 
						|
		if(SDL_JoystickOpened(i))
 | 
						|
			SDL_JoystickClose(joyinfo[i].joy);
 | 
						|
	}
 | 
						|
 | 
						|
	return numjoy;
 | 
						|
}
 | 
						|
 | 
						|
// Enable output log
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
void DEBUG_INIT()
 | 
						|
{
 | 
						|
	if(pFile)
 | 
						|
		return;
 | 
						|
 | 
						|
	#ifdef _WIN32
 | 
						|
	char dateStr [9]; 
 | 
						|
	_strdate( dateStr);
 | 
						|
	char timeStr [9]; 
 | 
						|
	_strtime( timeStr );
 | 
						|
	#endif
 | 
						|
 | 
						|
	pFile = fopen ("nJoy-debug.txt","wt");
 | 
						|
	fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
 | 
						|
	#ifdef _WIN32
 | 
						|
	fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
 | 
						|
	#endif
 | 
						|
	fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
 | 
						|
}
 | 
						|
 | 
						|
// Disable output log
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
void DEBUG_QUIT()
 | 
						|
{
 | 
						|
	if(!pFile)
 | 
						|
		return;
 | 
						|
 | 
						|
	#ifdef _WIN32
 | 
						|
	char timeStr [9]; 
 | 
						|
	_strtime(timeStr);
 | 
						|
 | 
						|
	fprintf(pFile, "_______________\n");
 | 
						|
	fprintf(pFile, "Time: %s", timeStr);
 | 
						|
	#endif
 | 
						|
	fclose(pFile);
 | 
						|
}
 | 
						|
 | 
						|
// Save settings to file
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
void SaveConfig()
 | 
						|
{
 | 
						|
	IniFile file;
 | 
						|
	file.Load("nJoy.ini");
 | 
						|
 | 
						|
	for (int i=0; i<4; i++)
 | 
						|
	{
 | 
						|
		char SectionName[32];
 | 
						|
		sprintf(SectionName, "PAD%i", i+1);
 | 
						|
 | 
						|
		file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
 | 
						|
		file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
 | 
						|
		file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
 | 
						|
		file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
 | 
						|
		file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
 | 
						|
		file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
 | 
						|
		file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
 | 
						|
		file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
 | 
						|
		file.Set(SectionName, "dpad", joysticks[i].dpad);	
 | 
						|
		file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
 | 
						|
		file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
 | 
						|
		file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
 | 
						|
		file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
 | 
						|
		file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
 | 
						|
		file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
 | 
						|
		file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
 | 
						|
		file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
 | 
						|
		file.Set(SectionName, "enabled", joysticks[i].enabled);
 | 
						|
		file.Set(SectionName, "deadzone", joysticks[i].deadzone);
 | 
						|
		file.Set(SectionName, "halfpress", joysticks[i].halfpress);
 | 
						|
		file.Set(SectionName, "joy_id", joysticks[i].ID);
 | 
						|
		file.Set(SectionName, "controllertype", joysticks[i].controllertype);
 | 
						|
		file.Set(SectionName, "eventnum", joysticks[i].eventnum);
 | 
						|
	}
 | 
						|
 | 
						|
	file.Save("nJoy.ini");
 | 
						|
}
 | 
						|
 | 
						|
// Load settings from file
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
void LoadConfig()
 | 
						|
{
 | 
						|
	IniFile file;
 | 
						|
	file.Load("nJoy.ini");
 | 
						|
 | 
						|
	for (int i=0; i<4; i++)
 | 
						|
	{
 | 
						|
		char SectionName[32];
 | 
						|
		sprintf(SectionName, "PAD%i", i+1);
 | 
						|
 | 
						|
		file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
 | 
						|
		file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
 | 
						|
		file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
 | 
						|
		file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);	
 | 
						|
		file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
 | 
						|
		file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);	
 | 
						|
		file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
 | 
						|
		file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);	
 | 
						|
		file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);	
 | 
						|
		file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
 | 
						|
		file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
 | 
						|
		file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
 | 
						|
		file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
 | 
						|
		file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);	
 | 
						|
		file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);	
 | 
						|
		file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);	
 | 
						|
		file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);	
 | 
						|
		file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);	
 | 
						|
		file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);	
 | 
						|
		file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);	
 | 
						|
		file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
 | 
						|
		file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
 | 
						|
		file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
//////////////////////////////////////////////////////////////////////////////////////////
 | 
						|
// Rumble stuff :D!
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
//
 | 
						|
#ifdef USE_RUMBLE_DINPUT_HACK
 | 
						|
HRESULT InitDirectInput( HWND hDlg )
 | 
						|
{
 | 
						|
    DIPROPDWORD dipdw;
 | 
						|
    HRESULT hr;
 | 
						|
 | 
						|
    // Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
 | 
						|
    if(FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
 | 
						|
    {
 | 
						|
        return hr;
 | 
						|
    }
 | 
						|
 | 
						|
    // Look for a force feedback device we can use
 | 
						|
    if(FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
 | 
						|
    {
 | 
						|
        return hr;
 | 
						|
    }
 | 
						|
 | 
						|
    if(NULL == g_pDevice)
 | 
						|
    {
 | 
						|
        MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
 | 
						|
		g_rumbleEnable = FALSE;
 | 
						|
        
 | 
						|
        return S_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    // Set the data format to "simple joystick" - a predefined data format. A
 | 
						|
    // data format specifies which controls on a device we are interested in,
 | 
						|
    // and how they should be reported.
 | 
						|
    //
 | 
						|
    // This tells DirectInput that we will be passing a DIJOYSTATE structure to
 | 
						|
    // IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
 | 
						|
    // it in this sample. But setting the data format is important so that the
 | 
						|
    // DIJOFS_* values work properly.
 | 
						|
    if(FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
 | 
						|
        return hr;
 | 
						|
 | 
						|
    // Set the cooperative level to let DInput know how this device should
 | 
						|
    // interact with the system and with other DInput applications.
 | 
						|
    // Exclusive access is required in order to perform force feedback.
 | 
						|
    //if(FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
 | 
						|
 | 
						|
	if(FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))	
 | 
						|
    {
 | 
						|
        return hr;
 | 
						|
    }
 | 
						|
 | 
						|
    // Since we will be playing force feedback effects, we should disable the
 | 
						|
    // auto-centering spring.
 | 
						|
    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
 | 
						|
    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
 | 
						|
    dipdw.diph.dwObj = 0;
 | 
						|
    dipdw.diph.dwHow = DIPH_DEVICE;
 | 
						|
    dipdw.dwData = FALSE;
 | 
						|
 | 
						|
    if(FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
 | 
						|
        return hr;
 | 
						|
 | 
						|
    // Enumerate and count the axes of the joystick 
 | 
						|
    if(FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
 | 
						|
        return hr;
 | 
						|
 | 
						|
    // This simple sample only supports one or two axis joysticks
 | 
						|
    if(g_dwNumForceFeedbackAxis > 2)
 | 
						|
        g_dwNumForceFeedbackAxis = 2;
 | 
						|
 | 
						|
    // This application needs only one effect: Applying raw forces.
 | 
						|
    DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
 | 
						|
    LONG rglDirection[2] = {0, 0};
 | 
						|
    DICONSTANTFORCE cf = {0};
 | 
						|
 | 
						|
    DIEFFECT eff;
 | 
						|
    ZeroMemory(&eff, sizeof(eff));
 | 
						|
    eff.dwSize = sizeof(DIEFFECT);
 | 
						|
    eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
 | 
						|
    eff.dwDuration = INFINITE;
 | 
						|
    eff.dwSamplePeriod = 0;
 | 
						|
    eff.dwGain = DI_FFNOMINALMAX;
 | 
						|
    eff.dwTriggerButton = DIEB_NOTRIGGER;
 | 
						|
    eff.dwTriggerRepeatInterval = 0;
 | 
						|
    eff.cAxes = g_dwNumForceFeedbackAxis;
 | 
						|
    eff.rgdwAxes = rgdwAxes;
 | 
						|
    eff.rglDirection = rglDirection;
 | 
						|
    eff.lpEnvelope = 0;
 | 
						|
    eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
 | 
						|
    eff.lpvTypeSpecificParams = &cf;
 | 
						|
    eff.dwStartDelay = 0;
 | 
						|
 | 
						|
    // Create the prepared effect
 | 
						|
    if(FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
 | 
						|
    {
 | 
						|
        return hr;
 | 
						|
    }
 | 
						|
 | 
						|
    if(NULL == g_pEffect)
 | 
						|
        return E_FAIL;
 | 
						|
 | 
						|
    return S_OK;
 | 
						|
}
 | 
						|
 | 
						|
VOID FreeDirectInput()
 | 
						|
{
 | 
						|
    // Unacquire the device one last time just in case 
 | 
						|
    // the app tried to exit while the device is still acquired.
 | 
						|
    if(g_pDevice)
 | 
						|
        g_pDevice->Unacquire();
 | 
						|
 | 
						|
    // Release any DirectInput objects.
 | 
						|
    SAFE_RELEASE(g_pEffect);
 | 
						|
    SAFE_RELEASE(g_pDevice);
 | 
						|
    SAFE_RELEASE(g_pDI);
 | 
						|
}
 | 
						|
 | 
						|
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
 | 
						|
{
 | 
						|
    LPDIRECTINPUTDEVICE8 pDevice;
 | 
						|
    HRESULT hr;
 | 
						|
 | 
						|
    // Obtain an interface to the enumerated force feedback device.
 | 
						|
    hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
 | 
						|
 | 
						|
    // If it failed, then we can't use this device for some bizarre reason.  
 | 
						|
	// (Maybe the user unplugged it while we were in the middle of enumerating it.)  So continue enumerating
 | 
						|
    if( FAILED(hr))
 | 
						|
        return DIENUM_CONTINUE;
 | 
						|
 | 
						|
    // We successfully created an IDirectInputDevice8.  So stop looking for another one.
 | 
						|
    g_pDevice = pDevice;
 | 
						|
 | 
						|
    return DIENUM_STOP;
 | 
						|
}
 | 
						|
 | 
						|
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
 | 
						|
{
 | 
						|
    DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
 | 
						|
    if((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
 | 
						|
        (*pdwNumForceFeedbackAxis)++;
 | 
						|
 | 
						|
    return DIENUM_CONTINUE;
 | 
						|
}
 | 
						|
 | 
						|
HRESULT SetDeviceForcesXY()
 | 
						|
{
 | 
						|
    // Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
 | 
						|
    LONG rglDirection[2] = { 0, 0 };
 | 
						|
 | 
						|
    DICONSTANTFORCE cf;
 | 
						|
 | 
						|
    if( g_dwNumForceFeedbackAxis == 1 )
 | 
						|
    {
 | 
						|
        // If only one force feedback axis, then apply only one direction and keep the direction at zero
 | 
						|
        cf.lMagnitude = g_nXForce;
 | 
						|
        rglDirection[0] = 0;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        // If two force feedback axis, then apply magnitude from both directions 
 | 
						|
        rglDirection[0] = g_nXForce;
 | 
						|
        rglDirection[1] = g_nYForce;
 | 
						|
        cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
 | 
						|
    }
 | 
						|
 | 
						|
    DIEFFECT eff;
 | 
						|
    ZeroMemory(&eff, sizeof(eff));
 | 
						|
    eff.dwSize = sizeof(DIEFFECT);
 | 
						|
    eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
 | 
						|
    eff.cAxes = g_dwNumForceFeedbackAxis;
 | 
						|
    eff.rglDirection = rglDirection;
 | 
						|
    eff.lpEnvelope = 0;
 | 
						|
    eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
 | 
						|
    eff.lpvTypeSpecificParams = &cf;
 | 
						|
    eff.dwStartDelay = 0;
 | 
						|
 | 
						|
    // Now set the new parameters and start the effect immediately.
 | 
						|
    return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
 | 
						|
}
 | 
						|
#endif
 | 
						|
#endif
 |