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e4f9b6a5f8a92d838f54d0693a53ec70a1bc9a86
dolphin
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anusko
e4f9b6a5f8
I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6150
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 00:00:14 +00:00
..
AudioCommon
Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned.
2010-08-17 15:45:12 +00:00
Common
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
Core
Implemented missing lswx and stswx instructions. Tested with Wii PES 2008 (PAL), which now works (OpenGL devs please take a look at this game).
2010-08-29 17:53:55 +00:00
DebuggerUICommon
Debugger enhancements:
2010-08-08 06:00:22 +00:00
DebuggerWX
Added support for multiboot dols. This allows demo discs, bonus discs etc to be played.
2010-08-11 10:45:27 +00:00
DiscIO
Warning fixes and some cleanups.
2010-08-13 19:07:59 +00:00
DolphinWX
Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the "HLE the IPL" option to "Skip GC BIOS".
2010-08-20 14:57:26 +00:00
DSPCore
dsplle - small mulx.. regression fix
2010-08-17 12:42:14 +00:00
InputCommon
GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
2010-08-29 03:45:56 +00:00
InputUICommon
GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
2010-08-29 03:45:56 +00:00
VideoCommon
I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
2010-08-30 00:00:14 +00:00