forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			63 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2018 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include <QWidget>
 | 
						|
 | 
						|
#include <string>
 | 
						|
#include <vector>
 | 
						|
 | 
						|
#include "Common/CommonTypes.h"
 | 
						|
#include "Core/ActionReplay.h"
 | 
						|
 | 
						|
namespace UICommon
 | 
						|
{
 | 
						|
class GameFile;
 | 
						|
}
 | 
						|
 | 
						|
class CheatWarningWidget;
 | 
						|
class QLabel;
 | 
						|
class QListWidget;
 | 
						|
class QListWidgetItem;
 | 
						|
class QPushButton;
 | 
						|
 | 
						|
class ARCodeWidget : public QWidget
 | 
						|
{
 | 
						|
  Q_OBJECT
 | 
						|
public:
 | 
						|
  explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
 | 
						|
 | 
						|
  void AddCode(ActionReplay::ARCode code);
 | 
						|
 | 
						|
signals:
 | 
						|
  void OpenGeneralSettings();
 | 
						|
 | 
						|
private:
 | 
						|
  void OnSelectionChanged();
 | 
						|
  void OnItemChanged(QListWidgetItem* item);
 | 
						|
 | 
						|
  void CreateWidgets();
 | 
						|
  void ConnectWidgets();
 | 
						|
  void UpdateList();
 | 
						|
  void SaveCodes();
 | 
						|
 | 
						|
  void OnCodeAddPressed();
 | 
						|
  void OnCodeEditPressed();
 | 
						|
  void OnCodeRemovePressed();
 | 
						|
 | 
						|
  const UICommon::GameFile& m_game;
 | 
						|
  std::string m_game_id;
 | 
						|
  u16 m_game_revision;
 | 
						|
 | 
						|
  CheatWarningWidget* m_warning;
 | 
						|
  QListWidget* m_code_list;
 | 
						|
  QPushButton* m_code_add;
 | 
						|
  QPushButton* m_code_edit;
 | 
						|
  QPushButton* m_code_remove;
 | 
						|
 | 
						|
  std::vector<ActionReplay::ARCode> m_ar_codes;
 | 
						|
  bool m_restart_required;
 | 
						|
};
 |