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e5b75aef094310fa0efe2ad80b8c2bb3ddc8b5a2
dolphin
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Sonicadvance1
e91ab24bce
Linux compile fix
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3519
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
..
Plugin_DSP_HLE
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
Plugin_DSP_LLE
Linux compile fix
2009-06-21 09:35:31 +00:00
Plugin_nJoy_SDL
Minor bugfixes : disable Refresh list and Load wii menu when game is running and fix silly init of njoy's rumble
2009-04-15 20:19:25 +00:00
Plugin_nJoy_Testing
Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test
2009-04-28 20:05:00 +00:00
Plugin_PadSimple
padsimple: x is "c" by default and y is "s" by defualt - the arrangement it is on a gc pad...
2009-06-16 04:21:16 +00:00
Plugin_PadSimpleEvnt
Do not put the PDB, EXP, LIB files in the bin folder, instead put it where the obj files are located.
2009-04-03 13:44:36 +00:00
Plugin_VideoDX9
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
Plugin_VideoOGL
Return render-target alpha because of a problem report. "Stage Clear" background in SSBM is black again. More investigation is needed into render-target alpha.
2009-06-20 12:07:04 +00:00
Plugin_Wiimote
Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
2009-06-15 21:10:11 +00:00
Plugin_Wiimote-testing
Some clean up
2009-06-08 14:36:00 +00:00