forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
 | |
| 
 | |
| // This program is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU General Public License as published by
 | |
| // the Free Software Foundation, version 2.0.
 | |
| 
 | |
| // This program is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| // GNU General Public License 2.0 for more details.
 | |
| 
 | |
| // A copy of the GPL 2.0 should have been included with the program.
 | |
| // If not, see http://www.gnu.org/licenses/
 | |
| 
 | |
| // Official SVN repository and contact information can be found at
 | |
| // http://code.google.com/p/dolphin-emu/
 | |
| 
 | |
| #ifndef _GLINIT_H_
 | |
| #define _GLINIT_H_
 | |
| 
 | |
| #include "VideoConfig.h"
 | |
| #include "MathUtil.h"
 | |
| #include "GLInterface.h"
 | |
| 
 | |
| #ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
 | |
| #define GL_DEPTH_STENCIL_EXT 0x84F9
 | |
| #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
 | |
| #define GL_DEPTH24_STENCIL8_EXT 0x88F0
 | |
| #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
 | |
| #endif
 | |
| 
 | |
| #ifdef USE_GLES
 | |
| #define TEX2D	GL_TEXTURE_2D
 | |
| #define PREC	"highp"
 | |
| #define TEXTYPE "sampler2D"
 | |
| #define TEXFUNC "texture"
 | |
| #else
 | |
| #define TEX2D	GL_TEXTURE_RECTANGLE_ARB
 | |
| #define PREC 
 | |
| #define TEXTYPE "sampler2DRect"
 | |
| #define TEXFUNC "texture2DRect"
 | |
| #endif
 | |
| 
 | |
| 
 | |
| #ifndef _WIN32
 | |
| 
 | |
| #include <sys/types.h>
 | |
| 
 | |
| #endif
 | |
| void InitInterface();
 | |
| 
 | |
| // Helpers
 | |
| GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
 | |
| 
 | |
| // Error reporting - use the convenient macros.
 | |
| void OpenGL_ReportARBProgramError();
 | |
| GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
 | |
| bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
 | |
| 
 | |
| #if defined(_DEBUG) || defined(DEBUGFAST)
 | |
| #define GL_REPORT_ERROR()         OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
 | |
| #define GL_REPORT_ERRORD()        OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
 | |
| #define GL_REPORT_FBO_ERROR()     OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)
 | |
| #define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
 | |
| #else
 | |
| #define GL_REPORT_ERROR() GL_NO_ERROR
 | |
| #define GL_REPORT_ERRORD() (void)GL_NO_ERROR
 | |
| #define GL_REPORT_FBO_ERROR() (void)true
 | |
| #define GL_REPORT_PROGRAM_ERROR() (void)0
 | |
| #endif
 | |
| 
 | |
| // this should be removed in future, but as long as glsl is unstable, we should really read this messages
 | |
| #if defined(_DEBUG) || defined(DEBUGFAST) || 1
 | |
| #define DEBUG_GLSL 1
 | |
| #else
 | |
| #define DEBUG_GLSL 0
 | |
| #endif
 | |
| 
 | |
| // Isn't defined if we aren't using GLEW 1.6
 | |
| #ifndef GL_ONE_MINUS_SRC1_ALPHA 
 | |
| #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
 | |
| #endif
 | |
| 
 | |
| #endif  // _GLINIT_H_
 |