forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "VideoBackends/D3D/LineGeometryShader.h"
 | 
						|
#include "VideoBackends/D3D/PointGeometryShader.h"
 | 
						|
#include "VideoCommon/VertexManagerBase.h"
 | 
						|
 | 
						|
namespace DX11
 | 
						|
{
 | 
						|
 | 
						|
class VertexManager : public ::VertexManager
 | 
						|
{
 | 
						|
public:
 | 
						|
	VertexManager();
 | 
						|
	~VertexManager();
 | 
						|
 | 
						|
	NativeVertexFormat* CreateNativeVertexFormat() override;
 | 
						|
	void CreateDeviceObjects() override;
 | 
						|
	void DestroyDeviceObjects() override;
 | 
						|
 | 
						|
protected:
 | 
						|
	virtual void ResetBuffer(u32 stride) override;
 | 
						|
	u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
 | 
						|
 | 
						|
private:
 | 
						|
 | 
						|
	void PrepareDrawBuffers();
 | 
						|
	void Draw(u32 stride);
 | 
						|
	// temp
 | 
						|
	void vFlush(bool useDstAlpha) override;
 | 
						|
 | 
						|
	u32 m_vertex_buffer_cursor;
 | 
						|
	u32 m_vertex_draw_offset;
 | 
						|
	u32 m_index_buffer_cursor;
 | 
						|
	u32 m_index_draw_offset;
 | 
						|
	u32 m_current_vertex_buffer;
 | 
						|
	u32 m_current_index_buffer;
 | 
						|
	typedef ID3D11Buffer* PID3D11Buffer;
 | 
						|
	PID3D11Buffer* m_index_buffers;
 | 
						|
	PID3D11Buffer* m_vertex_buffers;
 | 
						|
 | 
						|
	LineGeometryShader m_lineShader;
 | 
						|
	PointGeometryShader m_pointShader;
 | 
						|
 | 
						|
	std::vector<u8> LocalVBuffer;
 | 
						|
	std::vector<u16> LocalIBuffer;
 | 
						|
};
 | 
						|
 | 
						|
}  // namespace
 |