forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/VideoCommon.h"
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struct ID3D11Texture2D;
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struct ID3D11RenderTargetView;
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struct ID3D11Buffer;
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struct ID3D11VertexShader;
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struct ID3D11PixelShader;
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struct ID3D11InputLayout;
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struct ID3D11BlendState;
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struct ID3D11DepthStencilState;
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struct ID3D11RasterizerState;
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struct ID3D11SamplerState;
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namespace DX11
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{
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class XFBEncoder
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{
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public:
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	XFBEncoder();
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	void Init();
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	void Shutdown();
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	void Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcRect, float gamma);
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private:
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	ID3D11Texture2D* m_out;
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	ID3D11RenderTargetView* m_outRTV;
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	ID3D11Texture2D* m_outStage;
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	ID3D11Buffer* m_encodeParams;
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	ID3D11Buffer* m_quad;
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	ID3D11VertexShader* m_vShader;
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	ID3D11InputLayout* m_quadLayout;
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	ID3D11PixelShader* m_pShader;
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	ID3D11BlendState* m_xfbEncodeBlendState;
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	ID3D11DepthStencilState* m_xfbEncodeDepthState;
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	ID3D11RasterizerState* m_xfbEncodeRastState;
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	ID3D11SamplerState* m_efbSampler;
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};
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}
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